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@ -1,15 +1,21 @@
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import pygame as pg
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import pygame as pg
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import pygame.freetype as pgft
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import pygame.freetype as pgft
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from triditko.renderers import DrawItemNameRenderer
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from triditko.renderers import DrawItemNameRenderer, MultiLineStringRenderer
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from triditko.utils import align
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from triditko.utils import align
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import json
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import json
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import importlib
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import importlib
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import argparse
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import argparse
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from collections import defaultdict
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def get_base_surface(screen_size, categories) -> (pg.Surface, (int, int)):
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def get_base_surface(screen_size, categories, keys) -> (pg.Surface, (int, int)):
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"""Returns a surface template with legend, suitable as a basis for rendering the rest.
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"""Returns a surface template with legend, suitable as a basis for rendering the rest.
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Very barebones, will need to be remade for advanced features."""
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Very barebones, will need to be remade for advanced features."""
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bindings_by_category = defaultdict(lambda:[])
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for key, cat in keys.items():
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bindings_by_category[cat].append(key)
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bindings = {cat: ', '.join((pg.key.name(key) for key in keys)) for cat, keys in bindings_by_category.items()}
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w, h = screen_size
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w, h = screen_size
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result = pg.Surface((w, h))
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result = pg.Surface((w, h))
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result.fill((0,0,0))
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result.fill((0,0,0))
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@ -17,10 +23,10 @@ def get_base_surface(screen_size, categories) -> (pg.Surface, (int, int)):
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label_height = h//5
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label_height = h//5
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label_width = w//len(categories)
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label_width = w//len(categories)
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label_pos_y = label_height*4
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label_pos_y = label_height*4
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renderer = DrawItemNameRenderer()
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renderer = MultiLineStringRenderer()
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# NOTE: I wanted them to have a border, but too lazy.
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# NOTE: I wanted them to have a border, but too lazy.
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for i, cat in enumerate(categories):
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for i, cat in enumerate(categories):
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label = renderer.render(cat, label_width, label_height)
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label = renderer.render(f'{cat}\n{bindings[cat]}', label_width, label_height)
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result.blit(label, (i*label_width, label_pos_y))
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result.blit(label, (i*label_width, label_pos_y))
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return result, (w, label_pos_y)
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return result, (w, label_pos_y)
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@ -89,7 +95,7 @@ def main():
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# TODO: draw first or at least create an event to do so?
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# TODO: draw first or at least create an event to do so?
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base_surface, (item_w, item_h) = get_base_surface(initial_screen_size, categories)
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base_surface, (item_w, item_h) = get_base_surface(initial_screen_size, categories, bindings)
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current_item = 0
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current_item = 0
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running = True
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running = True
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pressed = False
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pressed = False
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@ -99,7 +105,7 @@ def main():
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if event.type == pg.QUIT:
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if event.type == pg.QUIT:
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running = False # The while is too outer :-/
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running = False # The while is too outer :-/
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elif event.type == pg.VIDEORESIZE:
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elif event.type == pg.VIDEORESIZE:
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base_surface, (item_w, item_h) = get_base_surface(event.size, categories)
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base_surface, (item_w, item_h) = get_base_surface(event.size, categories, bindings)
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elif event.type == pg.VIDEOEXPOSE:
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elif event.type == pg.VIDEOEXPOSE:
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pg.display.flip() # Do we need this?
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pg.display.flip() # Do we need this?
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elif event.type == pg.KEYDOWN and not pressed:
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elif event.type == pg.KEYDOWN and not pressed:
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