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# Introduction
Generally, there are many different ways and opinions on how to teach people something new. However, most people agree that a hands-on experience is one of the best ways to make the human brain remember a new skill. Learning must be entertaining and interactive, with fast and frequent feedback. Some kinds of knowledge are more suitable for this practical type of learning than others, and fortunately, programming is one of them.
University education system is one of the areas where this knowledge can be applied. In computer programming, there are several requirements a program should satisfy, such as the code being syntactically correct, efficient and easy to read, maintain and extend.
Checking programs written by students takes time and requires a lot of mechanical, repetitive work -- reviewing source codes, compiling them and running them through testing scenarios. It is therefore desirable to automate as much of this work as possible. The first idea of an automatic evaluation system comes from Stanford University professors in 1965. They implemented a system which evaluated code in Algol submitted on punch cards. In following years, many similar products were written.
In today's world, properties like correctness and efficiency can be tested automatically to a large extent. This fact should be exploited to help teachers save time for tasks such as examining bad design, bad coding habits and logical mistakes, which are difficult to perform automatically.
There are two basic ways of automatically evaluating code -- statically (checking the source code without running it; safe, but not very precise) or dynamically (running the code on test inputs and checking the correctness of outputs ones; provides good real world experience, but requires extensive security measures).
This project focuses on the machine-controlled part of source code evaluation. First, general concepts of grading systems are observed and problems of the software previously used at Charles University in Prague are briefly discussed. Then new requirements are specified and projects with similar functionality are examined. With acquired knowledge from such projects in production, we set up goals for the new evaluation system, designed the architecture and implemented a fully operational solution based on dynamic evaluation. The system is now ready for production testing at the university.
Assignment
The major goal of this project is to create a grading application that will be used for programming classes at the Faculty of Mathematics and Physics of the Charles University in Prague. However, the application should be designed in a modular fashion to be easily extended or even modified to make other ways of usage possible.
The system should be capable of dynamic analysis of submitted source codes. This consists of following basic steps:
- compile the code and check for compilation errors
- run compiled binary in a sandbox with predefined inputs
- check constraints on used amount of memory and time
- compare program outputs with predefined values
- award the code with a numeric score
The whole system is intended to help both teachers (supervisors) and students. To achieve this, it is crucial to keep in mind the typical usage scenarios of the system and to try to make these tasks as simple as possible. To fulfil this task, the project has a great starting point -- there is an old grading system currently used at the university (CodEx), so its flaws and weaknesses can be addressed. Furthermore, many teachers desire to use and test the new system and they are willing to consult ideas or problems during development with us.
Current system
The grading solution currently used at the Faculty of Mathematics and Physics of the Charles University in Prague was implemented in 2006 by a group of students. It is called CodEx -- The Code Examiner and it has been used with some improvements since then. The original plan was to use the system only for basic programming courses, but there was a demand for adapting it for many different subjects.
CodEx is based on dynamic analysis. It features a web-based interface, where supervisors can assign exercises to their students and the students have a time window to submit their solutions. Each solution is compiled and run in sandbox (MO-Eval). The metrics which are checked are: correctness of the output, time and memory limits. It supports programs written in C, C++, C#, Java, Pascal, Python and Haskell.
The system has a database of users. Each user is assigned a role, which corresponds to his/her privileges. There are user groups reflecting the structure of lectured courses.
A database of exercises (algorithmic problems) is another part of the project. Each exercise consists of a text describing the problem (optionally in two language variants -- Czech and English), an evaluation configuration (machine-readable instructions on how to evaluate solutions to the exercise) and a set of inputs and reference outputs. Exercises are created by instructed privileged users. Assigning an exercise to a group means choosing one of the available exercises and specifying additional properties: a deadline (optionally a second deadline), a maximum amount of points, a configuration for calculating the score, a maximum number of submissions, and a list of supported runtime environments (e.g. programming languages) including specific time and memory limits for each one.
Typical use cases for supported user roles are following:
- student
- create new user account via registration form
- join a group
- get assignments in group
- submit solution to assignment -- upload one source file and trigger evaluation process
- view solution results -- which parts succeeded and failed, total number of acquired points, bonus points
- supervisor
- create exercise -- create description text and evaluation configuration (for each programming environment), upload testing inputs and outputs
- assign exercise to group -- choose exercise and set deadlines, number of allowed submissions, weights of all testing cases and amount of points for correct solutions
- modify assignment
- view all results in group
- check automatic solution grading -- view submitted source and optionally set bonus points
- administrator
- create groups
- alter user privileges -- make supervisor accounts
- check system logs, upgrades and other management
Exercise evaluation chain
The most important part of the system is evaluation of solutions submitted by students. Concepts of consecutive steps from source code to final results is described in more detail below to give readers solid overview of what have to happen during evaluation process.
First thing students have to do is to submit their solutions through web user interface. The system checks assignment invariants (deadlines, count of submissions, ...) and stores the submitted code. The runtime environment is automatically detected based on input file extension and a suitable evaluation configuration variant is chosen (one exercise can have multiple variants, for example C and Java languages). This exercise configuration is then used for taking care of evaluation process.
There is a pool of uniform worker engines dedicated to evaluation jobs. Incoming jobs are kept in a queue until a free worker picks them. Worker is capable of sequential evaluation of jobs, one at a time.
The worker obtains the solution and its evaluation configuration, parses it and starts executing the contained instructions. It is crucial to keep the worker computer secure and stable, so a sandboxed environment is used for dealing with unknown source code. When the execution is finished, results are saved and the submitter is notified.
The output of the worker contains data about the evaluation, such as time and memory spent on running the program for each test input and whether its output was correct. The system then calculates a numeric score from this data, which is presented to the student. If the solution is wrong (incorrect output, uses too much memory,..), error messages are also displayed to the submitter.
Weaknesses
Current system is old, but robust. There were no major security incidents during its production usage. However, from today's perspective there are several drawbacks. The main ones are:
- web interface -- The web interface is simple and fully functional. But rapid development in web technologies opens new horizons of how web interface can be made.
- web API -- CodEx offers a very limited XML API based on outdated technologies that is not sufficient for users who would like to create custom interfaces such as a command line tool or mobile application.
- sandboxing -- MO-Eval sandbox is based on principle of monitoring system calls and blocking the bad ones. This can be easily done for single-threaded applications, but proves difficult with multi-threaded ones. In present day, parallelism is a very important area of computing, so there is requirement to test multi-threaded applications too.
- instances -- Different ways of CodEx usage scenarios requires separate instances (Programming I and II, Java, C#, etc.). This configuration is not user friendly (students have to register in each instance separately) and burdens administrators with unnecessary work. CodEx architecture does not allow sharing hardware between instances, which results in an inefficient use of hardware for evaluation.
- task extensibility -- There is a need to test and evaluate complicated programs for classes such as Parallel programming or Compiler principles, which have a more difficult evaluation chain than simple compilation/execution/evaluation provided by CodEx.
Requirements
There are many different formal requirements for the system. Some of them are necessary for any system for source code evaluation, some of them are specific for university deployment and some of them arose during the ten year long lifetime of the old system. There are not many ways to improve CodEx experience from the perspective of a student, but a lot of feature requests come from administrators and supervisors. The ideas were gathered mostly from our personal experience with the system and from meetings with faculty staff involved with the current system.
In general, CodEx features should be preserved, so only differences are presented here. For clear arrangement all the requirements and wishes are presented grouped by categories.
System features
System features represents directly accessible functionality to users of the system. They describe the evaluation system in general and also university addons (mostly administrative features).
Requirements of the users
- group hierarchy -- creating an arbitrarily nested tree structure should be supported to allow keeping related groups together, such as in the example below. A group hierarchy also allows archiving data from past courses.
Summer term 2016
|-- Language C# and .NET platform
| |-- Labs Monday 10:30
| `-- Labs Thursday 9:00
|-- Programming I
| |-- Labs Monday 14:00
...
- a database of exercises -- teachers should be able to create exercises including textual description, sample inputs and correct reference outputs (for example "sum all numbers from given file and write the result to the standard output") and to browse this database
- customizable grading system -- teachers need to specify the way of computation of the final score, which will be awarded to the student's submissions depending on their quality
- viewing student details -- teachers should be able to view the details of their students (members of their groups), including all submitted solutions
- awarding additional points -- adding (or subtracting) points from the final score of a submission by a supervisor must be supported
- marking a solution as accepted -- the system should allow marking one particular solution as accepted (used for grading the assignment) by the supervisor
- solution resubmission -- teachers should be able edit student's solutions and privately resubmit them, optionally saving all results (including temporary ones); this feature can be used to quickly fix errors in the solution
- localization -- all texts (UI and exercises) should be translatable
- formatted exercise texts -- Markdown or another lightweight markup language should be supported for formatting exercise texts
- exercise tags -- the system should support tagging exercises searching by these tags
- comments -- adding both private and public comments to exercises, tests and solutions should be supported
- plagiarism detection
Administrative requirements
- pluggable user interface -- the system should allow using an alternative user interface, such as a command line client; implementation of such clients should be as straightforward as possible
- privilege separation -- there should be at least two roles -- student and supervisor. Cases when a student of a course is also a teacher of another lab must be handled correctly
- alternate authentication methods -- logging in through a university authentication system (e.g. LDAP) and potentially other services, such as OAuth, should be supported
- querying SIS -- loading user data from the university information system should be supported
- sandboxing -- there should be a safe environment in which the students' solutions are executed to prevent system failures due to malicious code being submitted; the sandboxed environment should have the least possible impact on measurement results (most importantly on measured times)
- heterogeneous worker pool -- there must be support for submission evaluation in multiple programming environments in a single installation to avoid unacceptable workload for the administrator (maintaining a separate installation for every course) and high hardware occupation
- advanced low-level evaluation flow configuration with high-level abstraction layer for ordinary configuration cases; the configuration should be able to express more complicated flows than just compiling a source code and running the program against test inputs -- for example, some exercises need to build the source code with a tool, run some tests, then run the program through another tool and perform additional tests
- use of modern technologies with state-of-the-art compilers
Non-functional requirements
Non-functional requirements are requirements of technical character with no direct mapping to visible parts of the system. In an ideal world, users should not know about these features if they work properly, but would be at least annoyed if they did not.
- no installation -- the primary user interface of the system must be accessible on users' computers without the need to install any additional software
- performance -- the system must be ready for at least hundreds of students and tens of supervisors using it at once
- automated deployment -- all of the components of the system must be easy to deploy in an automated fashion
- open source licensing -- the source code should be released under a permissive licence allowing further development; this also applies to used libraries and frameworks
- multi-platform worker -- worker machines running Linux, Windows and potentially other operating systems must be supported
Conclusion
The survey shows that there are a lot of different requirements and wishes for the new system. When the system is ready, it is likely that there will be new ideas of how to use the system and thus the system must be designed to be easily extendable, so that these new ideas can be easily implemented, either by us or community members. This also means that widely used programming languages and techniques should be used, so that users can quickly understand the code and make changes.
Related work
To find out the current state in the field of automatic grading systems, we did a short market survey on the field of automatic grading systems at universities, programming contests, and possibly other places where similar tools are available.
This is not a complete list of available evaluators, but only a few projects which are used these days and can be an inspiration for our project. Each project from the list has a brief description and some key features mentioned.
Progtest
Progtest is private project of FIT
ČVUT in Prague. As far as we know it is used for C/C++,
Bash programming and knowledge-based quizzes. There are several bonus points
and penalties and also a few hints what is failing in the submitted solution. It
is very strict on source code quality, for example -pedantic
option of GCC,
Valgrind for memory leaks or array boundaries checks via mudflap
library.
Codility
Codility is a web based solution primary targeted to company recruiters. It is a commercial product available as a SaaS and it supports 16 programming languages. The UI of Codility is opensource, the rest of source code is not available. One interesting feature is 'task timeline' -- captured progress of writing code for each user.
CMS
CMS is an opensource distributed system for running and organizing programming contests. It is written in Python and contains several modules. CMS supports C/C++, Pascal, Python, PHP, and Java programming languages. PostgreSQL is a single point of failure, all modules heavily depend on the database connection. Task evaluation can be only a three step pipeline -- compilation, execution, evaluation. Execution is performed in Isolate, sandbox written by the consultant of our project, Mgr. Martin Mareš, Ph.D.
MOE
MOE is a grading system written in Shell scripts, C and Python. It does not provide a default GUI interface, all actions have to be performed from command line. The system does not evaluate submissions in real time, results are computed in batch mode after exercise deadline, using Isolate for sandboxing. Parts of MOE are used in other systems like CodEx or CMS, but the system is generally obsolete.
Kattis
Kattis is another SaaS solution. It provides a clean and functional web UI, but the rest of the application is too simple. A nice feature is the usage of a standardized format for exercises. Kattis is primarily used by programming contest organizers, company recruiters and also some universities.
Analysis
None of the existing projects we came across fulfills all the requested features for the new system. There is no grading system which supports arbitrary-length evaluation pipeline, so we have to implement this feature ourselves, cautiously treading through unexplored fields. Also, no existing solution is extensible enough to be used as a base for the new system. After considering all these facts, it is clear that a new system has to be written from scratch. This implies that only a subset of all the features will be implemented in the first version, the others coming in the following releases.
Gathered features are categorized based on priorities for the whole system. The highest priority has main functionality similar to current CodEx. It is a base line to be useful in production environment, but a new design allows to easily develop further. On top of that, most of ideas from faculty staff belongs to second priority bucket, which will be implemented as part of the project. The most complicated tasks from this category are advanced low-level evaluation configuration format, using modern tools, connecting to a university systems and merging separate system instances into single one. Other tasks are scheduled for next releases after successful project defense. Namely, these are high-level exercise evaluation configuration with user-friendly interface for common exercise types, SIS integration (when some API will be available from their side) and command-line submit tool. Plagiarism detection is not likely to be part of any release in near future unless someone other makes the engine. The detection problem is too hard to be solved as part of this project.
We named the new project ReCodEx -- ReCodEx Code Examiner. The name should point to the old CodEx, but also reflect the new approach to solve issues. Re as part of the name means redesigned, rewritten, renewed, or restarted.
At this point there is a clear idea how the new system will be used and what are the major enhancements for future releases. With this in mind, the overall architecture can be sketched. To sum up, here is a list of key features of the new system. They come from previous research of current system's drawbacks, reasonable wishes of university users and our major design choices.
- modern HTML5 web frontend written in JavaScript using a suitable framework
- REST API communicating with database, evaluation backend and a file server
- evaluation backend implemented as a distributed system on top of a message queue framework with master-worker architecture
- multi-platform worker supporting Linux and Windows environment (latter without sandbox, no general purpose suitable tool available yet)
- evaluation procedure configured in a human readable text file, compound of small tasks connected into an arbitrary oriented acyclic graph
The reasons supporting these decisions are explained in the rest of analysis chapter. Also a lot of smaller design choices are mentioned including possible options, what is picked to implement and why. But first, discuss basic concepts of the system.
Basic concepts
The system is designed as a web application. The requirements say that the user interface must be accessible from students' computers without the need to install additional software. This immediately implies that users have to be connected to the internet, so it is used as communication medium. Today, there are two main ways of designing graphical user interface -- as a native application or a web page. Creating a nice and multi-platform application with graphical interface is almost impossible because of the large number of different environments. Also, these applications often requires installation or at least downloading its files (sources or binaries). On the other hand, distributing a web application is easier, because every personal computer has an internet browser installed. Also, browsers support an (mostly) unified and standardized environment of HTML5 and JavaScript. CodEx is also a web application and everybody seems satisfied with it. There are other communicating channels most programmers have available, such as e-mail or git, but they are inappropriate for designing user interfaces on top of them.
The application interacts with users. From the project assignment it is clear, that the system has to keep personalized data about users and adapt presented content according to this knowledge. User data cannot be publicly visible, so that implies necessity of user authentication. The application also has to support multiple ways of authentication (university authentication systems, a company LDAP server, an OAuth server...) and permit adding more security measures in the future, such as two-factor authentication.
User data also includes a privilege level. From the assignment it is required to have at least two roles, student and supervisor. However, it is wise to add administrator level, which takes care of the system as a whole and is responsible for core setup, monitoring, updates and so on. Student role has the least power, basically can just view assignments and submit solutions. Supervisors have more authority, so they can create exercises and assignments, view results of students etc. From the university organization, one possible level could be introduced, course guarantor. However, from real experience all duties related with lecturing of labs are already associated with supervisors, so this role seems not so useful. In addition, no one requested more than three level privilege scheme.
School labs are lessons for some students lead by supervisors. Students have the same homework and supervisors are evaluating its solutions. This organization has to be carried into the new system. Counterpart to real labs are virtual groups. This concept was already discussed in previous chapter including need for hierarchical structure of groups. Right for attending labs has only a person, who is student of the university and is recorded in university information system. To allow restriction of group members in ReCodEx, there two type of groups -- public and private. Public groups are open for every registered users, but to become a member of private group one of its supervisors have to add that user. This could be done automatically at beginning of the term with data from information system, but unfortunately there is no such API yet. However, creating this API is now considered by university leadership. Another just as good solution for restricting membership of a group is to allow anyone join the group with supplementary confirmation of supervisors. It has no additional benefits, so approach with public and private groups is implemented.
Supervisors using CodEx in their labs usually set minimum amount of points required to get a credit. These points can be get by solving assigned exercises. To visually show users if they already have enough points, ReCodEx groups supports setting this limit. There are two equal ways how to set a limit -- absolute value or relative value to maximum. The latter way seems nicer, so it is implemented. The relative value is set in percents and is called threshold.
Our university has a few partner grammar schools. There were an idea, that they could use CodEx for teaching informatics classes. To make the setup simple for them, all the software and hardware would be provided by the university as a completely ready-to-use remote service. However, CodEx were not prepared to support this kind of usage and no one had time to manage a separate instance. With ReCodEx it is possible to offer hosted environment as a service to other subjects. The concept we figured out is based on user and group separation inside the system. There are multiple instances in the system, which means unit of separation. Each instance has own set of users and groups, exercises can be optionally shared. Evaluation backend is common for all instances. To keep track of active instances and paying customers, each instance must have a valid licence to allow users submit their solutions. licence is granted for defined period of time and can be revoked in advance if the subject do not keep approved terms and conditions.
The main work for the system is to evaluate programming exercises. The exercise is quite similar to homework assignment during school labs. When a homework is assigned, two things are important to know for users:
- description of the problem
- metadata -- when and whom to submit solutions, grading scale, penalties, etc.
To reflect this idea teachers and students are already familiar with, we decided to keep separation between problem itself (exercise) and its assignment. Exercise only describes one problem and provides testing data with description of how to evaluate it. In fact, it is template for assignments. Assignment then contains data from its exercise and additional metadata, which can be different for every assignment of the same exercise. This separation is natural for all users, in CodEx it is implemented in similar way and no other considerable solution was found.
Evaluation unit executed by ReCodEx
One of the bigger requests for the new system is to support a complex configuration of execution pipeline. The idea comes from lecturers of Compiler principles class who want to migrate their semi-manual evaluation process to CodEx. Unfortunately, CodEx is not capable of such complicated exercise setup. None of evaluation systems we found can handle such task, so design from scratch is needed.
There are two main approaches to design a complex execution configuration. It can be composed of small amount of relatively big components or much more small tasks. Big components are easy to write and whole configuration is reasonably small. The components are designed for current problems, so it is not scalable enough for pleasant future usage. This can be solved by introducing small set of single-purposed tasks which can be composed together. The whole configuration is then quite bigger, but with great adaptation ability for new conditions and also less amount of work programming them. For better user experience, configuration generators for some common cases can be introduced.
ReCodEx target is to be continuously developed and used for many years, so the smaller tasks are the right choice. Observation of CodEx system shows that only a few tasks are needed. In extreme case, only one task is enough -- execute a binary. However, for better portability of configurations along different systems it is better to implement reasonable subset of operations directly without calling system provided binaries. These operations are copy file, create new directory, extract archive and so on, altogether called internal tasks. Another benefit from custom implementation of these tasks is guarantied safety, so no sandbox needs to be used as in external tasks case.
For a job evaluation, the tasks needs to be executed sequentially in a specified order. The idea of running independent tasks in parallel is bad because exact time measurement needs controlled environment on target computer with minimization of interrupts by other processes. It would be possible to run tasks which does not need exact time measuremet in parallel, but in this case a synchronization mechanism has to be developed to exclude paralellism for measured tasks. Usually, there are about four times more unmeasured tasks than tasks with time measurement, but measured tasks tends to be much longer. With Amdahl's law in mind, the parallelism seems not to provide a huge benefit in overall execution speed and brings troubles with synchronization. However, it there will be speed issues, this approach could be reconsiderred.
It seems that connecting tasks into directed acyclic graph (DAG) can handle all possible problem cases. None of the authors, supervisors and involved faculty staff can think of a problem that cannot be decomposed into tasks connected in a DAG. The goal of evaluation is to satisfy as many tasks as possible. During execution there are sometimes multiple choices of next task. To control that, each task can have a priority, which is used as a secondary ordering criterion. For better understanding, here is a small example.
The job root task is imaginary single starting point of each job. When the CompileA task is finished, the RunAA task is started (or RunAB, but should be deterministic by position in configuration file -- tasks stated earlier should be executed earlier). The task priorities guaranties, that after CompileA task all dependent tasks are executed before CompileB task (they have higher priority number). To sum up, connection of tasks represents dependencies and priorities can be used to order unrelated tasks and with this provide a total ordering of them. For well written jobs the priorities may not be so useful, but they can help control execution order for example to avoid situation, where each test of the job generates large temporary file and there is a one valid execution order which keeps all the temporary files for later processing at one time. Better approach is to finish execution of one test, clean the big temporary file and proceed with following test. If there is an ambiguity in task ordering at this point, they are executed in order of input task configuration.
The total linear ordering of tasks can be done easier with just executing them in order of input configuration. But this structure cannot handle well cases, when a task fails. There is not a easy and nice way how to tell which task should be executed next. However, this issue can be solved with graph structured dependencies of the tasks. In graph structure, it is clear that all dependent tasks has to be skipped and continue execution with a non related task. This is the main reason, why the tasks are connected in a DAG.
For grading there are several important tasks. First, tasks executing submitted code need to be checked for time and memory limits. Second, outputs of judging tasks need to be checked for correctness (represented by return value or by data on standard output) and should not fail. This division can be transparent for backend, each task is executed the same way. But frontend must know which tasks from whole job are important and what is their kind. It is reasonable, to keep this piece of information alongside the tasks in job configuration, so each task can have a label about its purpose. Unlabeled tasks have an internal type inner. There are four categories of tasks:
- initiation -- setting up the environment, compiling code, etc.; for users failure means error in their sources which are not compatible with running it with examination data
- execution -- running the user code with examination data, must not exceed time and memory limits; for users failure means wrong design, slow data structures, etc.
- evaluation -- comparing user and examination outputs; for user failure means that the program does not compute the right results
- inner -- no special meaning for frontend, technical tasks for fetching and copying files, creating directories, etc.
Each job is composed of multiple tasks of these types which are semantically grouped into tests. A test can represent one set of examination data for user code. To mark the grouping, another task label can be used. Each test must have exactly one evaluation task (to show success or failure to users) and arbitrary number of tasks with other types.
Evaluation progress state
Users surely want to know progress state of their submitted solution this kind of functionality comes particularly handy in long duration exercises. Because of reporting progress users have immediate knowledge if anything goes wrong, not mention psychological effect that whole system and its parts are working and doing something. That is why this feature was considered from beginning but there are multiple ways how to look at it in particular.
The very first idea would be to provide progress state based on done messages from compilation, execution and evaluation. Which is something what a lot of evaluation systems are providing. These information are high level enough for users and they probably know what is going on and executing right now. If compilation fails users know that their solution is not compilable, if execution fails there were some problems with their program. The clarity of this kind of progress state is nice and understandable. But as we learnt ReCodEx has to have more advanced execution pipeline there can be more compilations or more executions. And in addition parts of the system which ensure execution of users solutions do not have to precisely know what they are executing at the moment. This kind of information may be meaningless for them.
That is why another solution of progress state was considered. As we know right now one of the best ways how to ensure generality is to have jobs with single-purpose tasks. These tasks can be anything, some internal operation or execution of external and sandboxed program. Based on this there is one very simple solution how to provide general progress state which should be independent on task types. We know that job has some number of tasks which has to be executed so we can send state info after execution of every task. And that is how we get percentual completion of an execution. Yes, it is kind of boring and standard way but on top of that there can be built something else and more appealing to users.
So displaying progress to users can be done numerous ways. We have percentual completion which is of course begging for simple solution which is displaying only the percentage or some kind of standard graphical progress bar. But that is too mainstream lets try something else. Very good idea is to have some kind of puzzled image or images which will be composed together according to progress. Nice way but kind of challenging if we do not have designer around. Another original solution is to have database of random kind-of-funny statements which will be displayed every time task is completed. It is easy enough for implementation and even for making up these messages and it is quite new and original. That is why this last solution was chosen for displaying progress state.
Results of evaluation
There are lot of things which deserves discussion concerning results of evaluation, how they should be displayed, what should be visible or not and also what kind of reward for users solutions should be chosen.
At first let us focus on all kinds of outputs from executed programs within job. Out of discussion is that supervisors should be able to view almost all outputs from solutions if they choose them to be visible and recorded. This feature is critical in debugging either whole exercises or users solutions. Supervisor should have a choice to turn on preserving the data while the default behaviour is to discard them to keep a file base around whole ReCodEx system in sensible limits.
More interesting question is if students should see the logs from execution of their solution. Usual approach is to keep these information private because of possibility of leaking input data. This may lead students to hack their solutions to pass just the ReCodEx testing cases instead of properly solving the assigned problem. Martin Mareš strongly recommended to use this strategy of hiding sensitive data too, so ReCodEx does. One exception are compilation outputs which can help students a lot during troubleshooting. These logs shall be visible unless the supervisor decides otherwise. Note, that due to lack of frontend developers, this feature was not implemented in the very first release of ReCodEx, but will be definitely available in the future.
The overall concept of grading solutions was presented earlier. To briefly remind that, backend returns only exact measured values (used time and memory, return code of the judging task, ...) and on top of that one value is computed. The way of this computation can be very different across supervisors, so it has to be easily extendable. The best way is to provide interface, which can be implemented and any sort of magic can return the final value.
We found out several computational possibilities. There is basic arithmetic, weighted arithmetic, geometric and harmonic mean of results of each test (the result is logical value succeeded/failed, optionally with weight), some kind of interpolation of used amount of time for each test, the same with used memory amount and surely many others. To keep the project simple, we decided to design appropriate interface and implement only weighted arithmetic mean computation, which is used in about 90% of all assignments. Of course, different scheme can be chosen for every assignment and also can be configured -- for example specifying test weights for implemented weighted arithmetic mean. Advanced ways of computation can be implemented on demand when there is a real demand for them.
To avoid assigning points for insufficient solutions (like only printing "File error" which is the valid answer in two tests), a minimal point threshold can be specified. It the solution is to get less points than specified, it will get zero points instead. This functionality can be embedded into grading computation algoritm itself, but it would have to be present in each implementation separately, which is a bit ugly. So, this feature is separated from point computation.
Automatic grading cannot reflect all aspects of submitted code. For example, structuring the code, number and quality of comments and so on. To allow supervisors bring these manually checked things into grading, there is a concept of bonus points. They can be positive or negative. Generally the solution with the most assigned points is marked for grading that particular assignment. However, if supervisor is not satisfied with student solution (really bad code, cheating, ...) he/she assigns the student negative bonus points. To prevent overriding this decision by system choosing another solution with more points or even student submitting the same code again which evaluates to more points, supervisor can mark a particular solution as marked and used for grading instead of solution with the most points.
Persistence
Previous parts of analysis show that the system has to keep some state. This could be user settings, group membership, evaluated assignments and so on. The data have to be kept across restart, so persistence is important decision factor. There are several ways how to save structured data:
- plain files
- NoSQL database
- relational database
Another important factor is amount and size of stored data. Our guess is about 1000 users, 100 exercises, 200 assignments per year and 200000 unique solutions per year. The data are mostly structured and there are a lot of them with the same format. For example, there is a thousand of users and each one has the same values -- name, email, age, etc. These kind of data are relatively small, name and email are short strings, age is an integer. Considering this, relational databases or formatted plain files (CSV for example) fits best for them. However, the data often have to support find operation, so they have to be sorted and allow random access for resolving cross references. Also, addition a deletion of entries should take reasonable time (at most logarithmic time complexity to number of saved values). This practically excludes plain files, so relational database is used instead.
On the other hand, there are some data with no such great structure and much larger size. These can be evaluation logs, sample input files for exercises or submitted sources by students. Saving this kind of data into relational database is not suitable, but it is better to keep them as ordinary files or store them into some kind of NoSQL database. Since they are already files and does not need to be backed up in multiple copies, it is easier to keep them as ordinary files in filesystem. Also, this solution is more lightweight and does not require additional dependencies on third-party software. File can be identified using its filesystem path or unique index stored as value in relational database. Both approaches are equally good, final decision depends on actual case.
Structure of the project
There are numerous ways how to divide some sort of system into separated services, from one single component to many and many single-purpose components. Having only one big service is not feasible, not scalable enough and mainly it would be one big blob of code which somehow works and is very complex, so this is not the way. The quite opposite, having a lot of single-purpose components is also somehow impractical. It is scalable by default and all services would have quite simple code but on the other hand communication requirements for such solution would be insane. So there has to be chosen approach which is somehow in the middle, that means services have to communicate in manner which will not bring network down, code basis should be reasonable and the whole system has to be scalable enough. With this being said there can be discussion over particular division for ReCodEx system.
The ReCodEx project is divided into two logical parts – the backend and the frontend – which interact which each other and which cover the whole area of code examination. Both of these logical parts are independent of each other in the sense of being installed on separate machines at different locations and that one of the parts can be replaced with a different implementation and as long as the communication protocols are preserved, the system will continue working as expected.
Backend is the part which is responsible solely for the process of evaluation a solution of an exercise. Each evaluation of a solution is referred to as a job. For each job, the system expects a configuration document of the job, supplementary files for the exercise (e.g., test inputs, expected outputs, predefined header files), and the solution of the exercise (typically source codes created by a student). There might be some specific requirements for the job, such as a specific runtime environment, specific version of a compiler or the job must be evaluated on a processor with a specific number of cores. The backend infrastructure decides whether it will accept a job or decline it based on the specified requirements. In case it accepts the job, it will be placed in a queue and it will be processed as soon as possible. The backend publishes the progress of processing of the queued jobs and the results of the evaluations can be queried after the job processing is finished. The backend produces a log of the evaluation and scores the solution based on the job configuration document.
From the scalable point of view there are two necessary components, the one which will execute jobs and component which will distribute jobs to the instances of the first one. This ensures scalability in manner of parallel execution of numerous jobs which is exactly what is needed. Implementation of these services are called broker and worker, first one handles distribution, latter execution. These components should be enough to fulfill all above said, but for the sake of simplicity and better communication gateways with frontend two other components were added, fileserver and monitor. Fileserver is simple component whose purpose is to store files which are exchanged between frontend and backend. Monitor is also quite simple service which is able to serve job progress state from worker to web application. These two additional services are on the edge of frontend and backend (like gateways) but logically they are more connected with backend, so it is considered they belong there.
Frontend on the other hand is responsible for the communication with the users and provides them a convenient access to the backend infrastructure. The frontend manages user accounts and gathers them into units called groups. There is a database of exercises which can be assigned to the groups and the users of these groups can submit their solutions for these assignments. The frontend will initiate evaluation of these solutions by the backend and it will store the results afterwards. The results will be visible to authorized users and the results will be awarded with points according to the score given by the backend in the evaluation process. The supervisors of the groups can edit the parameters of the assignments, review the solutions and the evaluations in detail and award the solutions with bonus points (both positive and negative) and discuss about the solution with the author of the solution. Some of the users can be entitled to create new exercises and extend the database of exercises which can be assigned to the groups later on.
There are two main purposes of frontend -- holding the state of whole system (database of users, exercises, solutions, points, etc.) and presenting the state to users through some kind of an user interface (e.g., a web application, mobile application, or a command-line tool). According to contemporary trends in development of frontend parts of applications, we decided to split the frontend in two logical parts -- a server side and a client side. The server side is responsible for managing the state and the client side gives instructions to the server side based on the inputs from the user. This decoupling gives us the ability to create multiple client side tools which may address different needs of the users.
The frontend developed as part of this project is a web application created with the needs of the Faculty of Mathematics and Physics of the Charles university in Prague in mind. The users are the students and their teachers, groups correspond to the different courses, the teachers are the supervisors of these groups. We believe that this model is applicable to the needs of other universities, schools, and IT companies, which can use the same system for their needs. It is also possible to develop their own frontend with their own user management system for their specific needs and use the possibilities of the backend without any changes, as was mentioned in the previous paragraphs.
One possible configuration of ReCodEx system is illustrated on following picture, where there is one shared backend with three workers and two separate instances of whole frontend. This configuration may be suitable for MFF UK -- basic programming course and KSP competition. But maybe even sharing web API and fileserver with only custom instances of client (web app or own implementation) is more likely to be used. Note, that connections between components are not fully accurate.
In the latter parts of the documentation, both of the backend and frontend parts will be introduced separately and covered in more detail. The communication protocol between these two logical parts will be described as well.
Implementation analysis
When developing a project like ReCodEx there has to be some discussion over implementation details and how to solve some particular problems properly. This discussion is a never ending story which goes on through the whole development process. Some of the most important implementation problems or interesting observations will be discussed in this chapter.
General communication
Overall design of the project is discussed above. There are bunch of components with their own responsibility. Important thing to design is communication of these components. All we can count with is that they are connected by network.
To choose a suitable protocol, there are some additional requirements that should be met:
- reliability -- if a message is sent between components, the protocol has to ensure that it is received by target component
- working over IP protocol
- multi-platform and multi-language usage
TCP/IP protocol meets these conditions, however it is quite low level and working with it usually requires working with platform dependent non-object API. Often way to reflect these reproaches is to use some framework which provides better abstraction and more suitable API. We decided to go this way, so the following options are considered:
- CORBA -- Corba is a well known framework for remote object invocation. There are multiple implementations for almost every known programming language. It fits nicely into object oriented programming environment.
- RabbitMQ -- RabbitMQ is a messaging framework written in Erlang. It has bindings to huge number of languages and large community. Also, it is capable of routing requests, which could be handy feature for job loadbalancing.
- ZeroMQ -- ZeroMQ is another messaging framework, but instead of creating separate service this is a small library which can be embedded into own projects. It is written in C++ with huge number of bindings.
We like CORBA, but our system should be more loosely-coupled, so (asynchronous) messaging is better approach in our minds. RabbitMQ seems nice with great advantage of routing capability, but it is quite heavy service written in language no one from the team knows, so we do not like it much. ZeroMQ is the best option for us. However, all of the three options would have been possible to use.
Frontend communication follows the choice, that ReCodEx should be primary a web application. The communication protocol has to reflect client-server architecture. There are several options:
- TCP sockets -- TCP sockets give a reliable means of a full-duplex communication. All major operating systems support this protocol and there are libraries which simplify the implementation. On the other side, it is not possible to initiate a TCP socket from a web browser.
- WebSockets -- The WebSocket standard is built on top of TCP. It enables a web browser to connect to a server over a TCP socket. WebSockets are implemented in recent versions of all modern web browsers and there are libraries for several programming languages like Python or JavaScript (running in Node.js). Encryption of the communication over a WebSocket is supported as a standard.
- HTTP protocol -- The HTTP protocol is a state-less protocol implemented on top of the TCP protocol. The communication between the client and server consists of a requests sent by the client and responses to these requests sent back by the sever. The client can send as many requests as needed and it may ignore the responses from the server, but the server must respond only to the requests of the client and it cannot initiate communication on its own. End-to-end encryption can be achieved easily using SSL (HTTPS).
We chose the HTTP(S) protocol because of the simple implementation in all sorts of operating systems and runtime environments on both the client and the server side.
The API of the server should expose basic CRUD (Create, Read, Update, Delete) operations. There are some options on what kind of messages to send over the HTTP:
- SOAP -- a protocol for exchanging XML messages. It is very robust and complex.
- REST -- is a stateless architecture style, not a protocol or a technology. It relies on HTTP (but not necessarily) and its method verbs (e.g., GET, POST, PUT, DELETE). It can fully implement the CRUD operations.
Even though there are some other technologies we chose the REST style over the HTTP protocol. It is widely used, there are many tools available for development and testing, and it is understood by programmers so it should be easy for a new developer with some experience in client-side applications to get to know with the ReCodEx API and develop a client application.
To sum up, chosen ways of communication inside the ReCodEx system are captured in the following image. Red connections are through ZeroMQ sockets, blue are through WebSockets and green are through HTTP(S).
Broker
The broker is responsible for keeping track of available workers and distributing jobs that it receives from the frontend between them.
Worker management
It is intended for the broker to be a fixed part of the backend infrastructure to which workers connect at will. Thanks to this design, workers can be added and removed when necessary (and possibly in an automated fashion), without changing the configuration of the broker. An alternative solution would be configuring a list of workers before startup, thus making them passive in the communication (in the sense that they just wait for incoming jobs instead of connecting to the broker). However, this approach comes with a notable administration overhead -- in addition to starting a worker, the administrator would have to update the worker list.
Worker management must also take into account the possibility of worker disconnection, either because of a network or software failure (or termination). A common way to detect such events in distributed systems is to periodically send short messages to other nodes and expect a response. When these messages stop arriving, we presume that the other node encountered a failure. Both the broker and workers can be made responsible for initiating these exchanges and it seems that there are no differences stemming from this choice. We decided that the workers will be the active party that initiates the exchange.
Scheduling
Jobs should be scheduled in a way that ensures that they will be processed without unnecessary waiting. This depends on the fairness of the scheduling algorithm (no worker machine should be overloaded).
The design of such scheduling algorithm is complicated by the requirements on the diversity of workers -- they can differ in operating systems, available software, computing power and many other aspects.
We decided to keep the details of connected workers hidden from the frontend, which should lead to a better separation of responsibilities and flexibility. Therefore, the frontend needs a way of communicating its requirements on the machine that processes a job without knowing anything about the available workers. A key-value structure is suitable for representing such requirements.
With respect to these constraints, and because the analysis and design of a more sophisticated solution was declared out of scope of our project assignment, a rather simple scheduling algorithm was chosen. The broker shall maintain a queue of available workers. When assigning a job, it traverses this queue and chooses the first machine that matches the requirements of the job. This machine is then moved to the end of the queue.
Presented algorithm results in a simple round-robin load balancing strategy, which should be sufficient for small-scale deployments (such as a single university). However, with a large amount of jobs, some workers will easily become overloaded. The implementation must allow for a simple replacement of the load balancing strategy so that this problem can be solved in the near future.
Forwarding jobs
Information about a job can be divided in two disjoint parts -- what the worker needs to know to process it and what the broker needs to forward it to the correct worker. It remains to be decided how this information will be transferred to its destination.
It is technically possible to transfer all the data required by the worker at once through the broker. This package could contain submitted files, test data, requirements on the worker, etc. A drawback of this solution is that both submitted files and test data can be rather large. Furthermore, it is likely that test data would be transferred many times.
Because of these facts, we decided to store data required by the worker using a shared storage space and only send a link to this data through the broker. This approach leads to a more efficient network and resource utilization (the broker doesn't have to process data that it doesn't need), but also makes the job submission flow more complicated.
Further requirements
The broker can be viewed as a central point of the backend. While it has only two primary, closely related responsibilities, other requirements have arisen (forwarding messages about job evaluation progress back to the frontend) and will arise in the future. To facilitate such requirements, its architecture should allow simply adding new communication flows. It should also be as asynchronous as possible to enable efficient communication with external services, for example via HTTP.
Worker
Worker is component which is supposed to execute incoming jobs from broker. As such worker should work and support wide range of different infrastructures and maybe even platforms/operating systems. Support of at least two main operating systems is desirable and should be implemented. Worker as a service does not have to be much complicated, but a bit of complex behaviour is needed. Mentioned complexity is almost exclusively concerned about robust communication with broker which has to be regularly checked. Ping mechanism is usually used for this in all kind of projects. This means that worker should be able to send ping messages even during execution. So worker has to be divided into two separate parts, the one which will handle communication with broker and the another which will execute jobs. The easiest solution is to have these parts in separate threads which somehow tightly communicates with each other. For inter process communication there can be used numerous technologies, from shared memory to condition variables or some kind of in-process messages. Already used library ZeroMQ is possible to provide in-process messages working on the same principles as network communication which is quite handy and solves problems with threads synchronization and such.
At this point we have worker with two internal parts listening one and execution one. Implementation of first one is quite straightforward and clear. So lets discuss what should be happening in execution subsystem. Jobs as work units can quite vary and do completely different things, that means configuration and worker has to be prepared for this kind of generality. Configuration and its solution was already discussed above, implementation in worker is then quite also quite straightforward. Worker has internal structures to which loads and which stores metadata given in configuration. Whole job is mapped to job metadata structure and tasks are mapped to either external ones or internal ones (internal commands has to be defined within worker), both are different whether they are executed in sandbox or as internal worker commands.
Another division of tasks is by task-type field in configuration. This field can have four values: initiation, execution, evaluation and inner. All was discussed and described above in configuration analysis. What is important to worker is how to behave if execution of task with some particular type fails. There are two possible situations execution fails due to bad user solution or due to some internal error. If execution fails on internal error solution cannot be declared overly as failed. User should not be punished for bad configuration or some network error. This is where task types are useful. Generally initiation, execution and evaluation are tasks which are somehow executing code which was given by users who submitted solution of exercise. If this kinds of tasks fail it is probably connected with bad user solution and can be evaluated. But if some inner task fails solution should be re-executed, in best case scenario on different worker. That is why if inner task fails it is sent back to broker which will reassign job to another worker. More on this subject should be discussed in broker assigning algorithms section.
There is also question about working directory or directories of job, which
directories should be used and what for. There is one simple answer on this
every job will have only one specified directory which will contain every file
with which worker will work in the scope of whole job execution. This is of
course nonsense there has to be some logical division. The least which must be
done are two folders one for internal temporary files and second one for
evaluation. The directory for temporary files is enough to comprehend all kind
of internal work with filesystem but only one directory for whole evaluation is
somehow not enough. Users solutions are downloaded in form of zip archives so
why these should be present during execution or why the results and files which
should be uploaded back to fileserver should be cherry picked from the one big
directory? The answer is of course another logical division into subfolders. The
solution which was chosen at the end is to have folders for downloaded archive,
decompressed solution, evaluation directory in which user solution is executed
and then folders for temporary files and for results and generally files which
should be uploaded back to fileserver with solution results. Of course there has
to be hierarchy which separate folders from different workers on the same
machines. That is why paths to directories are in format:
${DEFAULT}/${FOLDER}/${WORKER_ID}/${JOB_ID}
where default means default
working directory of whole worker, folder is particular directory for some
purpose (archives, evaluation, ...). Mentioned division of job directories
proved to be flexible and detailed enough, everything is in logical units and
where it is supposed to be which means that searching through this system should
be easy. In addition if solutions of users have access only to evaluation
directory then they do not have access to unnecessary files which is better for
overall security of whole ReCodEx.
As we discovered above worker has job directories but users who are writing and
managing job configurations do not know where they are (on some particular
worker) and how they can be accessed and written into configuration. For this
kind of task we have to introduce some kind of marks or signs which will
represent particular folders. Marks or signs can have form of some kind of
special strings which can be called variables. These variables then can be used
everywhere where filesystem paths are used within configuration file. This will
solve problem with specific worker environment and specific hierarchy of
directories. Final form of variables is ${...}
where triple dot is textual
description. This format was used because of special dollar sign character which
cannot be used within filesystem path, braces are there only to border textual
description of variable.
Evaluation
After successful arrival of job, worker has to prepare new execution environment, then solution archive has to be downloaded from fileserver and extracted. Job configuration is located within these files and loaded into internal structures and executed. After that results are uploaded back to fileserver. These steps are the basic ones which are really necessary for whole execution and have to be executed in this precise order.
Interesting problem is with supplementary files (inputs, sample outputs). There
are two approaches which can be observed. Supplementary files can be downloaded
either on the start of the execution or during execution. If the files are
downloaded at the beginning execution does not really started at this point and
if there are problems with network worker find it right away and can abort
execution without executing single task. Slight problems can arise if some of
the files needs to have same name (e.g. solution assumes that input is
input.txt
), in this scenario downloaded files cannot be renamed at the
beginning but during execution which is somehow impractical and not easily
observed. Second solution of this problem when files are downloaded on the fly
has quite opposite problem, if there are problems with network worker will find
it during execution when for instance almost whole execution is done, this is
also not ideal solution if we care about burnt hardware resources. On the other
hand using this approach users have quite advanced control of execution flow and
know what files exactly are available during execution which is from users
perspective probably more appealing then the first solution. Based on that
downloading of supplementary files using 'fetch' tasks during execution was
chosen and implemented.
Caching mechanism
Worker can use caching mechanism based on files from fileserver under one condition, provided files has to have unique name. If uniqueness is fulfilled then precious bandwidth can be saved using cache. This means there has to be system which can download file, store it in cache and after some time of inactivity delete it. Because there can be multiple worker instances on some particular server it is not efficient to have this system in every worker on its own. So it is feasible to have this feature somehow shared among all workers on the same machine. Solution may be again having separate service connected through network with workers which would provide such functionality but this would mean component with another communication for the purpose where it is not exactly needed. But mainly it would be single-failure component if it would stop working it is quite problem. So there was chosen another solution which assumes worker has access to specified cache folder, to this folder worker can download supplementary files and copy them from here. This means every worker has the possibility to maintain downloads to cache, but what is worker not able to properly do is deletion of unused files after some time. For that single-purpose component is introduced which is called 'cleaner'. It is simple script executed within cron which is able to delete files which were unused for some time. Together with worker fetching feature cleaner completes machine specific caching system.
Cleaner as mentioned is simple script which is executed regularly as cron job.
If there is caching system like it was introduced in paragraph above there are
little possibilities how cleaner should be implemented. On various filesystems
there is usually support for two particular timestamps, last access time
and
last modification time
. Files in cache are once downloaded and then just
copied, this means that last modification time is set only once on creation of
file and last access time should be set every time on copy. This imply last
access time is what is needed here. But last modification time is widely used by
operating systems, on the other hand last access time is not by default. More on
this subject can be found
here.
For proper cleaner functionality filesystem which is used by worker for caching
has to have last access time for files enabled.
Having cleaner as separated component and caching itself handled in worker is kind of blurry and is not clearly observable that it works without any race conditions. The goal here is not to have system without races but to have system which can recover from them. Implementation of caching system is based upon atomic operations of underlying filesystem. Follows description of one possible robust implementation. First start with worker implementation:
- worker discovers fetch task which should download supplementary file
- worker takes name of file and tries to copy it from cache folder to its
working folder
- if successful then last access time should be rewritten (by filesystem itself) and whole operation is done
- if not successful then file has to be downloaded
- file is downloaded from fileserver to working folder
- downloaded file is then copied to cache
Previous implementation is only within worker, cleaner can anytime intervene and delete files. Implementation in cleaner follows:
- cleaner on its start stores current reference timestamp which will be used for comparison and load configuration values of caching folder and maximal file age
- there is a loop going through all files and even directories in specified
cache folder
- last access time of file or folder is detected
- last access time is subtracted from reference timestamp into difference
- difference is compared against specified maximal file age, if difference is greater, file or folder is deleted
Previous description implies that there is gap between detection of last access time and deleting file within cleaner. In the gap there can be worker which will access file and the file is anyway deleted but this is fine, file is deleted but worker has it copied. Another problem can be with two workers downloading the same file, but this is also not a problem file is firstly downloaded to working folder and after that copied to cache. And even if something else unexpectedly fails and because of that fetch task will fail during execution even that should be fine. Because fetch tasks should have 'inner' task type which implies that fail in this task will stop all execution and job will be reassigned to another worker. It should be like the last salvation in case everything else goes wrong.
Sandboxing
There are numerous ways how to approach sandboxing on different platforms, describing all possible approaches is out of scope of this document. Instead of that have a look at some of the features which are certainly needed for ReCodEx and propose some particular sandboxes implementations on Linux or Windows.
General purpose of sandbox is safely execute software in any form, from scripts to binaries. Various sandboxes differ in how safely are they and what limiting features they have. Ideal situation is that sandbox will have numerous options and corresponding features which will allow administrators to setup environment as they like and which will not allow user programs to somehow damage executing machine in any way possible.
For ReCodEx and its evaluation there is need for at least these features: execution time and memory limitation, disk operations limit, disk accessibility restrictions and network restrictions. All these features if combined and implemented well are giving pretty safe sandbox which can be used for all kinds of users solutions and should be able to restrict and stop any standard way of attacks or errors.
Linux systems have quite extent support of sandboxing in kernel, there were introduced and implemented kernel namespaces and cgroups which combined can limit hardware resources (cpu, memory) and separate executing program into its own namespace (pid, network). These two features comply sandbox requirement for ReCodEx so there were two options, either find existing solution or implement new one. Luckily existing solution was found and its name is isolate. Isolate does not use all possible kernel features but only subset which is still enough to be used by ReCodEx.
The opposite situation is in Windows world, there is limited support in its kernel which makes sandboxing a bit trickier. Windows kernel only has ways how to restrict privileges of a process through restriction of internal access tokens. Monitoring of hardware resources is not possible but used resources can be obtained through newly created job objects. But find sandbox which can do all things needed for ReCodEx seems to be impossible. There are numerous sandboxes for Windows but they all are focused on different things in a lot of cases they serves as safe environment for malicious programs, viruses in particular. Or they are designed as a separate filesystem namespace for installing a lot of temporarily used programs. From all these we can mention Sandboxie, Comodo Internet Security, Cuckoo sandbox and many others. None of these is fitted as sandbox solution for ReCodEx. With this being said we can safely state that designing and implementing new general sandbox for Windows is out of scope of this project.
New general sandbox for Windows is out of business but what about more specialized solution used for instance only for C#. CLR as a virtual machine and runtime environment has a pretty good security support for restrictions and separation which is also transferred to C#. This makes it quite easy to implement simple sandbox within C# but surprisingly there cannot be found some well known general purpose implementations. As said in previous paragraph implementing our own solution is out of scope of project there is simple not enough time. But C# sandbox is quite good topic for another project for example term project for C# course so it might be written and integrated in future.
Fileserver
The fileserver provides access to a shared storage space that contains files submitted by students, supplementary files such as test inputs and outputs and results of evaluation. In other words, it acts as an intermediate node for data passed between the frontend and the backend. This functionality can be easily separated from the rest of the backend features, which led to designing the fileserver as a standalone component. Such design helps encapsulate the details of how the files are stored (e.g. on a file system, in a database or using a cloud storage service), while also making it possible to share the storage between multiple ReCodEx frontends.
For early releases of the system, we chose to store all files on the file system -- it is the least complicated solution (in terms of implementation complexity) and the storage backend can be rather easily migrated to a different technology.
One of the facts we learned from CodEx is that many exercises share test input and output files, and also that these files can be rather large (hundreds of megabytes). A direct consequence of this is that we cannot add these files to submission archives that are to be downloaded by workers -- the combined size of the archives would quickly exceed gigabytes, which is impractical. Another conclusion we made is that a way to deal with duplicate files must be introduced.
A simple solution to this problem is storing supplementary files under the hashes of their content. This ensures that every file is stored only once. On the other hand, it makes it more difficult to understand what the content of a file is at a glance, which might prove problematic for the administrator.
A notable part of the fileserver's work is done by a web server (e.g. listening to HTTP requests and caching recently accessed files in memory for faster access). What remains to be implemented is handling requests that upload files -- student submissions should be stored in archives to facilitate simple downloading and supplementary exercise files need to be stored under their hashes.
We decided to use Python and the Flask web framework. This combination makes it possible to express the logic in ~100 SLOC and also provides means to run the fileserver as a standalone service (without a web server), which is useful for development.
Monitor
Users want to view real time evaluation progress of their solution. It can be easily done with established double-sided connection stream, but it is hard to achieve with web technologies. HTTP protocol works differently on separate requests basis with no long term connection. However, there is widely used technology to solve this problem, WebSocket protocol.
Working with WebSocket protocol from the backend is possible, but not ideal from design point of view. Backend should be hidden from public internet to minimize surface for possible attacks. With this in mind, there are two possible options:
- send progress messages through API
- make separate component for progress messages
Each of the two possibilities has some pros and cons. The first one is good because there is no additional component and API is already publicly visible. On the other side, working with WebSocket protocol from PHP is not much pleasant (but it is possible) and embedding this functionality into API is not extendable. The second approach is better for future changing the protocol or implementing extensions like caching of messages. Also, the progress feature is considered only optional, because there may be clients for which this feature is useless. Major drawback of separate component is another part, which needs to be publicly exposed.
We decided to make a separate component, mainly because it is smaller component with only one role, better maintainability and optional demands for progress callback.
There are several possibilities how to write the component. Notably, considered options were already used languages C++, PHP, JavaScript and Python. At the end, the Python language was chosen for its simplicity, great support for all used technologies and also there are free Python developers in out team. Then, responsibility of this component is determined. Concept of message flow is on following picture.
The message channel inputing the monitor uses ZeroMQ as main message framework
used by backend. This decision keeps rest of backend aware of used
communication protocol and related libraries. Output channel is WebSocket as a
protocol for sending messages to web browsers. In Python, there are several
WebSocket libraries. The most popular one is websockets
in cooperation with
asyncio
. This combination is easy to use and well documented, so it is used in
monitor component too. For ZeroMQ, there is zmq
library with binding to
framework core in C++.
Incoming messages are cached for short period of time. Early testing shows, that backend can start sending progress messages sooner than client connects to the monitor. To solve this, messages for each job are hold 5 minutes after reception of last message. The client gets all already received messages at time of connection with no message loss.
API server
The API server must handle HTTP requests and manage the state of the application in some kind of a database. It must also be able to communicate with the backend over ZeroMQ.
We considered several technologies which could be used:
- PHP + Apache -- one of the most widely used technologies for creating web servers. It is a suitable technology for this kind of a project. It has all the features we need when some additional extensions are installed (to support LDAP or ZeroMQ).
- Ruby on Rails, Python (Django), etc. -- popular web technologies that appeared in the last decade. Both support ZeroMQ and LDAP via extensions and have large developer communities.
- ASP.NET (C#), JSP (Java) -- these technologies are very robust and are used to create server technologies in many big enterprises. Both can run on Windows and Linux servers (ASP.NET using the .NET Core).
- JavaScript (Node.js) -- it is a quite new technology and it is being used to create REST APIs lately. Applications running on Node.js are quite performant and the number of open-source libraries available on the Internet is very huge.
We chose PHP and Apache mainly because we were familiar with these technologies and we were able to develop all the features we needed without learning to use a new technology. Since the number of features was quite high and needed to meet a strict deadline. This does not mean that we would find all the other technologies superior to PHP in all other aspects - PHP 7 is a mature language with a huge community and a wide range of tools, libraries, and frameworks.
We decided to use an ORM framework to manage the database, namely the widely used PHP ORM Doctrine 2. Using an ORM tool means we do not have to write SQL queries by hand. Instead, we work with persistent objects, which provides a higher level of abstraction. Doctrine also has a robust database abstraction layer so the database engine is not very important and it can be changed without any need for changing the code. MariaDB was chosen as the storage backend.
To speed up the development process of the PHP server application we decided to use a web framework. After evaluating and trying several frameworks, such as Lumen, Laravel, and Symfony, we ended up using Nette. This framework is very common in Czech Republic -- its lead developer is a well-known Czech programmer David Grudl -- and we were already familiar with the patterns used in this framework, such as dependency injection, authentication, routing. These concepts are useful even when developing a REST application, which might be a surprise considering that Nette focuses on "traditional" web applications. There is also a Nette extension which makes integration of Doctrine 2 very straightforward.
Architecture of the system
The Nette framework is an MVP (Model, View, Presenter) framework. It has many tools for creating complex websites and we need only a subset of them or we use different libraries which suite our purposes better:
- Model - the model layer is implemented using the Doctrine 2 ORM insead of Nette Database
- View - the whole view layer of the Nette framework (e.g., the Latte engine used for HTML template rendering) is unnecessary since we will return all the responses encoded in JSON. JSON is a common format used in APIs and we decided to prefer it to XML or a custom format.
- Presenter - the whole lifecycle of a request processing of the Nette framework is used. The Presenters are used to group the logic of the individual API endpoints. The routing mechanism is modified to distinguish the actions by both the URL and the HTTP method of the request.
Request handling
A typical scenario for handling an API request is matching the HTTP request with
a corresponding handler routine which creates a response object, that is then
sent back to the client, encoded with JSON. The Nette\Application
package can
be used to achieve this with Nette, although it is meant to be used mainly in
MVP applications.
Matching HTTP requests with handlers can be done using standard Nette URL routing -- we will create a Nette route for each API endpoint. Using the routing mechanism from Nette logically leads to implementing handler routines as Nette Presenter actions. Each presenter should serve logically related endpoints.
The last step is encoding the response as JSON. In Nette\Application
, HTTP
responses are returned using the Presenter::sendResponse()
method. We decided
to write a method that calls sendResponse
internally and takes care of the
encoding. This method has to be called in every presenter action. An alternative
approach would be using the internal payload object of the presenter, which is
more convenient, but provides us with less control.
Authentication
To make certain data and actions acessible only for some specific users, there must be a way how these users can prove their identity. We decided to avoid PHP sessions to make the server stateless (session ID is stored in the cookies of the HTTP requests and responses). The server issues a specific token for the user after his/her identity is verified (i.e., by providing email and password) and sent to the client in the body of the HTTP response. The client must remember this token and attach it to every following request in the Authorization header.
The token must be valid only for a certain time period ("log out" the user after a few hours of inactivity) and it must be protected against abuse (e.g., an attacker must not be able to issue a token which will be considered valid by the system and using which the attacker could pretend to be a different user). We decided to use the JWT standard (the JWS).
The JWT is a base64-encoded string which contains three JSON documents - a header, some payload, and a signature. The interesting parts are the payload and the signature: the payload can contain any data which can identify the user and metadata of the token (i.e., the time when the token was issued, the time of expiration). The last part is a digital signature contains a digital signature of the header and payload and it ensures that nobody can issue their own token and steal someone's identity. Both of these characteristics give us the opportunity to validate the token without storing all of the tokens in the database.
To implement JWT in Nette, we have to implement some of its security-related interfaces such as IAuthenticator and IUserStorage, which is rather easy thanks to the simple authentication flow. Replacing these services in a Nette application is also straightforward, thanks to its dependency injection container implementation. The encoding and decoding of the tokens itself including generating the signature and signature verification is done through a widely used third-party library which lowers the risk of having a bug in the implementation of this critical security feature.
Forgotten password
With authentication and some sort of dealing with passwords is related a problem with forgotten credentials, especially passwords. People easily forget them and there has to be some kind of mechanism to retrieve a new password or change the old one. Problem is that it cannot be done in totally secure way, but we can at least come quite close to it. First, there are absolutely not secure and recommendable ways how to handle that, for example sending the old password through email. A better, but still not secure solution is to generate a new one and again send it through email. This solution was provided in CodEx, users had to write an email to administrator, who generated a new password and sent it back to the sender. This simple solution could be also automated, but administrator had quite a big control over whole process. This might come in handy if there could be some additional checkups for example, but on the other hand it can be quite time consuming.
Probably the best solution which is often used and is fairly secure is following. Let us consider only case in which all users have to fill their email addresses into the system and these addresses are safely in the hands of the right users. When user finds out that he/she does not remember a password, he/she requests a password reset and fill in his/her unique identifier; it might be email or unique nickname. Based on matched user account the system generates unique access token and sends it to user via email address. This token should be time limited and usable only once, so it cannot be misused. User then takes the token or URL address which is provided in the email and go to the system's appropriate section, where new password can be set. After that user can sign in with his/her new password. As previously stated, this solution is quite safe and user can handle it on its own, so administrator does not have to worry about it. That is the main reason why this approach was chosen to be used.
Uploading files
There are two cases when users need to upload files using the API -- submitting solutions to an assignment and creating a new exercise. In both of these cases, the final destination of the files is the fileserver. However, the fileserver is not publicly accessible, so the files have to be uploaded through the API.
The files can be either forwarded to the fileserver directly, without any interference from the API server, or stored and forwarded later. We chose the second approach, which is harder to implement, but more convenient -- it lets exercise authors double-check what they upload to the fileserver and solutions to assignments can be uploaded in a single request, which makes it easy for the fileserver to create an archive of the solution files.
Permissions
In a system storing user data has to be implemented some kind of permission checking. Previous chapters implies, that each user has to have a role, which corresponds to his/her privileges. Our research showed, that three roles are sufficient -- student, supervisor and administrator. The user role has to be checked with every request. The good points is, that roles nicely match with granularity of API endpoints, so the permission checking can be done at the beginning of each request. That is implemented using PHP annotations, which allows to specify allowed user roles for each request with very little of code, but all the business logic is the same, together in one place.
However, roles cannot cover all cases. For example, if user is a supervisor, it relates only to groups, where he/she is a supervisor. But using only roles allows him/her to act as supervisor in all groups in the system. Unfortunately, this cannot be easily fixed using some annotations, because there are many different cases when this problem occurs. To fix that, some additional checks can be performed at the beginning of request processing. Usually it is only one or two simple conditions.
With this two concepts together it is possible to easily cover all cases of permission checking with quite a small amount of code.
Solution loading
When a solution evaluation on the backend is finished, the results are saved to the fileserver and the API is notified by the broker. Some further steps needs to be done at that moment before the results can be presented to the users. Some of these steps are parsing of the results, calculation of the final score, or saving the structured data into the database. There are two main possibilities when to process the results:
- immediately after the API server is notified by the backend
- when a user requests the results for the first time
These options are almost equal, none of them provides any kind of a big advantage. Loading solutions immediately is better, because fetching results by the client for the first time can be a bit faster as the results are already processed. On the other hand, processing the results on demand can save some of the resources when the solution results are not important (e.g., the student finds a bug in his solution before the submission has been evaluated).
We decided for the lazy loading at the time when the results are requested for the first time. However, the concept of asynchronous jobs is then introduced. This type of job is useful for batch submitting of jobs, for example re-running jobs which failed on a worker hardware issue. These jobs are typically submitted by different user than the author (an administrator for example), so the original authors should be notified. In this case it is more reasonable to load the results immediately and optionally send them a notification via an email. This is exactly what we do.
It seems with the benefit of hindsight that immediate loading of all jobs could simplify the code and it has no major drawbacks. In the next version of ReCodEx we will re-evaluate this decision.
Communication with the backend
Backend failure reporting
The backend is a separate component which does not communicate with the administrators directly. When it encounters an error it stores it in a log file. It would be handy to inform the administrator directly at this moment so he can fix the cause of the error as soon as possible. The backend does not have any mechanism for notifying users using for example an email. The API server on the other hand has email sending implemented and it can easily forward any messages to the administrator. A secured communication protocol between the backend and the frontend already exists (it is used for the reporting of a finished job processing) and it is easy to add another endpoint for bug reporting.
When a request for sending a report arrives from the backend then the type of the report is inferred and if it is an error which deserves attention of the administrator then an email is sent to him/her. There can also be errors which are not that important (e.g., it was somehow solved by the backend itself or it is only informative, then these do not have to be reported through an email but can only be stored in the persistent database for further consideration.
On top of that the separate backend component does not have to be exposed to the outside network at all.
If a job processing fails then the backend informs the API server which initiated processing of the job. If an error which is not related to job-processing occurs then the backend must communicate with a given API server which is configured by the administrator while the other API servers which are using the same backend are not informed.
Backend state monitoring
The next thing related to communication with the backend is monitoring its current state. This concerns namely which workers are available for processing different hardware groups and which languages can be therefore used in exercises.
Another step would be the overall backend state like how many jobs were processed by some particular worker, workload of the broker and the workers, etc. The easiest solution is to manage this information by hand, every instance of the API server has to have an administrator which would have to fill them. This of course includes only the currently available workers and runtime environments which does not change very often. The real-time statistics of the backend cannot be made accessible this way in a reasonable way.
A better solution is to update this information automatically. This can be done in two ways:
- It can be provided by the backend on-demand if API needs it
- The backend will send these information periodically to the API.
Things like currently available workers or runtime environments are better to be really up-to-date so this could be provided on-demand if needed. Backend statistics are not that necessary and could be updated periodically.
However due to the lack of time automatic monitoring of the backend state will not be implemented in the early versions of this project but might be implemented in some of the next releases.
Web-app
The web application is one of the possible client applications of the ReCodEx system. Creating a web application as a client has several advantages:
- no installation or setup is required on the user's device
- works on all platforms including mobile platforms
- when a new version is rolled out all the clients will use this version without any need for installing an update manually
One of the downsides is the large number of different web browsers (including the older versions of a specific browser) and their different interpretation of the code (HTML, CSS, JS). Some features of the latest specifications of HTML5 are implemented in some browsers which are used by a subset of the Internet users. This has to be taken into account when choosing appropriate tools for implementation of a website.
There are two basic ways how to create a website these days:
- server-side approach - user's actions are processed on the server and the HTML code with the results of the action is generated on the server and sent back to the user's Internet browser. The client does not handle any logic (apart from rendering of the user interface and some basic user interaction) and is therefore very simple. The server can use the API server for processing of the actions so the business logic of the server can be very simple as well. A disadvantage of this approach is that a lot of redundant data is transferred across the requests although some parts of the content can be cached (e.g., CSS files). This results in longer loading times of the website.
- server-side rendering with asynchronous updates (AJAX) - a slightly
different approach is to render the page on the server as in the previous case
but then execute user's actions asynchronously using the
XMLHttpRequest
JavaScript functionality. Which creates a HTTP request and transfers only the part of the website which will be updated. - client-side approach - the opposite approach is to transfer the communication with the API server and the rendering of the HTML completely from the server directly to the client. The client runs the code (usually JavaScript) in his/her web browser and the content of the website is generated based on the data received from the API server. The script file is usually quite large but it can be cached and does not have to be downloaded from the server again (until the cached file expires). Only the data from the API server needs to be transferred over the Internet and thus reduce the volume of payload on each request which leads to a much more responsive user experience, especially on slower networks. Since the client-side code has full control over the UI and a more sophisticated user interactions with the UI can be achieved.
All of these approaches are used in production by the web developers and all of them are well documented and there are mature tools for creating websites using any of these approaches.
We decided to use the third approach -- to create a fully client-side application which would be familiar and intuitive for a user who is used to modern web applications.
@todo: please think about more stuff about api and web-app... thanks ;-)
User documentation
Users interact with the ReCodEx through the web application. It is required to use a modern web browser with good HTML5 and CSS3 support. Among others cookies and local storage are used. Also a decent JavaScript runtime must be provided by the browser.
Supported and tested browsers are: Firefox 50+, Chrome 55+, Opera 42+ and Edge 13+. Mobile devices often have problems with internalization and possibly lack support for some common features of desktop browsers. For us in this stage of development is not possible to fine tune the interface for major mobile browsers on all mobile platforms. However, it is confirmed to work with latest Google Chrome and Gello browser on Android 7.1+. There are reported some issues with Firefox which may be fixed in future. Also, it is confirmed working with Safari browser on iOS 10.
Usage of the web application is divided into the sections concerning the particular user roles. Under these sections all possible use cases can be found. These sections are inclusive, so more privileged users need to know stuff from all less or equal privileged sections than their level of privilege. Described roles are:
- Student
- Group supervisor
- Group administrator
- Instance administrator
- Superadministrator
Terminology
Instance -- Represents a university, company or some other organization unit. Multiple instances can exist in a single ReCodEx installation.
Group -- A group of students to which exercises are assigned by a supervisor. It should typically correspond with a real world lab group.
User -- A person that interacts with the system using the web interface (or an alternative client).
Student -- A user with least privileges who is subscribed to some groups and submits solutions to exercise assignments.
Supervisor -- A person responsible for assigning exercises to a group and reviewing submissions.
Admin -- A person responsible for the maintenance of the system and fixing problems supervisors cannot solve.
Exercise -- An algorithmic problem that can be assigned to a group. They can be shared by the teachers using an exercise database in ReCodEx.
Assignment -- An exercise assigned to a group, possibly with modifications.
Runtime environment -- Runtime environment is unique combination of platform (OS) and programming language runtime/compiler in specific version. Runtime environments are managed by the administrators to reflect abilities of whole system.
Hardware group -- Hardware group is a set of workers with similar hardware. Its purpose is to group workers that are likely to run a program using the same amount of resources. Hardware groups are managed byt the system administrators who have to keep them up-to-date.
General basics
Description of general basics which are the same for all users of ReCodEx web application follows.
First steps in ReCodEx
You can create an account if you click on the "Create account" menu item in the left sidebar. You can choose between two types of registration methods -- by creating a local account with a specific password, or pairing your new account with an existing CAS UK account.
If you decide a new "local" account using the "Create ReCodEx account” form, you will have to provide your details and choose a password for your account. Although ReCodEx allows using quite weak passwords, it is wise to use a bit stronger ones. The actual strength is shown in progress bar near the password field during registration. You will later sign in using your email address as your username and the password you select.
If you decide to use the CAS UK, then ReCodEx will verify your CAS credentials and create a new account based on information stored there (name and email address). You can change your personal information later on the "Settings" page.
When creating the account both ways, an instance the account will belong to must be selected. The instance will be most likely your university or other organization you are a member of.
To log in, go to the homepage of ReCodEx and in the left sidebar choose the menu item "Sign in". Then you must enter your credentials into one of the two forms -- if you selected a password during registration, then you should sign with your email and password in the first form called "Sign into ReCodEx". If you registered using the Charles University Authentication Service (CAS), you should put your student’s number and your CAS password into the second form called "Sign into ReCodEx using CAS UK".
There are several options you can edit in your user account:
- changing your personal information (i.e., name)
- changing your credentials (email and password)
- updating your preferences (source code viewer/editor settings, default language)
You can access the settings page through the "Settings" button right under your name in the left sidebar.
If you do not use ReCodEx for a whole day, you will be logged out automatically. However, we recommend you sign out of the application after you finished your interaction with it. The logout button is placed in the top section of the left sidebar right under your name. You may need to expand the sidebar with a button next to the "ReCodEx” title (also known as hamburger button).
Forgotten password
If you cannot remember your password and you do not use CAS UK authentication, then you can reset your password. You will find a link saying "Cannot remember what your password was? Reset your password." under the sign in form. After you click on this link, you will be asked to submit your registration email address. A message with a link containing a special token will be sent to your address. We make sure that the person who requested password resetting is really you. When you click on the link (or you copy & paste it into your web browser) you will be able to select a new password for your account. The token is valid only for a couple of minutes, so do not forget to reset the password as soon as possible, or you will have to request a new link with a valid token.
If you sign in through CAS UK, then please follow the instructions provided by the administrators of the service described on their website.
Dashboard
When you log into the system you should be redirected to your "Dashboard". On this page according to your role in system you can see some brief information about the groups you are member of. Further description of dashboard will be provided later on with according roles.
Student
Student is a default role for every newly registered user. This role has quite limited range what can to do in ReCodEx. Generally student can only submit solutions of exercises in some particular groups. These groups should correspond to courses he/she attend at college.
On the "Dashboard" page there is "Groups you are student of" section where you can find list of your student groups. In first column of every row there is a brief panel describing concerning group. There is name of the group and percentage of gained points from course. If you have enough points to successfully complete the course then this panel has green background with tick sign. In the second column there is a list of assigned exercises with its deadlines. If you want to quickly get to the groups page you might want to use provided "Show group's detail" button.
Join group and start solving assignments
To be able to submit solutions you have to be member of the right group. Each instance have own group hierarchy, so you can choose only those from your instance. That is why list of groups is available from instance link located in sidebar. This link brings you to instance detail page.
In there you can see a description of the instance and most importantly in "Groups hierarchy" box there is a hierarchical list of all public groups in the instance. Please note that groups with plus sign are collapsible and can be further extended. If you successfully located group you would like to join, continue by clicking on "See group's page" link following with "Join group" link.
Note: Some groups can be marked as private and these groups are not visible in hierarchy and membership cannot be established by students themselves. Management of students in this type of groups is in the hands of supervisors.
On the group detail page there are multiple interesting things for you. First one is brief overview with information describing the group, there is list with supervisors and also hierarchy of subgroups. Most importantly there is "Student's dashboard" section. This section contains list of assignments and list of fellow students. If supervisors of groups allowed students to see each others statistics there will also be points which particular students gained.
In the "Assignments" box on the group detail page there is list of assigned exercises which students are supposed to solve. The assignments are displayed with their names and deadlines. There are possibly two deadlines, the first one means that till this datetime student will receive full amount of points in case of successful solution. Second deadline does not have to be set, but in case of presence the maximum number of points for successful solution between these two deadlines can be different.
An assignment link will lead you to assignment detail page where are presented all known details about assignment. There are of course both deadlines, limit of submissions which you can make and also full-range description of assignment, which can be localized. The localization can be on demand switched between all language variants in tab like box.
Further on the page you can find "Submitted solutions" box where is a list of submissions with links to result details. But most importantly there is a "Submit new solution" button on the assignment page which provides an interface to submit solution of the assignment.
After clicking on submit button, dialog window will show up. In here you can upload files representing your solution, you can even add some notes to mark the solution. Your supervisor can also access the note. After you successfully uploaded all files necessary for your solution, click on "Submit your solution" button and let ReCodEx do its thing.
During the execution ReCodEx backend might send evaluation progress state to your browser which will be displayed in another dialog window. When the whole execution is finished then a "See the results" button will appear and you can look at the results of your solution.
On the results detail page there are a lot of information. Apart assignment description which is not connected to your results there is also the solution submitter name (supervisor can submit solution on your behalf), further there are files which were uploaded on submission and most importantly "Evaluation details" and "Test results" boxes.
Evaluation details contains overall results of your solution. There are information such as if solution was provided before deadlines, if the evaluation process successfully finished or if compilation succeeded. After that you can find a lot of values, most important one is the last, "Total score", consisting of your score, slash and the maximum number of points for this assignment. Interestingly the your score value can be higher than the maximum, which is caused by "Bonus points" item above. If your solution is nice and supervisor notices it, he/she can assign you additional points for effort. On the other hand, points can be also subtracted for bad coding habits or even cheating.
In test results box there is a table of all exercise tests results. Columns represents these information:
- test case overall result, symbol of yes/no option
- test case name
- percentage of correctness of this particular test
- evaluation status, if test was successfully executed or failed
- memory limit, if supervisor allowed it then percentual memory usage is displayed
- time limit, if supervisor allowed it then percentual time usage is displayed
A new feature of web application is "Comments and notes" box where you can communicate with your supervisors or just write random private notes to your submission. Adding a note is quite simple, you just write it to text field in the bottom of box and click on the "Send" button. The button with lock image underneath can switch visibility of newly created comments.
In case you think the ReCodEx evaluation of your solution is wrong, please use the comments system described above, or even better notify your supervisor by another channel (email). Unfortunately there is currently no notification mechanism for new comment messages.
Group supervisor
Group supervisor is ordinarily the lecturer of the corresponding course. With this role user can modify group description and properties, assign exercises or manage list of students. Further permissions like managing subgroups or supervisors is available only for group administrators.
On "Dashboard" page you can find "Groups you supervise" section. Here there are boxes representing your groups with the list of students attending course and their points. Student names are clickable with redirection to user's profile where further information about his/hers assignments and solution can be found. To quickly jump onto groups page, use "Show group's detail" button at the bottom of the matching group box.
Manage group
Locate group you supervise and you want to manage. All your supervised groups are available in sidebar under "Groups -- supervisor" collapsible menu. If you click on one of those you will be redirected to group detail page. In addition to basic group information you can also see "Supervisor's controls" section. In this section there are lists of current students and assignments.
As a supervisor of group you are able to see "Edit group settings" button at the top of the page. Following this link will take you to group editation page with form containing these fields:
- group name which is visible to other users
- external identification which may be used for ID from school system
- description of group which will be available to users in instance (in Markdown)
- set if group is publicly visible (and joinable by students) or private
- options to set if students should be able see statistics of each other
- minimal points threshold which students have to gain to successfully complete the course
After filling all necessary fields the form can be sent by clicking on "Edit group" button and all changes will be applied.
For students management there are "Students" and "Add student" boxes. The first one is simple list of all students which are attending the course with the possibility of delete them from the group. That can be done by hitting "Leave group" button near particular user. Second box serves to adding students to the group. There is a text field for typing name of the student and after clicking on the magnifier image or pressing enter key there will appear list of matched users. At this moment just click on the "Join group" button and student will be signed in to your group.
Assigning exercises
Before assigning exercise you obviously have to know what exercises are available. List of all exercises in the system can be found under "Exercises" link in sidebar. This page contains a table with exercises names, difficulties and names of the exercise authors. Further information about exercise is available by clicking on its name.
On the exercise details page are numerous information about it. There is a box with all possible localized descriptions and also a box with some additional information of exercise author, its difficulty, version, etc. There is also a description for supervisors by exercise author under "Exercise overview" option, where some important information can be found. And most notably there is an information about available programming languages for this exercise, under "Supported runtime environments" section.
If you decide that the exercise is suitable for any of your groups, please note "Groups" box at the bottom of the page. There is a list of all groups you supervise with quick "Assign" button which will assign the exercise to the selected group.
After clicking on the "Assign" button you should be redirected to assignment editation page. In there you can find two forms, one for editation of assignment meta information and the second one for setting exercise time and memory limits.
In meta information form you can fill these options:
- name of the assignment which will be visible in a group
- visibility, if assignment is under construction then you can mark it as not visible and students will not see it
- subform for localized descriptions (new localization can be added by clicking
on "Add language variant" button, current one deleted with "Remove this
language" button)
- language of description from dropdown field (English, Czech, German)
- description in selected language
- score configuration which will be used on students solution evaluation, you can find some very simple one already in here, description of score configuration can be found further in "Writing score configuration" chapter
- first submission deadline
- maximum gainable points before first deadline; if you want to manage all points manually, set here 0 and then use concept of bonus points, which is described in the next subchapter
- second submission deadline, after that students still can submit exercises but no points for them (must be after the first deadline)
- maximum gainable points after first deadline and before second deadline
- submission count limit for students' solutions, after this amount students cannot submit solutions any more
- visibility of memory and time ratios; if true students can see percentage of used memory and time for each test
- minimum percentage of points which each submission have to gain otherwise it will gain no points
- assignment is marked as bonus one and points from solving it are not included into group threshold limit (that means solving it can get you additional points over the limit)
The form has to be submitted with "Edit settings" button otherwise changes will not be saved.
The same editation page serves also for the purpose of assignment editation, not only creation. That is why on bottom of the page "Delete the assignment" box can be found. Clearly the button "Delete" in there can be used to unassign exercise from group.
The last unexplored area is time and memory limits form. The whole form is situated in box with tabs which are leading to particular runtime environments. If you wish not to use one of those, locate "Remove" button at the bottom of the box tab which will delete this environment from the assignment. Please note that this action is irreversible.
In general one tab in environments box contains some basic information about runtime environment and another nested tabbed box. In there you can find all hardware groups which are available for exercise and set limits for all test cases. The time limits have to be filled in seconds (float), memory limits are in bytes (int). If you are interested in some reference values to particular test case then you can take a peek on collapsible "Reference solutions' evaluations" items. If you are satisfied with changes you made to the limits, save form with "Change limits" button right under environments box.
Students' solutions management
One of the most important tasks for a group supervisor is checking student solutions. As automatic evaluation of them cannot catch all aspects of source code, it is suitable to do a brief manual review of student's coding style and reflect that in assignment bonus points.
On "Assignment detail" page there is an "View student results" button near top of the page (next to "Edit assignment settings" button). This will redirect you to a page where is a list of boxes, one box per student. Each student box contains a list of submissions for this assignment. The row structure of submission list is the same as the structure in student's "Submitted solution" box. More information about every solution can be showed by clicking on "Show details" link on the end of solution row.
This page is the same as for students with one exception -- there is an additional collapsed box "Set bonus points". In unfolded state, there is an input field for one number (positive or negative integer) and confirmation button "Set bonus points". After filling intended amount of points and submitting the form, the data in "Evaluation details" box get immediately updated. To remove assigned bonus points, submit just the zero number. The bonus points are not additive, newer value overrides older values.
It is useful to give a feedback about the solution back to the user. For this can be nicely used the "Comments and notes" box. Make sure that the messages are not private, so the student can see them. More detailed description of this box is available in student part of user documentation.
One of the discussed concept was marking one solution as accepted. However, due to lack of frontend developers it is not yet prepared in user interface. We hope, it will be ready as soon as possible. The button for accepting a solution will be most probably also on this page.
Creating exercises
Link to exercise creation can be found in exercises list which is accessible through "Exercises" link in sidebar. On the bottom of the exercises list page you can find "Add exercise" button which will redirect you to exercise editation page. In this moment exercise is already created so if you just leave this page exercise will stay in the database. This is also reason why exercise creation form is the same as the exercise editation form.
Exercise editation page is divided into three separate forms. First one is supposed to contain meta information about exercise, second one is used for uploading and management of supplementary files and third one manages runtime configuration in which exercise can be executed.
First form is located in "Edit exercise settings" and generally contains meta information needed by frontend which are somehow somewhere visible. In here you can define:
- exercise name which will be visible to other supervisors
- difficulty of exercise (easy, medium, hard)
- description which will be available only for visitors, may be used for further description of exercise (for example information about test cases and how they could be scored)
- private/public switch, if exercise is private then only you as author can see it, assign it or modify it
- subform containing localized descriptions of exercise, new one can be added
with "Add language variant" button and current one deleted with "Remove this
language"
- language in which this particular description is in (Czech, English, German)
- actual localized description of exercise
After all information is properly set form has to be submitted with "Edit settings" button.
Management of supplementary files can be found in "Supplementary files" box. Supplementary files are files which you can use further in job configurations which have to be provided in all runtime configurations. These files are uploaded directly to fileserver from where worker can download them and use during execution according to job configuration.
Files can be uploaded either by drag and drop mechanism or by standard "Add a file" button. In opened dialog window choose file which should be uploaded. All chosen files are immediately uploaded to server but to save supplementary files list you have to hit "Save supplementary files" button. All previously uploaded files are visible right under drag and drop area, please note that files are stored on fileserver and cannot be deleted after upload.
The last form on exercise editation page is runtime configurations editation form. Exercise can have multiple runtime configurations according to the number of programming languages in which it can be run. Every runtime configuration corresponds to one programming language because all of them has to have a bit different job configuration.
New runtime configuration can be added with "Add new runtime configuration" button this will spawn new tab in runtime configurations box. In here you can fill following:
- human readable identifier of runtime configuration
- runtime environment which corresponds to programming language
- job configuration in YAML, detailed description of job configuration can be found further in this chapter in "Writing job configuration" section
If you are done with changes to runtime configurations save form with "Change runtime configurations" button. If you want to delete some particular runtime just hit "Remove" button in the right tab, please note that after this operation runtime configurations form has to be again saved to apply changes.
All runtime configurations which was added to exercise will be visible to supervisors and all can be used in assignment, so please be sure that all of the languages and job configurations are working.
If you choose to delete exercise, at the bottom of the exercise editation page you can find "Delete the exercise" box where "Delete" button is located. By clicking on it exercise will be delete from the exercises list and will no longer be available.
Exercise's reference solutions
Each exercise should have a set of reference solutions, which are used to tune time and memory limits of assignments. Values of used time and memory for each solution are displayed in yellow boxes under forms for setting assignment limits as described earlier.
However, there is currently no user interface to upload and evaluate reference solutions. It is possible to use direct REST API calls, but it is not much user friendly. If you are interested, please look at API documentation, notably sections Uploaded-Files and Reference-Exercise-Solutions. You need to upload the reference solution files, create a new reference solution and then evaluate the solution. After that, measured data will be available in the box at assignment editing page (setting limits section).
We are now working on better user interface, which will be available soon. Then the description will be added here.
Group administrator
Group administrator is the group supervisor with some additional permissions in particular group. Namely group administrator is capable of creating a subgroups in managed group and also adding and deleting supervisors. Administrator of the particular group can be only one person.
Creating subgroups and managing supervisors
There is no special link which will get you to groups in which you are administrator. So you have to get there through "Groups - supervisor" link in sidebar and choose the right group detail page. If you are there you can see "Administrator controls" section, here you can either add supervisor to group or create new subgroup.
Form for creating a subgroup is present right on the group detail page in "Add subgroup" box. Group can be created with following options:
- name which will be visible in group hierarchy
- external identification, can be for instance ID of group from school system
- some brief description about group
- allow or deny users to see each others statistics from assignments
After filling all the information a group can be created by clicking on "Create new group" button. If creation is successful then the group is visible in "Groups hierarchy" box on the top of page. All information filled during creation can be later modified.
Adding a supervisor to a group is rather easy, on group detail page is an "Add supervisor" box which contains text field. In there you can type name or username of any user from system. After filling user name, click on the magnifier image or press the enter key and all suitable users are searched. If your chosen supervisor is in the updated list then just click on the "Make supervisor" button and new supervisor should be successfully set.
Also, existing supervisor can be removed from the group. On the group detail page there is "Supervisors" box in which all supervisors of the group are visible. If you are the group administrator, you can see there "Remove supervisor" buttons right next to supervisors names. After clicking on it some particular supervisor should not to be supervisor of the group anymore.
Instance administrator
Instance administrator can be only one person per instance. In addition to previous roles this administrator should be able to modify the instance details, manage licences and take care of top level groups which belong to the instance.
Instance management
List of all instances in the system can be found under "Instances" link in the sidebar. On that page there is a table of instances with their respective admins. If you are one of them, you can visit its page by clicking on the instance name. On the instance details page you can find a description of the instance, current groups hierarchy and a form for creating a new group.
If you want to change some of the instance settings, follow "Edit instance" link on the instance details page. This will take you to the instance editation page with corresponding form. In there you can fill following information:
- name of the instance which will be visible to every other user
- brief description of instance and for whom it is intended
- checkbox if instance is open or not which means public or private (hidden from potential users)
If you are done with your editation, save filled information by clicking on "Update instance" button.
If you go back to the instance details page you can find there a "Create new group" box which is able to add a group to the instance. This form is the same as the one for creating subgroup in already existing group so we can skip description of the form fields. After successful creation of the group it will appear in "Groups hierarchy" box at the top of the page.
licences
On the instance details page, there is a box "Licences". On the first line, it shows it this instance has currently valid licence or not. Then, there are multiple lines with all licences assigned to this instance. Each line consists of a note, validity status (if it is valid or revoked by superadministrator) and the last date of licence validity.
A box "Add new licence" is used for creating new licences. Required fields are the note and the last day of validity. It is not possible to extend licence lifetime, a new one should be generated instead. It is possible to have more than one valid licence at a time. Currently there is no user interface for revoking licences, this is done manually by superadministrator. If an instance is to be disabled, all valid licences have to be revoked.
Superadministrator
Superadministrator is a user with the most privileges and as such superadmin should be quite a unique role. Ideally, there should be only one user of this kind, used with special caution and adequate security. With this stated it is obvious that superadmin can perform any action the API is capable of.
Users management
There are only a few user roles in ReCodEx. Basically there are only three: student, supervisor, and superadmin. Base role is student which is assigned to every registered user. Roles are stored in database alongside other information about user. One user always has only one role at the time. At first startup of ReCodEx, the administrator has to change the role for his/her account manually in the database. After that manual intervention into database should never be needed.
There is a little catch in groups and instances management. Groups can have admins and supervisors. This setting is valid only per one particular group and has to be separated from basic role system. This implies that supervisor in one group can be student in another and simultaneously have global supervisor role. Changing role from student to supervisor and back is done automatically when the new privileges are granted to the user, so managing roles by hand in database is not needed. Previously stated information can be applied to instances as well, but instances can only have admins.
Roles description:
- Student -- Default role which is used for newly created accounts. Student can join or leave public groups and submit solutions of assigned exercises.
- Supervisor -- Inherits all permissions from student role. Can manage groups to which he/she belongs to. Supervisor can also view and change groups details, manage assigned exercises, view students in group and their solutions for assigned exercises. On top of that supervisor can create/delete groups too, but only as subgroup of groups he/she belongs to.
- Superadmin -- Inherits all permissions from supervisor role. Most powerful user in ReCodEx who should be able to do everything which is provided by application.
Writing score configuration
Important thing about assignment is how to assign points to particular solutions. As mentioned previously whole job is composed of logical tests. All of these tests have to contain one essential "evaluation" task. Evaluation task should output one float number which can be further used for scoring of particular tests.
Total resulting score of the students solution is then calculated according to a supplied score config (described below) and using specified calculator. Total score is also a float between 0 and 1. This number is then multiplied by the maximum of points awarded for the assignment by the teacher assigning the exercise -- not the exercise author.
For now there is only one way how to write score configuration using only simple score calculator. But the implementation in API is agile enough to handle upcoming score calculators which might use some more complex scoring algorithms. This also means that future calculators do not have to use YAML format as the already defined one, but can use its own or different one.
Simple score calculation
First implemented calculator is simple score calculator with test weights. This calculator just looks at the score of each test and put them together according to the test weights specified in assignment configuration. Resulting score is calculated as a sum of products of score and weight of each test divided by the sum of all weights. The algorithm in Python would look something like this:
sum = 0
weightSum = 0
for t in tests:
sum += t.score * t.weight
weightSum += t.weight
score = sum / weightSum
Sample score config in YAML format:
testWeights:
a: 300 # test with id 'a' has a weight of 300
b: 200
c: 100
d: 100
Writing job configuration
To run and evaluate an exercise the backend needs to know the steps how to do that. This is different for each environment (operation system, programming language, etc.), so each of the environments needs to have separate configuration.
Backend works with a powerful, but quite low level description of simple connected tasks written in YAML syntax. More about the syntax and general task overview can be found on separate page. One of the planned features was user friendly configuration editor, but due to tight deadline and team composition it did not make it to the first release. However, writing configuration in the basic format will be always available and allows users to use the full expressive power of the system.
This section walks through creation of job configuration for hello world
exercise. The goal is to compile file source.c and check if it prints Hello World!
to the standard output. This is the only test case, let's call it
A.
The problem can be split into several tasks:
- compile source.c into helloworld with
/usr/bin/gcc
- run helloworld and save standard output into out.txt
- fetch predefined output (suppose it is already uploaded to fileserver) with
hash
a0b65939670bc2c010f4d5d6a0b3e4e4590fb92b
to reference.txt - compare out.txt and reference.txt by
/usr/bin/diff
The absolute path of tools can be obtained from system administrator. However,
/usr/bin/gcc
is location, where the GCC binary is available almost everywhere,
so location of some tools can be (professionally) guessed.
First, write header of the job to the configuration file.
submission:
job-id: hello-word-job
hw-groups:
- group1
Basically it means, that the job hello-world-job needs to be run on workers
that belong to the group_1
hardware group . Reference files are downloaded
from the default location configured in API (such as
http://localhost:9999/exercises
) if not stated explicitly otherwise. Job
execution log will not be saved to result archive.
Next the tasks have to be constructed under tasks section. In this demo job, every task depends only on previous one. The first task has input file source.c (if submitted by user) already available in working directory, so just call the GCC. Compilation is run in sandbox as any other external program and should have relaxed time and memory limits. In this scenario, worker defaults are used. If compilation fails, the whole job is immediately terminated (because the fatal-failure bit is set). Because bound-directories option in sandbox limits section is mostly shared between all tasks, it can be set in worker configuration instead of job configuration (suppose this for following tasks). For configuration of workers please contact your administrator.
- task-id: "compilation"
type: "initiation"
fatal-failure: true
cmd:
bin: "/usr/bin/gcc"
args:
- "source.c"
- "-o"
- "helloworld"
sandbox:
name: "isolate"
limits:
- hw-group-id: group1
chdir: ${EVAL_DIR}
bound-directories:
- src: ${SOURCE_DIR}
dst: ${EVAL_DIR}
mode: RW
The compiled program is executed with time and memory limit set and the standard output is redirected to a file. This task depends on compilation task, because the program cannot be executed without being compiled first. It is important to mark this task with execution type, so exceeded limits will be reported in frontend.
Time and memory limits set directly for a task have higher priority than worker defaults. One important constraint is, that these limits cannot exceed limits set by workers. Worker defaults are present as a safety measure so that a malformed job configuration cannot block the worker forever. Worker default limits should be reasonably high, like a gigabyte of memory and several hours of execution time. For exact numbers please contact your administrator.
It is important to know that if the output of a program (both standard and
error) is redirected to a file, the sandbox disk quotas apply to that file, as
well as the files created directly by the program. In case the outputs are
ignored, they are redirected to /dev/null
, which means there is no limit on
the output length (as long as the printing fits in the time limit).
- task-id: "execution_1"
test-id: "A"
type: "execution"
dependencies:
- compilation
cmd:
bin: "helloworld"
sandbox:
name: "isolate"
stdout: ${EVAL_DIR}/out.txt
limits:
- hw-group-id: group1
chdir: ${EVAL_DIR}
bound-directories:
- src: ${SOURCE_DIR}
dst: ${EVAL_DIR}
mode: RW
time: 0.5
memory: 8192
Fetch sample solution from file server. Base URL of file server is in the header
of the job configuration, so only the name of required file (its sha1sum
in
our case) is necessary.
- task-id: "fetch_solution_1"
test-id: "A"
dependencies:
- execution
cmd:
bin: "fetch"
args:
- "a0b65939670bc2c010f4d5d6a0b3e4e4590fb92b"
- "${SOURCE_DIR}/reference.txt"
Comparison of results is quite straightforward. It is important to set the task type to evaluation, so that the return code is set to 0 if the program is correct and 1 otherwise. We do not set our own limits, so the default limits are used.
- task-id: "judge_1"
test-id: "A"
type: "evaluation"
dependencies:
- fetch_solution_1
cmd:
bin: "/usr/bin/diff"
args:
- "out.txt"
- "reference.txt"
sandbox:
name: "isolate"
limits:
- hw-group-id: group1
chdir: ${EVAL_DIR}
bound-directories:
- src: ${SOURCE_DIR}
dst: ${EVAL_DIR}
mode: RW
# The Backend
The backend is the part which is hidden to the user and which has only one purpose: evaluate user’s solutions of their assignments.
@todo: describe the configuration inputs of the Backend
@todo: describe the outputs of the Backend
@todo: describe how the backend receives the inputs and how it communicates the results
Components
Whole backend is not just one service/component, it is quite complex system on its own.
@todo: describe the inner parts of the Backend (and refer to the Wiki for the technical description of the components)
Broker
@todo: gets stuff done, single point of failure and center point of ReCodEx universe
Fileserver
@todo: stores particular data from frontend and backend, hashing, HTTP API
Worker
@todo: describe a bit of internal structure in general
@todo: describe how jobs are generally executed
Monitor
@todo: not necessary component which can be omitted, proxy-like service
Backend internal communication
@todo: internal backend communication, what communicates with what and why
The Frontend
The frontend is the part which is visible to the user of ReCodEx and which holds the state of the system – the user accounts, their roles in the system, the database of exercises, the assignments of these exercises to groups of users (i.e., students), and the solutions and evaluations of them.
Frontend is split into three parts:
-
the server-side REST API (“API”) which holds the business logic and keeps the state of the system consistent
-
the relational database (“DB”) which persists the state of the system
-
the client side application (“client”) which simplifies access to the API for the common users
The centerpiece of this architecture is the API. This component receives requests from the users and from the Backend, validates them and modifies the state of the system and persists this modified state in the DB.
We have created a web application which can communicate with the API server and present the information received from the server to the user in a convenient way. The client can be though any application, which can send HTTP requests and receive the HTTP responses. Users can use general applications like cURL, Postman, or create their own specific client for ReCodEx API.
Frontend capabilities
@todo: describe what the frontend is capable of and how it really works, what are the limitations and how it can be extended
Terminology
This project was created for the needs of a university and this fact is reflected into the terminology used throughout the Frontend. A list of important terms’ definitions follows to make the meaning unambiguous.
User and user roles
User is a person who uses the application. User is granted access to the application once he or she creates an account directly through the API or the web application. There are several types of user accounts depending on the set of permissions – a so called “role” – they have been granted. Each user receives only the most basic set of permissions after he or she creates an account and this role can be changed only by the administrators of the service:
-
Student is the most basic role. Student can become member of a group and submit his solutions to his assignments.
-
Supervisor can be entitled to manage a group of students. Supervisor can assign exercises to the students who are members of his groups and review their solutions submitted to these assignments.
-
Super-admin is a user with unlimited rights. This user can perform any action in the system.
There are two implicit changes of roles:
-
Once a student is added to a group as its supervisor, his role is upgraded to a supervisor role.
-
Once a supervisor is removed from the lasts group where he is a supervisor then his role is downgraded to a student role.
These mechanisms do not prevent a single user being a supervisor of one group and student of a different group as supervisors’ permissions are superset of students’ permissions.
Login
Login is a set of user’s credentials he must submit to verify he can be allowed to access the system as a specific user. We distinguish two types of logins: local and external.
-
Local login is user’s email address and a password he chooses during registration.
-
External login is a mapping of a user profile to an account of some authentication service (e.g., CAS).
Instance
An instance of ReCodEx is in fact just a set of groups and user accounts. An instance should correspond to a real entity as a university, a high-school, an IT company or an HR agency. This approach enables the system to be shared by multiple independent organizations without interfering with each other.
Usage of the system by the users of an instance can be limited by possessing a valid licence. It is up to the administrators of the system to determine the conditions under which they will assign licences to the instances.
Group
Group corresponds to a school class or some other unit which gathers users who will be assigned the same set exercises. Each group can have multiple supervisors who can manage the students and the list of assignments.
Groups can form a tree hierarchy of arbitrary depth. This is inspired by the hierarchy of school classes belonging to the same subject over several school years. For example, there can be a top level group for a programming class that contains subgroups for every school year. These groups can then by divided into actual student groups with respect to lab attendance. Supervisors can create subgroups of their groups and further manage these subgroups.
Exercise
An exercise consists of textual assignment of a task and a definition of how a solution to this exercise should be processed and evaluated in a specific runtime environment (i.e., how to compile a submitted source code and how to test the correctness of the program). It is a template which can be instantiated as an assignment by a supervisor of a group.
Assignment
An assignment is an instance of an exercise assigned to a specific group. An assignment can modify the text of the task assignment and it has some additional information which is specific to the group (e.g., a deadline, the number of points gained for a correct solution, additional hints for the students in the assignment). The text of the assignment can be edited and supervisors can translate the assignment into another language.
Solution
A solution is a set of files which a user submits to a given assignment.
Submission
A submission corresponds to a solution being evaluated by the Backend. A single solution can be submitted repeatedly (e.g., when the Backend encounters an error or when the supervisor changes the assignment).
Evaluation
An evaluation is the processed report received from the Backend after a submission is processed. Evaluation contains points given to the user based on the quality of his solution measured by the Backend and the settings of the assignment. Supervisors can review the evaluation and add bonus points (both positive and negative) if the student deserves some.
Runtime environment
A runtime environment defines the used programming language or tools which are needed to process and evaluate a solution. Examples of a runtime environment can be:
- Linux + GCC
- Linux + Mono
- Windows + .NET 4
- Bison + Yacc
Limits
A correct solution of an assignment has to pass all specified tests (mostly checks that it yields the correct output for various inputs) and typically must also be effective in some sense. The Backend measures the time and memory consumption of the solution while running. This consumption of resources can be limited and the solution will receive fewer points if it exceeds the given limits in some test cases defined by the exercise.
User management
@todo: roles and their rights, adding/removing different users, how the role of a specific user changes
Instances and hierarchy of groups
@todo: What is an instance, how to create one, what are the licences and how do they work. Why can the groups form hierarchies and what are the benefits – what it means to be an admin of a group, hierarchy of roles in the group hierarchy.
Exercises database
@todo: How the exercises are stored, accessed, who can edit what
Creating a new exercise
@todo Localized assignments, default settings
Runtime environments and hardware groups
@todo read this later and see if it still makes sense
ReCodEx is designed to utilize a rather diverse set of workers -- there can be differences in many aspects, such as the actual hardware running the worker (which impacts the results of measuring) or installed compilers, interpreters and other tools needed for evaluation. To address these two examples in particular, we assign runtime environments and hardware groups to exercises.
The purpose of runtime environments is to specify which tools (and often also
operating system) are required to evaluate a solution of the exercise -- for
example, a C# programming exercise can be evaluated on a Linux worker running
Mono or a Windows worker with the .NET runtime. Such exercise would be assigned
two runtime environments, Linux+Mono
and Windows+.NET
(the environment names
are arbitrary strings configured by the administrator).
A hardware group is a set of workers that run on similar hardware (e.g. a particular quad-core processor model and a SSD hard drive). Workers are assigned to these groups by the administrator. If this is done correctly, performance measurements of a submission should yield the same results. Thanks to this fact, we can use the same resource limits on every worker in a hardware group. However, limits can differ between runtime environments -- formally speaking, limits are a function of three arguments: an assignment, a hardware group and a runtime environment.
Reference solutions
@todo: how to add one, how to evaluate it
The task of determining appropriate resource limits for exercises is difficult to do correctly. To aid exercise authors and group supervisors, ReCodEx supports assigning reference solutions to exercises. Those are example programs that should cover the main approaches to the implementation. For example, searching for an integer in an ordered array can be done with a linear search, or better, using a binary search.
Reference solutions can be evaluated on demand, using a selected hardware group. The evaluation results are stored and can be used later to determine limits. In our example problem, we could configure the limits so that the linear search-based program doesn't finish in time on larger inputs, but a binary search does.
Note that separate reference solutions should be supplied for all supported runtime environments.
Exercise assignments
@todo: Creating instances of an exercise for a specific group of users, capabilities of settings. Editing limits according to the reference solution.
Evaluation process
@todo: How the evaluation process works on the Frontend side.
Uploading files and file storage
@todo: One by one upload endpoint. Explain different types of the Uploaded files.
Automatic detection of the runtime environment
@todo: Users must submit correctly named files – assuming the RTE from the extensions.
REST API implementation
@todo: What is the REST API, what are the basic principles – GET, POST, Headers, JSON.
Authentication and authorization scopes
@todo: How authentication works – signed JWT, headers, expiration, refreshing. Token scopes usage.
HTTP requests handling
@todo: Router and routes with specific HTTP methods, preflight, required headers
HTTP responses format
@todo: Describe the JSON structure convention of success and error responses
Used technologies
@todo: PHP7 – how it is used for typehints, Nette framework – how it is used for routing, Presenters actions endpoints, exceptions and ErrorPresenter, Doctrine 2 – database abstraction, entities and repositories + conventions, Communication over ZMQ – describe the problem with the extension and how we reported it and how to treat it in the future when the bug is solved. Relational database – we use MariaDB, Doctine enables us to switch the engine to a different engine if needed
Data model
@todo: Describe the code-first approach using the Doctrine entities, how the entities map onto the database schema (refer to the attached schemas of entities and relational database models), describe the logical grouping of entities and how they are related:
- user + settings + logins + ACL
- instance + licences + groups + group membership
- exercise + assignments + localized assignments + runtime environments + hardware groups
- submission + solution + reference solution + solution evaluation
- comment threads + comments
API endpoints
@todo: Tell the user about the generated API reference and how the Swagger UI can be used to access the API directly.
Web Application
@todo: What is the purpose of the web application and how it interacts with the REST API.
Used technologies
@todo: Briefly introduce the used technologies like React, Redux and the build process. For further details refer to the GitHub wiki
How to use the application
@todo: Describe the user documentation and the FAQ page.
Backend-Frontend communication protocol
@todo: describe the exact methods and respective commands for the communication
Initiation of a job evaluation
@todo: How does the Frontend initiate the evaluation and how the Backend can accept it or decline it
Job processing progress monitoring
When evaluating a job the worker sends progress messages on predefined points of evaluation chain. The sending place can be on very beginning of the job, when submit archive is downloaded or at the end of each simple task with its state (completed, failed, skipped). These messages are sent to broker through existing ZeroMQ connection. Detailed format of messages can be found on communication page.
Broker only resends received progress messages to the monitor component via ZeroMQ socket. The output message format is the same as the input format.
Monitor parses received messages to JSON format, which is easy to work with in JavaScript inside web application. All messages are cached (one queue per job) and can be obtained multiple times through WebSocket communication channel. The cache is cleared 5 minutes after receiving last message.
Publishing of the results
After job finish the worker packs results directory into single archive and uploads it to the fileserver through HTTP protocol. The target URL is obtained from API in headers on job initiation. Then "job done" notification request is performed to API via broker. Special submissions (reference or asynchronous submissions) are loaded immediately, other types are loaded on-demand on first results request.
Loading results means fetching archive from fileserver, parsing the main YAML file generated by worker and saving data to the database. Also, points are assigned by score calculator.