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<!---
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Notes:
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* Dvoustrankovy uvod - co by to melo umet
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* Analýza - co se rozhodneme delat, jak by se to dalo delat, pridelit dulezitost
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- pak se da odkazat na to, proc jsme co nestihli, zahrnout i advanced featury
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- odkazovat se u featur, ze to je v planu v pristich verzi - co je dulezite
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a co ne!! Zduvodnit tim, jakou podmnozinu featur nechat, snaze se pak bude
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popisovat architektura
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* V analyze vysvetlit architekturu
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* Related works nechat jako samostatnou kapitolu
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* Poradi - pozadavky -> related works -> analyza
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* Provazani komponent musi rozumet administrator a tvurce ulohy - obecna
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kapitola v analyze - puvodni kapitola o analyze byla povedena, jen se tam
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micha seznam zprav nebo co - to nezajima vsechny
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* Po obecnym uvodu - rozdelit podle potencialniho ctenare - uzivatel ucitel, pak
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uzivatel admin
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* Instalacni dokumentace stranou, jako posledni
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* Uzivatelaka dokumentace - admin: popis prav, autor uloh: nejobsahlejsi, format
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skriptu - ale formulovat tak, ze bude popis na co kde kliknout, jazyk popsat
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separatne - v budoucnu to bude irelevantni, je potreba daleko hloubeji - je
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treba popsat detailne co eelaji, i treba relativni/absolutni adresy, makra,
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kde vidi prekladac knihovny a headery... - kapitola na konci
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* Uzivatelska dokumentace pro studenta: vysvetleni
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* Jak se boduje uloha - tezko rict, kam to patri - nekde na zacatku? Ale zajima
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to vsechny role, ucitel musi vedet, jak to nakonfigurovat - zminit treba i jak
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bodovat podle casu a pameti (v analyze nebo v uvodu) - vice vystupu od judge,
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interpolace bodu podle vyuziti pameti... je to spis mimo uživatelskou
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* Nepsat kde na jake tlacitko kliknout
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* Tutorialy - scenare, co udelat kdyz chci neco, vzorove pruchody
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* U formularu je nejlepsi kdyz zadna dokumentace neni, doplnit popisky k polim
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formularu
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* V dokumentaci popsat konfigy nekde separatne - skore, yaml - referencni
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dokumentace
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* Urcite ne FAQ, vic strukturovane
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* Instalaci dohromady na konec
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* Programatorska dokumentace - "nejmene ctenaru" - neco uz tam mame, neni to
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treba davat do tistene dokumentace - do tistene dokumentace dat odkaz na wiki,
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neco v tistene ale byt musi - jaky jazyk, designové rozhodnutí - zdůvodnění
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nedávat do úvodní analýzy - k referencnim dokumentacim udelat uvod - "restove
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API jsme pojali timto zpusobem, deli se to na tyto skupiny, ..."
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* Co zvolena architektura znamena, neco to ma dat i uzivateli, ktery
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architekturu nezna, kde je drzenej stav
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* Z dokumentace musi byt patrne, co dela knihovna a co se musi udelat rucne -
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kolik je to prace - psat to vic pro uzivatele, ktery zna technologie, nezna
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knihovny
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* Mit soucit s tema, ktery to toho tolik neznaji - jak technologie, tak
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architekturu a system CodExu
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* Nesedi cisla stranek
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* Stazeni ZIPu s vystupy Backendu - roztridit na verejne a tajne, verejne i pro
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studenta
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-->
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# Introduction
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Generally, there are many different ways and opinions on how to teach people
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something new. However, most people agree that a hands-on experience is one of
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the best ways to make the human brain remember a new skill. Learning must be
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entertaining and interactive, with fast and frequent feedback. Some kinds of
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knowledge are more suitable for this practical type of learning than others, and
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fortunately, programming is one of them.
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University education system is one of the areas where this knowledge can be
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applied. In computer programming, there are several requirements a program
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should satisfy, such as the code being syntactically correct, efficient and easy
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to read, maintain and extend.
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Checking programs written by students takes time and requires a lot of
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mechanical, repetitive work -- reviewing source codes, compiling them and
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running them through testing scenarios. It is therefore desirable to automate as
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much of this work as possible. The first idea of an automatic evaluation system
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|
comes from Stanford University professors in 1965. They implemented a system
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which evaluated code in Algol submitted on punch cards. In following years, many
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similar products were written.
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In today's world, properties like correctness and efficiency can be tested
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automatically to a large extent. This fact should be exploited to help teachers
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save time for tasks such as examining bad design, bad coding habits and logical
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mistakes, which are difficult to perform automatically.
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There are two basic ways of automatically evaluating code -- statically
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(checking the source code without running it; safe, but not very precise) or
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dynamically (running the code on test inputs and checking the correctness of
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outputs ones; provides good real world experience, but requires extensive
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security measures).
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This project focuses on the machine-controlled part of source code evaluation.
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First, general concepts of grading systems are observed and problems of the
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software previously used at Charles University in Prague are briefly discussed.
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Then new requirements are specified and projects with similar functionality are
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|
examined. With acquired knowledge from such projects in production, we set up
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goals for the new evaluation system, designed the architecture and implemented a
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fully operational solution based on dynamic evaluation. The system is now ready
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for production testing at the university.
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## Assignment
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The major goal of this project is to create a grading application that will be
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used for programming classes at the Faculty of Mathematics and Physics of the
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Charles University in Prague. However, the application should be designed in a
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modular fashion to be easily extended or even modified to make other ways of
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usage possible.
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The system should be capable of dynamic analysis of submitted source codes. This
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consists of following basic steps:
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1. compile the code and check for compilation errors
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2. run compiled binary in a sandbox with predefined inputs
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3. check constraints on used amount of memory and time
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4. compare program outputs with predefined values
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5. award the code with a numeric score
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The whole system is intended to help both teachers (supervisors) and students.
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To achieve this, it is crucial to keep in mind the typical usage scenarios of
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the system and to try to make these tasks as simple as possible. To fulfil this
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|
task, the project has a great starting point -- there is an old grading system
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|
currently used at the university (CodEx), so its flaws and weaknesses can be
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|
addressed. Furthermore, many teachers desire to use and test the new system and
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|
they are willing to consult ideas or problems during development with us.
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|
## Current system
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The grading solution currently used at the Faculty of Mathematics and Physics of
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the Charles University in Prague was implemented in 2006 by a group of students.
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It is called [CodEx -- The Code Examiner](http://codex.ms.mff.cuni.cz/project/)
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|
and it has been used with some improvements since then. The original plan was to
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use the system only for basic programming courses, but there was a demand for
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|
adapting it for many different subjects.
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CodEx is based on dynamic analysis. It features a web-based interface, where
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|
supervisors can assign exercises to their students and the students have a time
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|
window to submit their solutions. Each solution is compiled and run in sandbox
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|
(MO-Eval). The metrics which are checked are: correctness of the output, time
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|
and memory limits. It supports programs written in C, C++, C#, Java, Pascal,
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|
Python and Haskell.
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The system has a database of users. Each user is assigned a role, which
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corresponds to his/her privileges. There are user groups reflecting the
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structure of lectured courses.
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A database of exercises (algorithmic problems) is another part of the project.
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|
Each exercise consists of a text describing the problem (optionally in two
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language variants -- Czech and English), an evaluation configuration
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|
(machine-readable instructions on how to evaluate solutions to the exercise) and
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|
a set of inputs and reference outputs. Exercises are created by instructed
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privileged users. Assigning an exercise to a group means choosing one of the
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|
available exercises and specifying additional properties: a deadline (optionally
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|
a second deadline), a maximum amount of points, a configuration for calculating
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|
the score, a maximum number of submissions, and a list of supported runtime
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|
environments (e.g. programming languages) including specific time and memory
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|
limits for each one.
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|
Typical use cases for supported user roles are following:
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|
- **student**
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|
- create new user account via registration form
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|
- join a group
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- get assignments in group
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|
- submit solution to assignment -- upload one source file and trigger
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|
|
evaluation process
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|
- view solution results -- which parts succeeded and failed, total number of
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|
|
acquired points, bonus points
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|
- **supervisor**
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|
- create exercise -- create description text and evaluation configuration
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|
(for each programming environment), upload testing inputs and outputs
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|
- assign exercise to group -- choose exercise and set deadlines, number of
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|
|
allowed submissions, weights of all testing cases and amount of points for
|
|
|
correct solutions
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|
- modify assignment
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|
|
- view all results in group
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|
|
- check automatic solution grading -- view submitted source and optionally
|
|
|
set bonus points
|
|
|
- **administrator**
|
|
|
- create groups
|
|
|
- alter user privileges -- make supervisor accounts
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|
|
- check system logs, upgrades and other management
|
|
|
|
|
|
### Exercise evaluation chain
|
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|
|
|
The most important part of the system is evaluation of solutions submitted by
|
|
|
students. Concepts of consecutive steps from source code to final results
|
|
|
is described in more detail below to give readers solid overview of what have to
|
|
|
happen during evaluation process.
|
|
|
|
|
|
First thing students have to do is to submit their solutions through web user
|
|
|
interface. The system checks assignment invariants (deadlines, count of
|
|
|
submissions, ...) and stores the submitted code. The runtime environment is
|
|
|
automatically detected based on input file extension and a suitable evaluation
|
|
|
configuration variant is chosen (one exercise can have multiple variants, for
|
|
|
example C and Java languages). This exercise configuration is then used for
|
|
|
taking care of evaluation process.
|
|
|
|
|
|
There is a pool of uniform worker engines dedicated to evaluation jobs. Incoming
|
|
|
jobs are kept in a queue until a free worker picks them. Worker is capable of
|
|
|
sequential evaluation of jobs, one at a time.
|
|
|
|
|
|
The worker obtains the solution and its evaluation configuration, parses it and
|
|
|
starts executing the contained instructions. It is crucial to keep the worker
|
|
|
computer secure and stable, so a sandboxed environment is used for dealing with
|
|
|
unknown source code. When the execution is finished, results are saved and the
|
|
|
submitter is notified.
|
|
|
|
|
|
The output of the worker contains data about the evaluation, such as time and
|
|
|
memory spent on running the program for each test input and whether its output
|
|
|
was correct. The system then calculates a numeric score from this data, which is
|
|
|
presented to the student. If the solution is wrong (incorrect output, uses too
|
|
|
much memory,..), error messages are also displayed to the submitter.
|
|
|
|
|
|
### Weaknesses
|
|
|
|
|
|
Current system is old, but robust. There were no major security incidents
|
|
|
during its production usage. However, from today's perspective there are
|
|
|
several drawbacks. The main ones are:
|
|
|
|
|
|
- **web interface** -- The web interface is simple and fully functional. But
|
|
|
rapid development in web technologies opens new horizons of how web interface
|
|
|
can be made.
|
|
|
- **web API** -- CodEx offers a very limited XML API based on outdated
|
|
|
technologies that is not sufficient for users who would like to create custom
|
|
|
interfaces such as a command line tool or mobile application.
|
|
|
- **sandboxing** -- MO-Eval sandbox is based on principle of monitoring system
|
|
|
calls and blocking the bad ones. This can be easily done for single-threaded
|
|
|
applications, but proves difficult with multi-threaded ones. In present day,
|
|
|
parallelism is a very important area of computing, so there is requirement to
|
|
|
test multi-threaded applications too.
|
|
|
- **instances** -- Different ways of CodEx usage scenarios requires separate
|
|
|
instances (Programming I and II, Java, C#, etc.). This configuration is not
|
|
|
user friendly (students have to register in each instance separately) and
|
|
|
burdens administrators with unnecessary work. CodEx architecture does not
|
|
|
allow sharing hardware between instances, which results in an inefficient use
|
|
|
of hardware for evaluation.
|
|
|
- **task extensibility** -- There is a need to test and evaluate complicated
|
|
|
programs for classes such as Parallel programming or Compiler principles,
|
|
|
which have a more difficult evaluation chain than simple
|
|
|
compilation/execution/evaluation provided by CodEx.
|
|
|
|
|
|
|
|
|
## Requirements
|
|
|
|
|
|
There are many different formal requirements for the system. Some of them
|
|
|
are necessary for any system for source code evaluation, some of them are
|
|
|
specific for university deployment and some of them arose during the ten year
|
|
|
long lifetime of the old system. There are not many ways to improve CodEx
|
|
|
experience from the perspective of a student, but a lot of feature requests come
|
|
|
from administrators and supervisors. The ideas were gathered mostly from our
|
|
|
personal experience with the system and from meetings with faculty staff
|
|
|
involved with the current system.
|
|
|
|
|
|
In general, CodEx features should be preserved, so only differences are
|
|
|
presented here. For clear arrangement all the requirements and wishes are
|
|
|
presented grouped by categories.
|
|
|
|
|
|
### System features
|
|
|
|
|
|
System features represents directly accessible functionality to users of the
|
|
|
system. They describe the evaluation system in general and also university
|
|
|
addons (mostly administrative features).
|
|
|
|
|
|
#### Requirements of the users
|
|
|
|
|
|
- _group hierarchy_ -- creating an arbitrarily nested tree structure should be
|
|
|
supported to allow keeping related groups together, such as in the example
|
|
|
below. A group hierarchy also allows archiving data from past courses.
|
|
|
|
|
|
```
|
|
|
Summer term 2016
|
|
|
|-- Language C# and .NET platform
|
|
|
| |-- Labs Monday 10:30
|
|
|
| `-- Labs Thursday 9:00
|
|
|
|-- Programming I
|
|
|
| |-- Labs Monday 14:00
|
|
|
...
|
|
|
```
|
|
|
|
|
|
- _a database of exercises_ -- teachers should be able to create exercises
|
|
|
including textual description, sample inputs and correct reference outputs
|
|
|
(for example "sum all numbers from given file and write the result to the
|
|
|
standard output") and to browse this database
|
|
|
- _customizable grading system_ -- teachers need to specify the way of
|
|
|
computation of the final score, which will be awarded to the student's
|
|
|
submissions depending on their quality
|
|
|
- _viewing student details_ -- teachers should be able to view the details of
|
|
|
their students (members of their groups), including all submitted solutions
|
|
|
- _awarding additional points_ -- adding (or subtracting) points from the final
|
|
|
score of a submission by a supervisor must be supported
|
|
|
- _marking a solution as accepted_ -- the system should allow marking one
|
|
|
particular solution as accepted (used for grading the assignment) by the
|
|
|
supervisor
|
|
|
- _solution resubmission_ -- teachers should be able edit student's solutions
|
|
|
and privately resubmit them, optionally saving all results (including
|
|
|
temporary ones); this feature can be used to quickly fix errors in the
|
|
|
solution
|
|
|
- _localization_ -- all texts (UI and exercises) should be translatable
|
|
|
- _formatted exercise texts_ -- Markdown or another lightweight markup language
|
|
|
should be supported for formatting exercise texts
|
|
|
- _exercise tags_ -- the system should support tagging exercises searching by
|
|
|
these tags
|
|
|
- _comments_ -- adding both private and public comments to exercises, tests and
|
|
|
solutions should be supported
|
|
|
- _plagiarism detection_
|
|
|
|
|
|
#### Administrative requirements
|
|
|
|
|
|
- _pluggable user interface_ -- the system should allow using an alternative
|
|
|
user interface, such as a command line client; implementation of such clients
|
|
|
should be as straightforward as possible
|
|
|
- _privilege separation_ -- there should be at least two roles -- _student_ and
|
|
|
_supervisor_. Cases when a student of a course is also a teacher of another
|
|
|
lab must be handled correctly
|
|
|
- _alternate authentication methods_ -- logging in through a university
|
|
|
authentication system (e.g. LDAP) and potentially other services, such as
|
|
|
OAuth, should be supported
|
|
|
- _querying SIS_ -- loading user data from the university information system
|
|
|
should be supported
|
|
|
- _sandboxing_ -- there should be a safe environment in which the students'
|
|
|
solutions are executed to prevent system failures due to malicious code being
|
|
|
submitted; the sandboxed environment should have the least possible impact on
|
|
|
measurement results (most importantly on measured times)
|
|
|
- _heterogeneous worker pool_ -- there must be support for submission evaluation
|
|
|
in multiple programming environments in a single installation to avoid
|
|
|
unacceptable workload for the administrator (maintaining a separate
|
|
|
installation for every course) and high hardware occupation
|
|
|
- advanced low-level evaluation flow configuration with high-level abstraction
|
|
|
layer for ordinary configuration cases; the configuration should be able to
|
|
|
express more complicated flows than just compiling a source code and running
|
|
|
the program against test inputs -- for example, some exercises need to build
|
|
|
the source code with a tool, run some tests, then run the program through
|
|
|
another tool and perform additional tests
|
|
|
- use of modern technologies with state-of-the-art compilers
|
|
|
|
|
|
### Non-functional requirements
|
|
|
|
|
|
Non-functional requirements are requirements of technical character with no
|
|
|
direct mapping to visible parts of the system. In an ideal world, users should
|
|
|
not know about these features if they work properly, but would be at least
|
|
|
annoyed if they did not.
|
|
|
|
|
|
- _no installation_ -- the primary user interface of the system must be
|
|
|
accessible on users' computers without the need to install any additional
|
|
|
software
|
|
|
- _performance_ -- the system must be ready for at least hundreds of students
|
|
|
and tens of supervisors using it at once
|
|
|
- _automated deployment_ -- all of the components of the system must be easy to
|
|
|
deploy in an automated fashion
|
|
|
- _open source licensing_ -- the source code should be released under a
|
|
|
permissive licence allowing further development; this also applies to used
|
|
|
libraries and frameworks
|
|
|
- _multi-platform worker_ -- worker machines running Linux, Windows and
|
|
|
potentially other operating systems must be supported
|
|
|
|
|
|
### Conclusion
|
|
|
|
|
|
The survey shows that there are a lot of different requirements and wishes for
|
|
|
the new system. When the system is ready, it is likely that there will be new
|
|
|
ideas of how to use the system and thus the system must be designed to be easily
|
|
|
extendable, so that these new ideas can be easily implemented, either by us or
|
|
|
community members. This also means that widely used programming languages and
|
|
|
techniques should be used, so that users can quickly understand the code and
|
|
|
make changes.
|
|
|
|
|
|
## Related work
|
|
|
|
|
|
To find out the current state in the field of automatic grading systems, we did
|
|
|
a short market survey on the field of automatic grading systems at universities,
|
|
|
programming contests, and possibly other places where similar tools are
|
|
|
available.
|
|
|
|
|
|
This is not a complete list of available evaluators, but only a few projects
|
|
|
which are used these days and can be an inspiration for our project. Each
|
|
|
project from the list has a brief description and some key features mentioned.
|
|
|
|
|
|
### Progtest
|
|
|
|
|
|
[Progtest](https://progtest.fit.cvut.cz/) is private project of [FIT
|
|
|
ČVUT](https://fit.cvut.cz) in Prague. As far as we know it is used for C/C++,
|
|
|
Bash programming and knowledge-based quizzes. There are several bonus points
|
|
|
and penalties and also a few hints what is failing in the submitted solution. It
|
|
|
is very strict on source code quality, for example `-pedantic` option of GCC,
|
|
|
Valgrind for memory leaks or array boundaries checks via `mudflap` library.
|
|
|
|
|
|
### Codility
|
|
|
|
|
|
[Codility](https://codility.com/) is a web based solution primary targeted to
|
|
|
company recruiters. It is a commercial product available as a SaaS and it
|
|
|
supports 16 programming languages. The
|
|
|
[UI](http://1.bp.blogspot.com/-_isqWtuEvvY/U8_SbkUMP-I/AAAAAAAAAL0/Hup_amNYU2s/s1600/cui.png)
|
|
|
of Codility is [opensource](https://github.com/Codility/cui), the rest of source
|
|
|
code is not available. One interesting feature is 'task timeline' -- captured
|
|
|
progress of writing code for each user.
|
|
|
|
|
|
### CMS
|
|
|
|
|
|
[CMS](http://cms-dev.github.io/index.html) is an opensource distributed system
|
|
|
for running and organizing programming contests. It is written in Python and
|
|
|
contains several modules. CMS supports C/C++, Pascal, Python, PHP, and Java
|
|
|
programming languages. PostgreSQL is a single point of failure, all modules
|
|
|
heavily depend on the database connection. Task evaluation can be only a three
|
|
|
step pipeline -- compilation, execution, evaluation. Execution is performed in
|
|
|
[Isolate](https://github.com/ioi/isolate), sandbox written by the consultant
|
|
|
of our project, Mgr. Martin Mareš, Ph.D.
|
|
|
|
|
|
### MOE
|
|
|
|
|
|
[MOE](http://www.ucw.cz/moe/) is a grading system written in Shell scripts, C
|
|
|
and Python. It does not provide a default GUI interface, all actions have to be
|
|
|
performed from command line. The system does not evaluate submissions in real
|
|
|
time, results are computed in batch mode after exercise deadline, using Isolate
|
|
|
for sandboxing. Parts of MOE are used in other systems like CodEx or CMS, but
|
|
|
the system is generally obsolete.
|
|
|
|
|
|
### Kattis
|
|
|
|
|
|
[Kattis](http://www.kattis.com/) is another SaaS solution. It provides a clean
|
|
|
and functional web UI, but the rest of the application is too simple. A nice
|
|
|
feature is the usage of a [standardized
|
|
|
format](http://www.problemarchive.org/wiki/index.php/Problem_Format) for
|
|
|
exercises. Kattis is primarily used by programming contest organizers, company
|
|
|
recruiters and also some universities.
|
|
|
|
|
|
|
|
|
# Analysis
|
|
|
|
|
|
None of the existing projects we came across fulfills all the requested features
|
|
|
for the new system. There is no grading system which supports arbitrary-length
|
|
|
evaluation pipeline, so we have to implement this feature ourselves, cautiously
|
|
|
treading through unexplored fields. Also, no existing solution is extensible
|
|
|
enough to be used as a base for the new system. After considering all these
|
|
|
facts, it is clear that a new system has to be written from scratch. This
|
|
|
implies that only a subset of all the features will be implemented in the first
|
|
|
version, the others coming in the following releases.
|
|
|
|
|
|
Gathered features are categorized based on priorities for the whole system. The
|
|
|
highest priority has main functionality similar to current CodEx. It is a base
|
|
|
line to be useful in production environment, but a new design allows to easily
|
|
|
develop further. On top of that, most of ideas from faculty staff belongs to
|
|
|
second priority bucket, which will be implemented as part of the project. The
|
|
|
most complicated tasks from this category are advanced low-level evaluation
|
|
|
configuration format, using modern tools, connecting to a university systems and
|
|
|
merging separate system instances into single one. Other tasks are scheduled for
|
|
|
next releases after successful project defense. Namely, these are high-level
|
|
|
exercise evaluation configuration with user-friendly interface for common
|
|
|
exercise types, SIS integration (when some API will be available from their
|
|
|
side) and command-line submit tool. Plagiarism detection is not likely to be
|
|
|
part of any release in near future unless someone other makes the engine. The
|
|
|
detection problem is too hard to be solved as part of this project.
|
|
|
|
|
|
We named the new project **ReCodEx -- ReCodEx Code Examiner**. The name
|
|
|
should point to the old CodEx, but also reflect the new approach to solve
|
|
|
issues. **Re** as part of the name means redesigned, rewritten, renewed, or
|
|
|
restarted.
|
|
|
|
|
|
At this point there is a clear idea how the new system will be used and what are
|
|
|
the major enhancements for future releases. With this in mind, the overall
|
|
|
architecture can be sketched. To sum up, here is a list of key features of the
|
|
|
new system. They come from previous research of current system's drawbacks,
|
|
|
reasonable wishes of university users and our major design choices.
|
|
|
|
|
|
- modern HTML5 web frontend written in JavaScript using a suitable framework
|
|
|
- REST API communicating with database, evaluation backend and a file server
|
|
|
- evaluation backend implemented as a distributed system on top of a message
|
|
|
queue framework with master-worker architecture
|
|
|
- multi-platform worker supporting Linux and Windows environment (latter
|
|
|
without sandbox, no general purpose suitable tool available yet)
|
|
|
- evaluation procedure configured in a human readable text file, compound of
|
|
|
small tasks connected into an arbitrary oriented acyclic graph
|
|
|
|
|
|
The reasons supporting these decisions are explained in the rest of analysis
|
|
|
chapter. Also a lot of smaller design choices are mentioned including possible
|
|
|
options, what is picked to implement and why. But first, discuss basic concepts
|
|
|
of the system.
|
|
|
|
|
|
## Basic concepts
|
|
|
|
|
|
The system is designed as a web application. The requirements say that the user
|
|
|
interface must be accessible from students' computers without the need to
|
|
|
install additional software. This immediately implies that users have to be
|
|
|
connected to the internet, so it is used as communication medium. Today, there
|
|
|
are two main ways of designing graphical user interface -- as a native
|
|
|
application or a web page. Creating a nice and multi-platform application with
|
|
|
graphical interface is almost impossible because of the large number of
|
|
|
different environments. Also, these applications often requires installation or
|
|
|
at least downloading its files (sources or binaries). On the other hand,
|
|
|
distributing a web application is easier, because every personal computer has an
|
|
|
internet browser installed. Also, browsers support an (mostly) unified and
|
|
|
standardized environment of HTML5 and JavaScript. CodEx is also a web
|
|
|
application and everybody seems satisfied with it. There are other communicating
|
|
|
channels most programmers have available, such as e-mail or git, but they are
|
|
|
inappropriate for designing user interfaces on top of them.
|
|
|
|
|
|
The application interacts with users. From the project assignment it is clear,
|
|
|
that the system has to keep personalized data about users and adapt presented
|
|
|
content according to this knowledge. User data cannot be publicly visible, so
|
|
|
that implies necessity of user authentication. The application also has to
|
|
|
support multiple ways of authentication (university authentication systems, a
|
|
|
company LDAP server, an OAuth server...) and permit adding more security
|
|
|
measures in the future, such as two-factor authentication.
|
|
|
|
|
|
User data also includes a privilege level. From the assignment it is required to
|
|
|
have at least two roles, _student_ and _supervisor_. However, it is wise to add
|
|
|
_administrator_ level, which takes care of the system as a whole and is
|
|
|
responsible for core setup, monitoring, updates and so on. Student role has the
|
|
|
least power, basically can just view assignments and submit solutions.
|
|
|
Supervisors have more authority, so they can create exercises and assignments,
|
|
|
view results of students etc. From the university organization, one possible
|
|
|
level could be introduced, _course guarantor_. However, from real experience all
|
|
|
duties related with lecturing of labs are already associated with supervisors,
|
|
|
so this role seems not so useful. In addition, no one requested more than three
|
|
|
level privilege scheme.
|
|
|
|
|
|
School labs are lessons for some students lead by supervisors. Students have the
|
|
|
same homework and supervisors are evaluating its solutions. This organization
|
|
|
has to be carried into the new system. Counterpart to real labs are virtual
|
|
|
groups. This concept was already discussed in previous chapter including need
|
|
|
for hierarchical structure of groups. Right for attending labs has only a
|
|
|
person, who is student of the university and is recorded in university
|
|
|
information system. To allow restriction of group members in ReCodEx, there two
|
|
|
type of groups -- _public_ and _private_. Public groups are open for every
|
|
|
registered users, but to become a member of private group one of its supervisors
|
|
|
have to add that user. This could be done automatically at beginning of the term
|
|
|
with data from information system, but unfortunately there is no such API yet.
|
|
|
However, creating this API is now considered by university leadership. Another
|
|
|
just as good solution for restricting membership of a group is to allow anyone
|
|
|
join the group with supplementary confirmation of supervisors. It has no
|
|
|
additional benefits, so approach with public and private groups is implemented.
|
|
|
|
|
|
Supervisors using CodEx in their labs usually set minimum amount of points
|
|
|
required to get a credit. These points can be get by solving assigned exercises.
|
|
|
To visually show users if they already have enough points, ReCodEx groups
|
|
|
supports setting this limit. There are two equal ways how to set a limit --
|
|
|
absolute value or relative value to maximum. The latter way seems nicer, so it
|
|
|
is implemented. The relative value is set in percents and is called threshold.
|
|
|
|
|
|
Our university has a few partner grammar schools. There were an idea, that they
|
|
|
could use CodEx for teaching informatics classes. To make the setup simple for
|
|
|
them, all the software and hardware would be provided by the university as a
|
|
|
completely ready-to-use remote service. However, CodEx were not prepared to
|
|
|
support this kind of usage and no one had time to manage a separate instance.
|
|
|
With ReCodEx it is possible to offer hosted environment as a service to other
|
|
|
subjects. The concept we figured out is based on user and group separation
|
|
|
inside the system. There are multiple _instances_ in the system, which means
|
|
|
unit of separation. Each instance has own set of users and groups, exercises can
|
|
|
be optionally shared. Evaluation backend is common for all instances. To keep
|
|
|
track of active instances and paying customers, each instance must have a valid
|
|
|
_licence_ to allow users submit their solutions. licence is granted for defined
|
|
|
period of time and can be revoked in advance if the subject do not keep approved
|
|
|
terms and conditions.
|
|
|
|
|
|
The main work for the system is to evaluate programming exercises. The exercise
|
|
|
is quite similar to homework assignment during school labs. When a homework is
|
|
|
assigned, two things are important to know for users:
|
|
|
|
|
|
- description of the problem
|
|
|
- metadata -- when and whom to submit solutions, grading scale, penalties, etc.
|
|
|
|
|
|
To reflect this idea teachers and students are already familiar with, we decided
|
|
|
to keep separation between problem itself (_exercise_) and its _assignment_.
|
|
|
Exercise only describes one problem and provides testing data with description
|
|
|
of how to evaluate it. In fact, it is template for assignments. Assignment then
|
|
|
contains data from its exercise and additional metadata, which can be different
|
|
|
for every assignment of the same exercise. This separation is natural for all
|
|
|
users, in CodEx it is implemented in similar way and no other considerable
|
|
|
solution was found.
|
|
|
|
|
|
### Evaluation unit executed by ReCodEx
|
|
|
|
|
|
One of the bigger requests for the new system is to support a complex
|
|
|
configuration of execution pipeline. The idea comes from lecturers of Compiler
|
|
|
principles class who want to migrate their semi-manual evaluation process to
|
|
|
CodEx. Unfortunately, CodEx is not capable of such complicated exercise setup.
|
|
|
None of evaluation systems we found can handle such task, so design from
|
|
|
scratch is needed.
|
|
|
|
|
|
There are two main approaches to design a complex execution configuration. It
|
|
|
can be composed of small amount of relatively big components or much more small
|
|
|
tasks. Big components are easy to write and whole configuration is reasonably
|
|
|
small. The components are designed for current problems, so it is not scalable
|
|
|
enough for pleasant future usage. This can be solved by introducing small set of
|
|
|
single-purposed tasks which can be composed together. The whole configuration is
|
|
|
then quite bigger, but with great adaptation ability for new conditions and also
|
|
|
less amount of work programming them. For better user experience, configuration
|
|
|
generators for some common cases can be introduced.
|
|
|
|
|
|
ReCodEx target is to be continuously developed and used for many years, so the
|
|
|
smaller tasks are the right choice. Observation of CodEx system shows that
|
|
|
only a few tasks are needed. In extreme case, only one task is enough -- execute
|
|
|
a binary. However, for better portability of configurations along different
|
|
|
systems it is better to implement reasonable subset of operations directly
|
|
|
without calling system provided binaries. These operations are copy file, create
|
|
|
new directory, extract archive and so on, altogether called internal tasks.
|
|
|
Another benefit from custom implementation of these tasks is guarantied safety,
|
|
|
so no sandbox needs to be used as in external tasks case.
|
|
|
|
|
|
For a job evaluation, the tasks needs to be executed sequentially in a specified
|
|
|
order. The idea of running independent tasks in parallel is bad because exact
|
|
|
time measurement needs controlled environment on target computer with
|
|
|
minimization of interrupts by other processes. It would be possible to run tasks
|
|
|
which does not need exact time measuremet in parallel, but in this case a
|
|
|
synchronization mechanism has to be developed to exclude paralellism for
|
|
|
measured tasks. Usually, there are about four times more unmeasured tasks than
|
|
|
tasks with time measurement, but measured tasks tends to be much longer. With
|
|
|
[Amdahl's law](https://en.wikipedia.org/wiki/Amdahl's_law) in mind, the
|
|
|
parallelism seems not to provide a huge benefit in overall execution speed and
|
|
|
brings troubles with synchronization. However, it there will be speed issues,
|
|
|
this approach could be reconsiderred.
|
|
|
|
|
|
It seems that connecting tasks into directed acyclic graph (DAG) can handle all
|
|
|
possible problem cases. None of the authors, supervisors and involved faculty
|
|
|
staff can think of a problem that cannot be decomposed into tasks connected in a
|
|
|
DAG. The goal of evaluation is to satisfy as many tasks as possible. During
|
|
|
execution there are sometimes multiple choices of next task. To control that,
|
|
|
each task can have a priority, which is used as a secondary ordering criterion.
|
|
|
For better understanding, here is a small example.
|
|
|
|
|
|
![Task serialization](https://github.com/ReCodEx/wiki/raw/master/images/Assignment_overview.png)
|
|
|
|
|
|
The _job root_ task is imaginary single starting point of each job. When the
|
|
|
_CompileA_ task is finished, the _RunAA_ task is started (or _RunAB_, but should
|
|
|
be deterministic by position in configuration file -- tasks stated earlier
|
|
|
should be executed earlier). The task priorities guaranties, that after
|
|
|
_CompileA_ task all dependent tasks are executed before _CompileB_ task (they
|
|
|
have higher priority number). To sum up, connection of tasks represents
|
|
|
dependencies and priorities can be used to order unrelated tasks and with this
|
|
|
provide a total ordering of them. For well written jobs the priorities may not
|
|
|
be so useful, but they can help control execution order for example to avoid
|
|
|
situation, where each test of the job generates large temporary file and there
|
|
|
is a one valid execution order which keeps all the temporary files for later
|
|
|
processing at one time. Better approach is to finish execution of one test,
|
|
|
clean the big temporary file and proceed with following test. If there is an
|
|
|
ambiguity in task ordering at this point, they are executed in order of input
|
|
|
task configuration.
|
|
|
|
|
|
The total linear ordering of tasks can be done easier with just executing them
|
|
|
in order of input configuration. But this structure cannot handle well cases,
|
|
|
when a task fails. There is not a easy and nice way how to tell which task
|
|
|
should be executed next. However, this issue can be solved with graph structured
|
|
|
dependencies of the tasks. In graph structure, it is clear that all dependent
|
|
|
tasks has to be skipped and continue execution with a non related task. This is
|
|
|
the main reason, why the tasks are connected in a DAG.
|
|
|
|
|
|
For grading there are several important tasks. First, tasks executing submitted
|
|
|
code need to be checked for time and memory limits. Second, outputs of judging
|
|
|
tasks need to be checked for correctness (represented by return value or by data
|
|
|
on standard output) and should not fail. This division can be transparent for
|
|
|
backend, each task is executed the same way. But frontend must know which tasks
|
|
|
from whole job are important and what is their kind. It is reasonable, to keep
|
|
|
this piece of information alongside the tasks in job configuration, so each task
|
|
|
can have a label about its purpose. Unlabeled tasks have an internal type
|
|
|
_inner_. There are four categories of tasks:
|
|
|
|
|
|
- _initiation_ -- setting up the environment, compiling code, etc.; for users
|
|
|
failure means error in their sources which are not compatible with running it
|
|
|
with examination data
|
|
|
- _execution_ -- running the user code with examination data, must not exceed
|
|
|
time and memory limits; for users failure means wrong design, slow data
|
|
|
structures, etc.
|
|
|
- _evaluation_ -- comparing user and examination outputs; for user failure means
|
|
|
that the program does not compute the right results
|
|
|
- _inner_ -- no special meaning for frontend, technical tasks for fetching and
|
|
|
copying files, creating directories, etc.
|
|
|
|
|
|
Each job is composed of multiple tasks of these types which are semantically
|
|
|
grouped into tests. A test can represent one set of examination data for user
|
|
|
code. To mark the grouping, another task label can be used. Each test must have
|
|
|
exactly one _evaluation_ task (to show success or failure to users) and
|
|
|
arbitrary number of tasks with other types.
|
|
|
|
|
|
### Evaluation progress state
|
|
|
|
|
|
Users surely want to know a progress state of their submitted solution. The very
|
|
|
first idea would be to report state based on done messages from compilation,
|
|
|
execution and evaluation as a lot of evaluation systems are already providing.
|
|
|
However the ReCodEx have more advanced execution pipeline where there can be
|
|
|
more compilations or more executions per test and also other technical tasks
|
|
|
controlling the job execution flow. The users do not know about these technical
|
|
|
details and data from this tasks may confuse them. A solution is to show users
|
|
|
only percentual completion of the job as a plain progress bar without additional
|
|
|
information about task types. This solution works well for all of the jobs and
|
|
|
is very user friendly. To make the output more interesting, there is a database
|
|
|
of random kind-of-funny statements and a random new one is displayed every time
|
|
|
a task is completed.
|
|
|
|
|
|
### Results of evaluation
|
|
|
|
|
|
There are lot of things which deserves discussion concerning results of
|
|
|
evaluation, how they should be displayed, what should be visible or not and also
|
|
|
what kind of reward for users solutions should be chosen.
|
|
|
|
|
|
At first let us focus on all kinds of outputs from executed programs within job.
|
|
|
Out of discussion is that supervisors should be able to view almost all outputs
|
|
|
from solutions if they choose them to be visible and recorded. This feature is
|
|
|
critical in debugging either whole exercises or users solutions. Supervisor
|
|
|
should have a choice to turn on preserving the data while the default behaviour
|
|
|
is to discard them to keep a file base around whole ReCodEx system in sensible
|
|
|
limits.
|
|
|
|
|
|
More interesting question is if students should see the logs from execution of
|
|
|
their solution. Usual approach is to keep these information private because of
|
|
|
possibility of leaking input data. This may lead students to hack their
|
|
|
solutions to pass just the ReCodEx testing cases instead of properly solving the
|
|
|
assigned problem. Martin Mareš strongly recommended to use this strategy of
|
|
|
hiding sensitive data too, so ReCodEx does. One exception are compilation
|
|
|
outputs which can help students a lot during troubleshooting. These logs shall
|
|
|
be visible unless the supervisor decides otherwise. Note, that due to lack of
|
|
|
frontend developers, this feature was not implemented in the very first release
|
|
|
of ReCodEx, but will be definitely available in the future.
|
|
|
|
|
|
The overall concept of grading solutions was presented earlier. To briefly
|
|
|
remind that, backend returns only exact measured values (used time and memory,
|
|
|
return code of the judging task, ...) and on top of that one value is computed.
|
|
|
The way of this computation can be very different across supervisors, so it has
|
|
|
to be easily extendable. The best way is to provide interface, which can be
|
|
|
implemented and any sort of magic can return the final value.
|
|
|
|
|
|
We found out several computational possibilities. There is basic arithmetic,
|
|
|
weighted arithmetic, geometric and harmonic mean of results of each test (the
|
|
|
result is logical value succeeded/failed, optionally with weight), some kind of
|
|
|
interpolation of used amount of time for each test, the same with used memory
|
|
|
amount and surely many others. To keep the project simple, we decided to design
|
|
|
appropriate interface and implement only weighted arithmetic mean computation,
|
|
|
which is used in about 90% of all assignments. Of course, different scheme can
|
|
|
be chosen for every assignment and also can be configured -- for example
|
|
|
specifying test weights for implemented weighted arithmetic mean. Advanced ways
|
|
|
of computation can be implemented on demand when there is a real demand for
|
|
|
them.
|
|
|
|
|
|
To avoid assigning points for insufficient solutions (like only printing "File
|
|
|
error" which is the valid answer in two tests), a minimal point threshold can be
|
|
|
specified. It the solution is to get less points than specified, it will get
|
|
|
zero points instead. This functionality can be embedded into grading computation
|
|
|
algoritm itself, but it would have to be present in each implementation
|
|
|
separately, which is a bit ugly. So, this feature is separated from point
|
|
|
computation.
|
|
|
|
|
|
Automatic grading cannot reflect all aspects of submitted code. For example,
|
|
|
structuring the code, number and quality of comments and so on. To allow
|
|
|
supervisors bring these manually checked things into grading, there is a concept
|
|
|
of bonus points. They can be positive or negative. Generally the solution with
|
|
|
the most assigned points is marked for grading that particular assignment.
|
|
|
However, if supervisor is not satisfied with student solution (really bad code,
|
|
|
cheating, ...) he/she assigns the student negative bonus points. To prevent
|
|
|
overriding this decision by system choosing another solution with more points or
|
|
|
even student submitting the same code again which evaluates to more points,
|
|
|
supervisor can mark a particular solution as marked and used for grading instead
|
|
|
of solution with the most points.
|
|
|
|
|
|
### Persistence
|
|
|
|
|
|
Previous parts of analysis show that the system has to keep some state. This
|
|
|
could be user settings, group membership, evaluated assignments and so on. The
|
|
|
data have to be kept across restart, so persistence is important decision
|
|
|
factor. There are several ways how to save structured data:
|
|
|
|
|
|
- plain files
|
|
|
- NoSQL database
|
|
|
- relational database
|
|
|
|
|
|
Another important factor is amount and size of stored data. Our guess is about
|
|
|
1000 users, 100 exercises, 200 assignments per year and 200000 unique solutions
|
|
|
per year. The data are mostly structured and there are a lot of them with the
|
|
|
same format. For example, there is a thousand of users and each one has the same
|
|
|
values -- name, email, age, etc. These kind of data are relatively small, name
|
|
|
and email are short strings, age is an integer. Considering this, relational
|
|
|
databases or formatted plain files (CSV for example) fits best for them.
|
|
|
However, the data often have to support find operation, so they have to be
|
|
|
sorted and allow random access for resolving cross references. Also, addition a
|
|
|
deletion of entries should take reasonable time (at most logarithmic time
|
|
|
complexity to number of saved values). This practically excludes plain files, so
|
|
|
relational database is used instead.
|
|
|
|
|
|
On the other hand, there are some data with no such great structure and much
|
|
|
larger size. These can be evaluation logs, sample input files for exercises or
|
|
|
submitted sources by students. Saving this kind of data into relational database
|
|
|
is not suitable, but it is better to keep them as ordinary files or store them
|
|
|
into some kind of NoSQL database. Since they are already files and does not need
|
|
|
to be backed up in multiple copies, it is easier to keep them as ordinary files
|
|
|
in filesystem. Also, this solution is more lightweight and does not require
|
|
|
additional dependencies on third-party software. File can be identified using
|
|
|
its filesystem path or unique index stored as value in relational database. Both
|
|
|
approaches are equally good, final decision depends on actual case.
|
|
|
|
|
|
|
|
|
## Structure of the project
|
|
|
|
|
|
The ReCodEx project is divided into two logical parts – the *backend* and the
|
|
|
*frontend* – which interact which each other and which cover the whole area of
|
|
|
code examination. Both of these logical parts are independent of each other in
|
|
|
the sense of being installed on separate machines at different locations and
|
|
|
that one of the parts can be replaced with a different implementation and as
|
|
|
long as the communication protocols are preserved, the system will continue
|
|
|
working as expected.
|
|
|
|
|
|
*Backend* is the part which is responsible solely for the process of evaluation
|
|
|
a solution of an exercise. Each evaluation of a solution is referred to as a
|
|
|
*job*. For each job, the system expects a configuration document of the job,
|
|
|
supplementary files for the exercise (e.g., test inputs, expected outputs,
|
|
|
predefined header files), and the solution of the exercise (typically source
|
|
|
codes created by a student). There might be some specific requirements for the
|
|
|
job, such as a specific runtime environment, specific version of a compiler or
|
|
|
the job must be evaluated on a processor with a specific number of cores. The
|
|
|
backend infrastructure decides whether it will accept a job or decline it based
|
|
|
on the specified requirements. In case it accepts the job, it will be placed in
|
|
|
a queue and it will be processed as soon as possible. The backend publishes the
|
|
|
progress of processing of the queued jobs and the results of the evaluations can
|
|
|
be queried after the job processing is finished. The backend produces a log of
|
|
|
the evaluation and scores the solution based on the job configuration document.
|
|
|
|
|
|
To make the backend scalable, there are two necessary components -- the one
|
|
|
which will execute jobs and the other which will distribute jobs to the
|
|
|
instances of the first one. This ensures scalability in manner of parallel
|
|
|
execution of numerous jobs which is exactly what is needed. Implementation of
|
|
|
these services are called **broker** and **worker**, first one handles
|
|
|
distribution, latter execution. These components should be enough to fulfill all
|
|
|
above said, but for the sake of simplicity and better communication gateways
|
|
|
with frontend two other components were added, **fileserver** and **monitor**.
|
|
|
Fileserver is simple component whose purpose is to store files which are
|
|
|
exchanged between frontend and backend. Monitor is also quite simple service
|
|
|
which is able to serve job progress state from worker to web application. These
|
|
|
two additional services are on the edge of frontend and backend (like gateways)
|
|
|
but logically they are more connected with backend, so it is considered they
|
|
|
belong there.
|
|
|
|
|
|
*Frontend* on the other hand is responsible for the communication with the users
|
|
|
and provides them a convenient access to the backend infrastructure. The
|
|
|
frontend manages user accounts and gathers them into units called groups. There
|
|
|
is a database of exercises which can be assigned to the groups and the users of
|
|
|
these groups can submit their solutions for these assignments. The frontend will
|
|
|
initiate evaluation of these solutions by the backend and it will store the
|
|
|
results afterwards. The results will be visible to authorized users and the
|
|
|
results will be awarded with points according to the score given by the backend
|
|
|
in the evaluation process. The supervisors of the groups can edit the parameters
|
|
|
of the assignments, review the solutions and the evaluations in detail and award
|
|
|
the solutions with bonus points (both positive and negative) and discuss about
|
|
|
the solution with the author of the solution. Some of the users can be entitled
|
|
|
to create new exercises and extend the database of exercises which can be
|
|
|
assigned to the groups later on.
|
|
|
|
|
|
There are two main purposes of frontend -- holding the state of whole system
|
|
|
(database of users, exercises, solutions, points, etc.) and presenting the state
|
|
|
to users through some kind of an user interface (e.g., a web application, mobile
|
|
|
application, or a command-line tool). According to contemporary trends in
|
|
|
development of frontend parts of applications, we decided to split the frontend
|
|
|
in two logical parts -- a server side and a client side. The server side is
|
|
|
responsible for managing the state and the client side gives instructions to the
|
|
|
server side based on the inputs from the user. This decoupling gives us the
|
|
|
ability to create multiple client side tools which may address different needs
|
|
|
of the users.
|
|
|
|
|
|
The frontend developed as part of this project is a web application created with
|
|
|
the needs of the Faculty of Mathematics and Physics of the Charles university in
|
|
|
Prague in mind. The users are the students and their teachers, groups correspond
|
|
|
to the different courses, the teachers are the supervisors of these groups. We
|
|
|
believe that this model is applicable to the needs of other universities,
|
|
|
schools, and IT companies, which can use the same system for their needs. It is
|
|
|
also possible to develop their own frontend with their own user management
|
|
|
system for their specific needs and use the possibilities of the backend without
|
|
|
any changes, as was mentioned in the previous paragraphs.
|
|
|
|
|
|
One possible configuration of ReCodEx system is illustrated on following
|
|
|
picture, where there is one shared backend with three workers and two separate
|
|
|
instances of whole frontend. This configuration may be suitable for MFF UK --
|
|
|
basic programming course and KSP competition. But maybe even sharing web API and
|
|
|
fileserver with only custom instances of client (web app or own implementation)
|
|
|
is more likely to be used. Note, that connections between components are not
|
|
|
fully accurate.
|
|
|
|
|
|
![Overall architecture](https://github.com/ReCodEx/wiki/blob/master/images/Overall_Architecture.png)
|
|
|
|
|
|
In the latter parts of the documentation, both of the backend and frontend parts
|
|
|
will be introduced separately and covered in more detail. The communication
|
|
|
protocol between these two logical parts will be described as well.
|
|
|
|
|
|
|
|
|
## Implementation analysis
|
|
|
|
|
|
Some of the most important implementation problems or interesting observations
|
|
|
will be discussed in this chapter.
|
|
|
|
|
|
### General communication
|
|
|
|
|
|
Overall design of the project is discussed above. There are bunch of components
|
|
|
with their own responsibility. Important thing to design is communication of
|
|
|
these components. To choose a suitable protocol, there are some additional
|
|
|
requirements that should be met:
|
|
|
|
|
|
- reliability -- if a message is sent between components, the protocol has to
|
|
|
ensure that it is received by target component
|
|
|
- working over IP protocol
|
|
|
- multi-platform and multi-language usage
|
|
|
|
|
|
TCP/IP protocol meets these conditions, however it is quite low level and
|
|
|
working with it usually requires working with platform dependent non-object API.
|
|
|
Often way to reflect these reproaches is to use some framework which provides
|
|
|
better abstraction and more suitable API. We decided to go this way, so the
|
|
|
following options are considered:
|
|
|
|
|
|
- CORBA -- Corba is a well known framework for remote object invocation. There
|
|
|
are multiple implementations for almost every known programming language. It
|
|
|
fits nicely into object oriented programming environment.
|
|
|
- RabbitMQ -- RabbitMQ is a messaging framework written in Erlang. It has
|
|
|
bindings to huge number of languages and large community. Also, it is capable
|
|
|
of routing requests, which could be handy feature for job loadbalancing.
|
|
|
- ZeroMQ -- ZeroMQ is another messaging framework, but instead of creating
|
|
|
separate service this is a small library which can be embedded into own
|
|
|
projects. It is written in C++ with huge number of bindings.
|
|
|
|
|
|
We like CORBA, but our system should be more loosely-coupled, so (asynchronous)
|
|
|
messaging is better approach in our minds. RabbitMQ seems nice with great
|
|
|
advantage of routing capability, but it is quite heavy service written in
|
|
|
language no one from the team knows, so we do not like it much. ZeroMQ is the
|
|
|
best option for us. However, all of the three options would have been possible
|
|
|
to use.
|
|
|
|
|
|
Frontend communication follows the choice, that ReCodEx should be primary a web
|
|
|
application. The communication protocol has to reflect client-server
|
|
|
architecture. There are several options:
|
|
|
|
|
|
- *TCP sockets* -- TCP sockets give a reliable means of a full-duplex
|
|
|
communication. All major operating systems support this protocol and there are
|
|
|
libraries which simplify the implementation. On the other side, it is not
|
|
|
possible to initiate a TCP socket from a web browser.
|
|
|
- *WebSockets* -- The WebSocket standard is built on top of TCP. It enables a
|
|
|
web browser to connect to a server over a TCP socket. WebSockets are
|
|
|
implemented in recent versions of all modern web browsers and there are
|
|
|
libraries for several programming languages like Python or JavaScript (running
|
|
|
in Node.js). Encryption of the communication over a WebSocket is supported as
|
|
|
a standard.
|
|
|
- *HTTP protocol* -- The HTTP protocol is a state-less protocol implemented on
|
|
|
top of the TCP protocol. The communication between the client and server
|
|
|
consists of a requests sent by the client and responses to these requests sent
|
|
|
back by the sever. The client can send as many requests as needed and it may
|
|
|
ignore the responses from the server, but the server must respond only to the
|
|
|
requests of the client and it cannot initiate communication on its own.
|
|
|
End-to-end encryption can be achieved easily using SSL (HTTPS).
|
|
|
|
|
|
We chose the HTTP(S) protocol because of the simple implementation in all sorts
|
|
|
of operating systems and runtime environments on both the client and the server
|
|
|
side.
|
|
|
|
|
|
The API of the server should expose basic CRUD (Create, Read, Update, Delete)
|
|
|
operations. There are some options on what kind of messages to send over the
|
|
|
HTTP:
|
|
|
|
|
|
- SOAP -- a protocol for exchanging XML messages. It is very robust and complex.
|
|
|
- REST -- is a stateless architecture style, not a protocol or a technology. It
|
|
|
relies on HTTP (but not necessarily) and its method verbs (e.g., GET, POST,
|
|
|
PUT, DELETE). It can fully implement the CRUD operations.
|
|
|
|
|
|
Even though there are some other technologies we chose the REST style over the
|
|
|
HTTP protocol. It is widely used, there are many tools available for development
|
|
|
and testing, and it is understood by programmers so it should be easy for a new
|
|
|
developer with some experience in client-side applications to get to know with
|
|
|
the ReCodEx API and develop a client application.
|
|
|
|
|
|
To sum up, chosen ways of communication inside the ReCodEx system are captured
|
|
|
in the following image. Red connections are through ZeroMQ sockets, blue are
|
|
|
through WebSockets and green are through HTTP(S).
|
|
|
|
|
|
![Communication schema](https://github.com/ReCodEx/wiki/raw/master/images/Backend_Connections.png)
|
|
|
|
|
|
### Broker
|
|
|
|
|
|
The broker is responsible for keeping track of available workers and
|
|
|
distributing jobs that it receives from the frontend between them.
|
|
|
|
|
|
#### Worker management
|
|
|
|
|
|
It is intended for the broker to be a fixed part of the backend infrastructure
|
|
|
to which workers connect at will. Thanks to this design, workers can be added
|
|
|
and removed when necessary (and possibly in an automated fashion), without
|
|
|
changing the configuration of the broker. An alternative solution would be
|
|
|
configuring a list of workers before startup, thus making them passive in the
|
|
|
communication (in the sense that they just wait for incoming jobs instead of
|
|
|
connecting to the broker). However, this approach comes with a notable
|
|
|
administration overhead -- in addition to starting a worker, the administrator
|
|
|
would have to update the worker list.
|
|
|
|
|
|
Worker management must also take into account the possibility of worker
|
|
|
disconnection, either because of a network or software failure (or termination).
|
|
|
A common way to detect such events in distributed systems is to periodically
|
|
|
send short messages to other nodes and expect a response. When these messages
|
|
|
stop arriving, we presume that the other node encountered a failure. Both the
|
|
|
broker and workers can be made responsible for initiating these exchanges and it
|
|
|
seems that there are no differences stemming from this choice. We decided that
|
|
|
the workers will be the active party that initiates the exchange.
|
|
|
|
|
|
#### Scheduling
|
|
|
|
|
|
Jobs should be scheduled in a way that ensures that they will be processed
|
|
|
without unnecessary waiting. This depends on the fairness of the scheduling
|
|
|
algorithm (no worker machine should be overloaded).
|
|
|
|
|
|
The design of such scheduling algorithm is complicated by the requirements on
|
|
|
the diversity of workers -- they can differ in operating systems, available
|
|
|
software, computing power and many other aspects.
|
|
|
|
|
|
We decided to keep the details of connected workers hidden from the frontend,
|
|
|
which should lead to a better separation of responsibilities and flexibility.
|
|
|
Therefore, the frontend needs a way of communicating its requirements on the
|
|
|
machine that processes a job without knowing anything about the available
|
|
|
workers. A key-value structure is suitable for representing such requirements.
|
|
|
|
|
|
With respect to these constraints, and because the analysis and design of a more
|
|
|
sophisticated solution was declared out of scope of our project assignment, a
|
|
|
rather simple scheduling algorithm was chosen. The broker shall maintain a queue
|
|
|
of available workers. When assigning a job, it traverses this queue and chooses
|
|
|
the first machine that matches the requirements of the job. This machine is then
|
|
|
moved to the end of the queue.
|
|
|
|
|
|
Presented algorithm results in a simple round-robin load balancing strategy,
|
|
|
which should be sufficient for small-scale deployments (such as a single
|
|
|
university). However, with a large amount of jobs, some workers will easily
|
|
|
become overloaded. The implementation must allow for a simple replacement of the
|
|
|
load balancing strategy so that this problem can be solved in the near future.
|
|
|
|
|
|
#### Forwarding jobs
|
|
|
|
|
|
Information about a job can be divided in two disjoint parts -- what the worker
|
|
|
needs to know to process it and what the broker needs to forward it to the
|
|
|
correct worker. It remains to be decided how this information will be
|
|
|
transferred to its destination.
|
|
|
|
|
|
It is technically possible to transfer all the data required by the worker at
|
|
|
once through the broker. This package could contain submitted files, test
|
|
|
data, requirements on the worker, etc. A drawback of this solution is that
|
|
|
both submitted files and test data can be rather large. Furthermore, it is
|
|
|
likely that test data would be transferred many times.
|
|
|
|
|
|
Because of these facts, we decided to store data required by the worker using a
|
|
|
shared storage space and only send a link to this data through the broker. This
|
|
|
approach leads to a more efficient network and resource utilization (the broker
|
|
|
doesn't have to process data that it doesn't need), but also makes the job
|
|
|
submission flow more complicated.
|
|
|
|
|
|
#### Further requirements
|
|
|
|
|
|
The broker can be viewed as a central point of the backend. While it has only
|
|
|
two primary, closely related responsibilities, other requirements have arisen
|
|
|
(forwarding messages about job evaluation progress back to the frontend) and
|
|
|
will arise in the future. To facilitate such requirements, its architecture
|
|
|
should allow simply adding new communication flows. It should also be as
|
|
|
asynchronous as possible to enable efficient communication with external
|
|
|
services, for example via HTTP.
|
|
|
|
|
|
### Worker
|
|
|
|
|
|
Worker is component which is supposed to execute incoming jobs from broker. As
|
|
|
such worker should work and support wide range of different infrastructures and
|
|
|
maybe even platforms/operating systems. Support of at least two main operating
|
|
|
systems is desirable and should be implemented. Worker as a service does not
|
|
|
have to be much complicated, but a bit of complex behaviour is needed. Mentioned
|
|
|
complexity is almost exclusively concerned about robust communication with
|
|
|
broker which has to be regularly checked. Ping mechanism is usually used for
|
|
|
this in all kind of projects. This means that worker should be able to send ping
|
|
|
messages even during execution. So worker has to be divided into two separate
|
|
|
parts, the one which will handle communication with broker and the another which
|
|
|
will execute jobs. The easiest solution is to have these parts in separate
|
|
|
threads which somehow tightly communicates with each other. For inter process
|
|
|
communication there can be used numerous technologies, from shared memory to
|
|
|
condition variables or some kind of in-process messages. Already used library
|
|
|
ZeroMQ is possible to provide in-process messages working on the same principles
|
|
|
as network communication which is quite handy and solves problems with threads
|
|
|
synchronization and such.
|
|
|
|
|
|
At this point we have worker with two internal parts listening one and execution
|
|
|
one. Implementation of first one is quite straightforward and clear. So lets
|
|
|
discuss what should be happening in execution subsystem. Jobs as work units can
|
|
|
quite vary and do completely different things, that means configuration and
|
|
|
worker has to be prepared for this kind of generality. Configuration and its
|
|
|
solution was already discussed above, implementation in worker is then quite
|
|
|
also quite straightforward. Worker has internal structures to which loads and
|
|
|
which stores metadata given in configuration. Whole job is mapped to job
|
|
|
metadata structure and tasks are mapped to either external ones or internal ones
|
|
|
(internal commands has to be defined within worker), both are different whether
|
|
|
they are executed in sandbox or as internal worker commands.
|
|
|
|
|
|
Another division of tasks is by task-type field in configuration. This field can
|
|
|
have four values: initiation, execution, evaluation and inner. All was discussed
|
|
|
and described above in configuration analysis. What is important to worker is
|
|
|
how to behave if execution of task with some particular type fails. There are
|
|
|
two possible situations execution fails due to bad user solution or due to some
|
|
|
internal error. If execution fails on internal error solution cannot be declared
|
|
|
overly as failed. User should not be punished for bad configuration or some
|
|
|
network error. This is where task types are useful. Generally initiation,
|
|
|
execution and evaluation are tasks which are somehow executing code which was
|
|
|
given by users who submitted solution of exercise. If this kinds of tasks fail
|
|
|
it is probably connected with bad user solution and can be evaluated. But if
|
|
|
some inner task fails solution should be re-executed, in best case scenario on
|
|
|
different worker. That is why if inner task fails it is sent back to broker
|
|
|
which will reassign job to another worker. More on this subject should be
|
|
|
discussed in broker assigning algorithms section.
|
|
|
|
|
|
There is also question about working directory or directories of job, which
|
|
|
directories should be used and what for. There is one simple answer on this
|
|
|
every job will have only one specified directory which will contain every file
|
|
|
with which worker will work in the scope of whole job execution. This is of
|
|
|
course nonsense there has to be some logical division. The least which must be
|
|
|
done are two folders one for internal temporary files and second one for
|
|
|
evaluation. The directory for temporary files is enough to comprehend all kind
|
|
|
of internal work with filesystem but only one directory for whole evaluation is
|
|
|
somehow not enough. Users solutions are downloaded in form of zip archives so
|
|
|
why these should be present during execution or why the results and files which
|
|
|
should be uploaded back to fileserver should be cherry picked from the one big
|
|
|
directory? The answer is of course another logical division into subfolders. The
|
|
|
solution which was chosen at the end is to have folders for downloaded archive,
|
|
|
decompressed solution, evaluation directory in which user solution is executed
|
|
|
and then folders for temporary files and for results and generally files which
|
|
|
should be uploaded back to fileserver with solution results. Of course there has
|
|
|
to be hierarchy which separate folders from different workers on the same
|
|
|
machines. That is why paths to directories are in format:
|
|
|
`${DEFAULT}/${FOLDER}/${WORKER_ID}/${JOB_ID}` where default means default
|
|
|
working directory of whole worker, folder is particular directory for some
|
|
|
purpose (archives, evaluation, ...). Mentioned division of job directories
|
|
|
proved to be flexible and detailed enough, everything is in logical units and
|
|
|
where it is supposed to be which means that searching through this system should
|
|
|
be easy. In addition if solutions of users have access only to evaluation
|
|
|
directory then they do not have access to unnecessary files which is better for
|
|
|
overall security of whole ReCodEx.
|
|
|
|
|
|
As we discovered above worker has job directories but users who are writing and
|
|
|
managing job configurations do not know where they are (on some particular
|
|
|
worker) and how they can be accessed and written into configuration. For this
|
|
|
kind of task we have to introduce some kind of marks or signs which will
|
|
|
represent particular folders. Marks or signs can have form of some kind of
|
|
|
special strings which can be called variables. These variables then can be used
|
|
|
everywhere where filesystem paths are used within configuration file. This will
|
|
|
solve problem with specific worker environment and specific hierarchy of
|
|
|
directories. Final form of variables is `${...}` where triple dot is textual
|
|
|
description. This format was used because of special dollar sign character which
|
|
|
cannot be used within filesystem path, braces are there only to border textual
|
|
|
description of variable.
|
|
|
|
|
|
#### Evaluation
|
|
|
|
|
|
After successful arrival of job, worker has to prepare new execution
|
|
|
environment, then solution archive has to be downloaded from fileserver and
|
|
|
extracted. Job configuration is located within these files and loaded into
|
|
|
internal structures and executed. After that results are uploaded back to
|
|
|
fileserver. These steps are the basic ones which are really necessary for whole
|
|
|
execution and have to be executed in this precise order.
|
|
|
|
|
|
Interesting problem is with supplementary files (inputs, sample outputs). There
|
|
|
are two approaches which can be observed. Supplementary files can be downloaded
|
|
|
either on the start of the execution or during execution. If the files are
|
|
|
downloaded at the beginning execution does not really started at this point and
|
|
|
if there are problems with network worker find it right away and can abort
|
|
|
execution without executing single task. Slight problems can arise if some of
|
|
|
the files needs to have same name (e.g. solution assumes that input is
|
|
|
`input.txt`), in this scenario downloaded files cannot be renamed at the
|
|
|
beginning but during execution which is somehow impractical and not easily
|
|
|
observed. Second solution of this problem when files are downloaded on the fly
|
|
|
has quite opposite problem, if there are problems with network worker will find
|
|
|
it during execution when for instance almost whole execution is done, this is
|
|
|
also not ideal solution if we care about burnt hardware resources. On the other
|
|
|
hand using this approach users have quite advanced control of execution flow and
|
|
|
know what files exactly are available during execution which is from users
|
|
|
perspective probably more appealing then the first solution. Based on that
|
|
|
downloading of supplementary files using 'fetch' tasks during execution was
|
|
|
chosen and implemented.
|
|
|
|
|
|
#### Caching mechanism
|
|
|
|
|
|
Worker can use caching mechanism based on files from fileserver under one
|
|
|
condition, provided files has to have unique name. If uniqueness is fulfilled
|
|
|
then precious bandwidth can be saved using cache. This means there has to be
|
|
|
system which can download file, store it in cache and after some time of
|
|
|
inactivity delete it. Because there can be multiple worker instances on some
|
|
|
particular server it is not efficient to have this system in every worker on its
|
|
|
own. So it is feasible to have this feature somehow shared among all workers on
|
|
|
the same machine. Solution may be again having separate service connected
|
|
|
through network with workers which would provide such functionality but this
|
|
|
would mean component with another communication for the purpose where it is not
|
|
|
exactly needed. But mainly it would be single-failure component if it would stop
|
|
|
working it is quite problem. So there was chosen another solution which assumes
|
|
|
worker has access to specified cache folder, to this folder worker can download
|
|
|
supplementary files and copy them from here. This means every worker has the
|
|
|
possibility to maintain downloads to cache, but what is worker not able to
|
|
|
properly do is deletion of unused files after some time. For that single-purpose
|
|
|
component is introduced which is called 'cleaner'. It is simple script executed
|
|
|
within cron which is able to delete files which were unused for some time.
|
|
|
Together with worker fetching feature cleaner completes machine specific caching
|
|
|
system.
|
|
|
|
|
|
Cleaner as mentioned is simple script which is executed regularly as cron job.
|
|
|
If there is caching system like it was introduced in paragraph above there are
|
|
|
little possibilities how cleaner should be implemented. On various filesystems
|
|
|
there is usually support for two particular timestamps, `last access time` and
|
|
|
`last modification time`. Files in cache are once downloaded and then just
|
|
|
copied, this means that last modification time is set only once on creation of
|
|
|
file and last access time should be set every time on copy. This imply last
|
|
|
access time is what is needed here. But last modification time is widely used by
|
|
|
operating systems, on the other hand last access time is not by default. More on
|
|
|
this subject can be found
|
|
|
[here](https://en.wikipedia.org/wiki/Stat_%28system_call%29#Criticism_of_atime).
|
|
|
For proper cleaner functionality filesystem which is used by worker for caching
|
|
|
has to have last access time for files enabled.
|
|
|
|
|
|
Having cleaner as separated component and caching itself handled in worker is
|
|
|
kind of blurry and is not clearly observable that it works without any race
|
|
|
conditions. The goal here is not to have system without races but to have system
|
|
|
which can recover from them. Implementation of caching system is based upon
|
|
|
atomic operations of underlying filesystem. Follows description of one possible
|
|
|
robust implementation. First start with worker implementation:
|
|
|
|
|
|
- worker discovers fetch task which should download supplementary file
|
|
|
- worker takes name of file and tries to copy it from cache folder to its
|
|
|
working folder
|
|
|
- if successful then last access time should be rewritten (by filesystem
|
|
|
itself) and whole operation is done
|
|
|
- if not successful then file has to be downloaded
|
|
|
- file is downloaded from fileserver to working folder
|
|
|
- downloaded file is then copied to cache
|
|
|
|
|
|
Previous implementation is only within worker, cleaner can anytime intervene and
|
|
|
delete files. Implementation in cleaner follows:
|
|
|
|
|
|
- cleaner on its start stores current reference timestamp which will be used for
|
|
|
comparison and load configuration values of caching folder and maximal file
|
|
|
age
|
|
|
- there is a loop going through all files and even directories in specified
|
|
|
cache folder
|
|
|
- last access time of file or folder is detected
|
|
|
- last access time is subtracted from reference timestamp into
|
|
|
difference
|
|
|
- difference is compared against specified maximal file age, if
|
|
|
difference is greater, file or folder is deleted
|
|
|
|
|
|
Previous description implies that there is gap between detection of last access
|
|
|
time and deleting file within cleaner. In the gap there can be worker which will
|
|
|
access file and the file is anyway deleted but this is fine, file is deleted but
|
|
|
worker has it copied. Another problem can be with two workers downloading the
|
|
|
same file, but this is also not a problem file is firstly downloaded to working
|
|
|
folder and after that copied to cache. And even if something else unexpectedly
|
|
|
fails and because of that fetch task will fail during execution even that should
|
|
|
be fine. Because fetch tasks should have 'inner' task type which implies that
|
|
|
fail in this task will stop all execution and job will be reassigned to another
|
|
|
worker. It should be like the last salvation in case everything else goes wrong.
|
|
|
|
|
|
#### Sandboxing
|
|
|
|
|
|
There are numerous ways how to approach sandboxing on different platforms,
|
|
|
describing all possible approaches is out of scope of this document. Instead of
|
|
|
that have a look at some of the features which are certainly needed for ReCodEx
|
|
|
and propose some particular sandboxes implementations on Linux or Windows.
|
|
|
|
|
|
General purpose of sandbox is safely execute software in any form, from scripts
|
|
|
to binaries. Various sandboxes differ in how safely are they and what limiting
|
|
|
features they have. Ideal situation is that sandbox will have numerous options
|
|
|
and corresponding features which will allow administrators to setup environment
|
|
|
as they like and which will not allow user programs to somehow damage executing
|
|
|
machine in any way possible.
|
|
|
|
|
|
For ReCodEx and its evaluation there is need for at least these features:
|
|
|
execution time and memory limitation, disk operations limit, disk accessibility
|
|
|
restrictions and network restrictions. All these features if combined and
|
|
|
implemented well are giving pretty safe sandbox which can be used for all kinds
|
|
|
of users solutions and should be able to restrict and stop any standard way of
|
|
|
attacks or errors.
|
|
|
|
|
|
Linux systems have quite extent support of sandboxing in kernel, there were
|
|
|
introduced and implemented kernel namespaces and cgroups which combined can
|
|
|
limit hardware resources (cpu, memory) and separate executing program into its
|
|
|
own namespace (pid, network). These two features comply sandbox requirement for
|
|
|
ReCodEx so there were two options, either find existing solution or implement
|
|
|
new one. Luckily existing solution was found and its name is **isolate**.
|
|
|
Isolate does not use all possible kernel features but only subset which is still
|
|
|
enough to be used by ReCodEx.
|
|
|
|
|
|
The opposite situation is in Windows world, there is limited support in its
|
|
|
kernel which makes sandboxing a bit trickier. Windows kernel only has ways how
|
|
|
to restrict privileges of a process through restriction of internal access
|
|
|
tokens. Monitoring of hardware resources is not possible but used resources can
|
|
|
be obtained through newly created job objects. But find sandbox which can do all
|
|
|
things needed for ReCodEx seems to be impossible. There are numerous sandboxes
|
|
|
for Windows but they all are focused on different things in a lot of cases they
|
|
|
serves as safe environment for malicious programs, viruses in particular. Or
|
|
|
they are designed as a separate filesystem namespace for installing a lot of
|
|
|
temporarily used programs. From all these we can mention Sandboxie, Comodo
|
|
|
Internet Security, Cuckoo sandbox and many others. None of these is fitted as
|
|
|
sandbox solution for ReCodEx. With this being said we can safely state that
|
|
|
designing and implementing new general sandbox for Windows is out of scope of
|
|
|
this project.
|
|
|
|
|
|
New general sandbox for Windows is out of business but what about more
|
|
|
specialized solution used for instance only for C#. CLR as a virtual machine and
|
|
|
runtime environment has a pretty good security support for restrictions and
|
|
|
separation which is also transferred to C#. This makes it quite easy to
|
|
|
implement simple sandbox within C# but surprisingly there cannot be found some
|
|
|
well known general purpose implementations. As said in previous paragraph
|
|
|
implementing our own solution is out of scope of project there is simple not
|
|
|
enough time. But C# sandbox is quite good topic for another project for example
|
|
|
term project for C# course so it might be written and integrated in future.
|
|
|
|
|
|
### Fileserver
|
|
|
|
|
|
The fileserver provides access to a shared storage space that contains files
|
|
|
submitted by students, supplementary files such as test inputs and outputs and
|
|
|
results of evaluation. In other words, it acts as an intermediate node for data
|
|
|
passed between the frontend and the backend. This functionality can be easily
|
|
|
separated from the rest of the backend features, which led to designing the
|
|
|
fileserver as a standalone component. Such design helps encapsulate the details
|
|
|
of how the files are stored (e.g. on a file system, in a database or using a
|
|
|
cloud storage service), while also making it possible to share the storage
|
|
|
between multiple ReCodEx frontends.
|
|
|
|
|
|
For early releases of the system, we chose to store all files on the file system
|
|
|
-- it is the least complicated solution (in terms of implementation complexity)
|
|
|
and the storage backend can be rather easily migrated to a different technology.
|
|
|
|
|
|
One of the facts we learned from CodEx is that many exercises share test input
|
|
|
and output files, and also that these files can be rather large (hundreds of
|
|
|
megabytes). A direct consequence of this is that we cannot add these files to
|
|
|
submission archives that are to be downloaded by workers -- the combined size of
|
|
|
the archives would quickly exceed gigabytes, which is impractical. Another
|
|
|
conclusion we made is that a way to deal with duplicate files must be
|
|
|
introduced.
|
|
|
|
|
|
A simple solution to this problem is storing supplementary files under the
|
|
|
hashes of their content. This ensures that every file is stored only once. On
|
|
|
the other hand, it makes it more difficult to understand what the content of a
|
|
|
file is at a glance, which might prove problematic for the administrator.
|
|
|
|
|
|
A notable part of the fileserver's work is done by a web server (e.g. listening
|
|
|
to HTTP requests and caching recently accessed files in memory for faster
|
|
|
access). What remains to be implemented is handling requests that upload files
|
|
|
-- student submissions should be stored in archives to facilitate simple
|
|
|
downloading and supplementary exercise files need to be stored under their
|
|
|
hashes.
|
|
|
|
|
|
We decided to use Python and the Flask web framework. This combination makes it
|
|
|
possible to express the logic in ~100 SLOC and also provides means to run the
|
|
|
fileserver as a standalone service (without a web server), which is useful for
|
|
|
development.
|
|
|
|
|
|
### Monitor
|
|
|
|
|
|
Users want to view real time evaluation progress of their solution. It can be
|
|
|
easily done with established double-sided connection stream, but it is hard to
|
|
|
achieve with web technologies. HTTP protocol works differently on separate
|
|
|
requests basis with no long term connection. However, there is widely used
|
|
|
technology to solve this problem, WebSocket protocol.
|
|
|
|
|
|
Working with WebSocket protocol from the backend is possible, but not ideal from
|
|
|
design point of view. Backend should be hidden from public internet to minimize
|
|
|
surface for possible attacks. With this in mind, there are two possible options:
|
|
|
|
|
|
- send progress messages through API
|
|
|
- make separate component for progress messages
|
|
|
|
|
|
Each of the two possibilities has some pros and cons. The first one is good
|
|
|
because there is no additional component and API is already publicly visible. On
|
|
|
the other side, working with WebSocket protocol from PHP is not much pleasant
|
|
|
(but it is possible) and embedding this functionality into API is not
|
|
|
extendable. The second approach is better for future changing the protocol or
|
|
|
implementing extensions like caching of messages. Also, the progress feature is
|
|
|
considered only optional, because there may be clients for which this feature is
|
|
|
useless. Major drawback of separate component is another part, which needs to
|
|
|
be publicly exposed.
|
|
|
|
|
|
We decided to make a separate component, mainly because it is smaller component
|
|
|
with only one role, better maintainability and optional demands for progress
|
|
|
callback.
|
|
|
|
|
|
There are several possibilities how to write the component. Notably, considered
|
|
|
options were already used languages C++, PHP, JavaScript and Python. At the end,
|
|
|
the Python language was chosen for its simplicity, great support for all used
|
|
|
technologies and also there are free Python developers in out team. Then,
|
|
|
responsibility of this component is determined. Concept of message flow is on
|
|
|
following picture.
|
|
|
|
|
|
![Message flow inside montior](https://raw.githubusercontent.com/ReCodEx/wiki/master/images/Monitor_arch.png)
|
|
|
|
|
|
The message channel inputing the monitor uses ZeroMQ as main message framework
|
|
|
used by backend. This decision keeps rest of backend aware of used
|
|
|
communication protocol and related libraries. Output channel is WebSocket as a
|
|
|
protocol for sending messages to web browsers. In Python, there are several
|
|
|
WebSocket libraries. The most popular one is `websockets` in cooperation with
|
|
|
`asyncio`. This combination is easy to use and well documented, so it is used in
|
|
|
monitor component too. For ZeroMQ, there is `zmq` library with binding to
|
|
|
framework core in C++.
|
|
|
|
|
|
Incoming messages are cached for short period of time. Early testing shows,
|
|
|
that backend can start sending progress messages sooner than client connects to
|
|
|
the monitor. To solve this, messages for each job are hold 5 minutes after
|
|
|
reception of last message. The client gets all already received messages at time
|
|
|
of connection with no message loss.
|
|
|
|
|
|
### API server
|
|
|
|
|
|
The API server must handle HTTP requests and manage the state of the application
|
|
|
in some kind of a database. It must also be able to communicate with the backend
|
|
|
over ZeroMQ.
|
|
|
|
|
|
We considered several technologies which could be used:
|
|
|
|
|
|
- PHP + Apache -- one of the most widely used technologies for creating web
|
|
|
servers. It is a suitable technology for this kind of a project. It has all
|
|
|
the features we need when some additional extensions are installed (to support
|
|
|
LDAP or ZeroMQ).
|
|
|
- Ruby on Rails, Python (Django), etc. -- popular web technologies that appeared
|
|
|
in the last decade. Both support ZeroMQ and LDAP via extensions and have large
|
|
|
developer communities.
|
|
|
- ASP.NET (C#), JSP (Java) -- these technologies are very robust and are used to
|
|
|
create server technologies in many big enterprises. Both can run on Windows
|
|
|
and Linux servers (ASP.NET using the .NET Core).
|
|
|
- JavaScript (Node.js) -- it is a quite new technology and it is being used to
|
|
|
create REST APIs lately. Applications running on Node.js are quite performant
|
|
|
and the number of open-source libraries available on the Internet is very
|
|
|
huge.
|
|
|
|
|
|
We chose PHP and Apache mainly because we were familiar with these technologies
|
|
|
and we were able to develop all the features we needed without learning to use a
|
|
|
new technology. Since the number of features was quite high and needed to meet a
|
|
|
strict deadline. This does not mean that we would find all the other
|
|
|
technologies superior to PHP in all other aspects - PHP 7 is a mature language
|
|
|
with a huge community and a wide range of tools, libraries, and frameworks.
|
|
|
|
|
|
We decided to use an ORM framework to manage the database, namely the widely
|
|
|
used PHP ORM Doctrine 2. Using an ORM tool means we do not have to write SQL
|
|
|
queries by hand. Instead, we work with persistent objects, which provides a
|
|
|
higher level of abstraction. Doctrine also has a robust database abstraction
|
|
|
layer so the database engine is not very important and it can be changed without
|
|
|
any need for changing the code. MariaDB was chosen as the storage backend.
|
|
|
|
|
|
To speed up the development process of the PHP server application we decided to
|
|
|
use a web framework. After evaluating and trying several frameworks, such as
|
|
|
Lumen, Laravel, and Symfony, we ended up using Nette. This framework is very
|
|
|
common in Czech Republic -- its lead developer is a well-known Czech programmer
|
|
|
David Grudl -- and we were already familiar with the patterns used in this
|
|
|
framework, such as dependency injection, authentication, routing. These concepts
|
|
|
are useful even when developing a REST application, which might be a surprise
|
|
|
considering that Nette focuses on "traditional" web applications. There is also
|
|
|
a Nette extension which makes integration of Doctrine 2 very straightforward.
|
|
|
|
|
|
#### Architecture of the system
|
|
|
|
|
|
The Nette framework is an MVP (Model, View, Presenter) framework. It has many
|
|
|
tools for creating complex websites and we need only a subset of them or we use
|
|
|
different libraries which suite our purposes better:
|
|
|
|
|
|
- **Model** - the model layer is implemented using the Doctrine 2 ORM insead of
|
|
|
Nette Database
|
|
|
- **View** - the whole view layer of the Nette framework (e.g., the Latte engine
|
|
|
used for HTML template rendering) is unnecessary since we will return all the
|
|
|
responses encoded in JSON. JSON is a common format used in APIs and we decided
|
|
|
to prefer it to XML or a custom format.
|
|
|
- **Presenter** - the whole lifecycle of a request processing of the Nette
|
|
|
framework is used. The Presenters are used to group the logic of the individual
|
|
|
API endpoints. The routing mechanism is modified to distinguish the actions by
|
|
|
both the URL and the HTTP method of the request.
|
|
|
|
|
|
#### Request handling
|
|
|
|
|
|
A typical scenario for handling an API request is matching the HTTP request with
|
|
|
a corresponding handler routine which creates a response object, that is then
|
|
|
sent back to the client, encoded with JSON. The `Nette\Application` package can
|
|
|
be used to achieve this with Nette, although it is meant to be used mainly in
|
|
|
MVP applications.
|
|
|
|
|
|
Matching HTTP requests with handlers can be done using standard Nette URL
|
|
|
routing -- we will create a Nette route for each API endpoint. Using the routing
|
|
|
mechanism from Nette logically leads to implementing handler routines as Nette
|
|
|
Presenter actions. Each presenter should serve logically related endpoints.
|
|
|
|
|
|
The last step is encoding the response as JSON. In `Nette\Application`, HTTP
|
|
|
responses are returned using the `Presenter::sendResponse()` method. We decided
|
|
|
to write a method that calls `sendResponse` internally and takes care of the
|
|
|
encoding. This method has to be called in every presenter action. An alternative
|
|
|
approach would be using the internal payload object of the presenter, which is
|
|
|
more convenient, but provides us with less control.
|
|
|
|
|
|
#### Authentication
|
|
|
|
|
|
To make certain data and actions acessible only for some specific users, there
|
|
|
must be a way how these users can prove their identity. We decided to avoid PHP
|
|
|
sessions to make the server stateless (session ID is stored in the cookies of
|
|
|
the HTTP requests and responses). The server issues a specific token for the
|
|
|
user after his/her identity is verified (i.e., by providing email and password)
|
|
|
and sent to the client in the body of the HTTP response. The client must
|
|
|
remember this token and attach it to every following request in the
|
|
|
*Authorization* header.
|
|
|
|
|
|
The token must be valid only for a certain time period ("log out" the user after
|
|
|
a few hours of inactivity) and it must be protected against abuse (e.g., an
|
|
|
attacker must not be able to issue a token which will be considered valid by the
|
|
|
system and using which the attacker could pretend to be a different user). We
|
|
|
decided to use the JWT standard (the JWS).
|
|
|
|
|
|
The JWT is a base64-encoded string which contains three JSON documents - a
|
|
|
header, some payload, and a signature. The interesting parts are the payload and
|
|
|
the signature: the payload can contain any data which can identify the user and
|
|
|
metadata of the token (i.e., the time when the token was issued, the time of
|
|
|
expiration). The last part is a digital signature contains a digital signature
|
|
|
of the header and payload and it ensures that nobody can issue their own token
|
|
|
and steal someone's identity. Both of these characteristics give us the
|
|
|
opportunity to validate the token without storing all of the tokens in the
|
|
|
database.
|
|
|
|
|
|
To implement JWT in Nette, we have to implement some of its security-related
|
|
|
interfaces such as IAuthenticator and IUserStorage, which is rather easy thanks
|
|
|
to the simple authentication flow. Replacing these services in a Nette
|
|
|
application is also straightforward, thanks to its dependency injection
|
|
|
container implementation. The encoding and decoding of the tokens itself
|
|
|
including generating the signature and signature verification is done through a
|
|
|
widely used third-party library which lowers the risk of having a bug in the
|
|
|
implementation of this critical security feature.
|
|
|
|
|
|
#### Forgotten password
|
|
|
|
|
|
With authentication and some sort of dealing with passwords is related a problem
|
|
|
with forgotten credentials, especially passwords. People easily forget them and
|
|
|
there has to be some kind of mechanism to retrieve a new password or change the
|
|
|
old one. Problem is that it cannot be done in totally secure way, but we can at
|
|
|
least come quite close to it. First, there are absolutely not secure and
|
|
|
recommendable ways how to handle that, for example sending the old password
|
|
|
through email. A better, but still not secure solution is to generate a new one
|
|
|
and again send it through email. This solution was provided in CodEx, users had
|
|
|
to write an email to administrator, who generated a new password and sent it
|
|
|
back to the sender. This simple solution could be also automated, but
|
|
|
administrator had quite a big control over whole process. This might come in
|
|
|
handy if there could be some additional checkups for example, but on the other
|
|
|
hand it can be quite time consuming.
|
|
|
|
|
|
Probably the best solution which is often used and is fairly secure is
|
|
|
following. Let us consider only case in which all users have to fill their
|
|
|
email addresses into the system and these addresses are safely in the hands of
|
|
|
the right users. When user finds out that he/she does not remember a password,
|
|
|
he/she requests a password reset and fill in his/her unique identifier; it might
|
|
|
be email or unique nickname. Based on matched user account the system generates
|
|
|
unique access token and sends it to user via email address. This token should be
|
|
|
time limited and usable only once, so it cannot be misused. User then takes the
|
|
|
token or URL address which is provided in the email and go to the system's
|
|
|
appropriate section, where new password can be set. After that user can sign in
|
|
|
with his/her new password. As previously stated, this solution is quite safe and
|
|
|
user can handle it on its own, so administrator does not have to worry about it.
|
|
|
That is the main reason why this approach was chosen to be used.
|
|
|
|
|
|
#### Uploading files
|
|
|
|
|
|
There are two cases when users need to upload files using the API -- submitting
|
|
|
solutions to an assignment and creating a new exercise. In both of these cases,
|
|
|
the final destination of the files is the fileserver. However, the fileserver is
|
|
|
not publicly accessible, so the files have to be uploaded through the API.
|
|
|
|
|
|
The files can be either forwarded to the fileserver directly, without any
|
|
|
interference from the API server, or stored and forwarded later. We chose the
|
|
|
second approach, which is harder to implement, but more convenient -- it lets
|
|
|
exercise authors double-check what they upload to the fileserver and solutions
|
|
|
to assignments can be uploaded in a single request, which makes it easy for the
|
|
|
fileserver to create an archive of the solution files.
|
|
|
|
|
|
#### Permissions
|
|
|
|
|
|
In a system storing user data has to be implemented some kind of permission
|
|
|
checking. Previous chapters implies, that each user has to have a role, which
|
|
|
corresponds to his/her privileges. Our research showed, that three roles are
|
|
|
sufficient -- student, supervisor and administrator. The user role has to be
|
|
|
checked with every request. The good points is, that roles nicely match with
|
|
|
granularity of API endpoints, so the permission checking can be done at the
|
|
|
beginning of each request. That is implemented using PHP annotations, which
|
|
|
allows to specify allowed user roles for each request with very little of code,
|
|
|
but all the business logic is the same, together in one place.
|
|
|
|
|
|
However, roles cannot cover all cases. For example, if user is a supervisor, it
|
|
|
relates only to groups, where he/she is a supervisor. But using only roles
|
|
|
allows him/her to act as supervisor in all groups in the system. Unfortunately,
|
|
|
this cannot be easily fixed using some annotations, because there are many
|
|
|
different cases when this problem occurs. To fix that, some additional checks
|
|
|
can be performed at the beginning of request processing. Usually it is only one
|
|
|
or two simple conditions.
|
|
|
|
|
|
With this two concepts together it is possible to easily cover all cases of
|
|
|
permission checking with quite a small amount of code.
|
|
|
|
|
|
#### Solution loading
|
|
|
|
|
|
When a solution evaluation on the backend is finished, the results are saved to
|
|
|
the fileserver and the API is notified by the broker. Some further steps needs
|
|
|
to be done at that moment before the results can be presented to the users.
|
|
|
Some of these steps are parsing of the results, calculation of the final score,
|
|
|
or saving the structured data into the database. There are two main
|
|
|
possibilities when to process the results:
|
|
|
|
|
|
- immediately after the API server is notified by the backend
|
|
|
- when a user requests the results for the first time
|
|
|
|
|
|
These options are almost equal, none of them provides any kind of a big
|
|
|
advantage. Loading solutions immediately is better, because fetching results
|
|
|
by the client for the first time can be a bit faster as the results are already
|
|
|
processed. On the other hand, processing the results on demand can save some of
|
|
|
the resources when the solution results are not important (e.g., the student
|
|
|
finds a bug in his solution before the submission has been evaluated).
|
|
|
|
|
|
We decided for the lazy loading at the time when the results are requested for
|
|
|
the first time. However, the concept of asynchronous jobs is then introduced.
|
|
|
This type of job is useful for batch submitting of jobs, for example re-running
|
|
|
jobs which failed on a worker hardware issue. These jobs are typically submitted
|
|
|
by different user than the author (an administrator for example), so the
|
|
|
original authors should be notified. In this case it is more reasonable to load
|
|
|
the results immediately and optionally send them a notification via an email.
|
|
|
This is exactly what we do.
|
|
|
|
|
|
It seems with the benefit of hindsight that immediate loading of all jobs could
|
|
|
simplify the code and it has no major drawbacks. In the next version of ReCodEx
|
|
|
we will re-evaluate this decision.
|
|
|
|
|
|
#### Communication with the backend
|
|
|
|
|
|
##### Backend failure reporting
|
|
|
|
|
|
The backend is a separate component which does not communicate with the
|
|
|
administrators directly. When it encounters an error it stores it in a log file.
|
|
|
It would be handy to inform the administrator directly at this moment so he can
|
|
|
fix the cause of the error as soon as possible. The backend does not have any
|
|
|
mechanism for notifying users using for example an email. The API server on the
|
|
|
other hand has email sending implemented and it can easily forward any messages
|
|
|
to the administrator. A secured communication protocol between the backend and
|
|
|
the frontend already exists (it is used for the reporting of a finished job
|
|
|
processing) and it is easy to add another endpoint for bug reporting.
|
|
|
|
|
|
When a request for sending a report arrives from the backend then the type of
|
|
|
the report is inferred and if it is an error which deserves attention of the
|
|
|
administrator then an email is sent to him/her. There can also be errors which
|
|
|
are not that important (e.g., it was somehow solved by the backend itself or it
|
|
|
is only informative, then these do not have to be reported through an email but
|
|
|
can only be stored in the persistent database for further consideration.
|
|
|
|
|
|
On top of that the separate backend component does not have to be exposed to the
|
|
|
outside network at all.
|
|
|
|
|
|
If a job processing fails then the backend informs the API server which
|
|
|
initiated processing of the job. If an error which is not related to
|
|
|
job-processing occurs then the backend must communicate with a given API server
|
|
|
which is configured by the administrator while the other API servers which are
|
|
|
using the same backend are not informed.
|
|
|
|
|
|
##### Backend state monitoring
|
|
|
|
|
|
The next thing related to communication with the backend is monitoring its
|
|
|
current state. This concerns namely which workers are available for processing
|
|
|
different hardware groups and which languages can be therefore used in
|
|
|
exercises.
|
|
|
|
|
|
Another step would be the overall backend state like how many jobs were
|
|
|
processed by some particular worker, workload of the broker and the workers,
|
|
|
etc. The easiest solution is to manage this information by hand, every instance
|
|
|
of the API server has to have an administrator which would have to fill them.
|
|
|
This of course includes only the currently available workers and runtime
|
|
|
environments which does not change very often. The real-time statistics of the
|
|
|
backend cannot be made accessible this way in a reasonable way.
|
|
|
|
|
|
A better solution is to update this information automatically. This can be
|
|
|
done in two ways:
|
|
|
|
|
|
- It can be provided by the backend on-demand if API needs it
|
|
|
- The backend will send these information periodically to the API.
|
|
|
|
|
|
Things like currently available workers or runtime environments are better to be
|
|
|
really up-to-date so this could be provided on-demand if needed. Backend
|
|
|
statistics are not that necessary and could be updated periodically.
|
|
|
|
|
|
However due to the lack of time automatic monitoring of the backend state will
|
|
|
not be implemented in the early versions of this project but might be
|
|
|
implemented in some of the next releases.
|
|
|
|
|
|
### Web-app
|
|
|
|
|
|
The web application is one of the possible client applications of the ReCodEx
|
|
|
system. Creating a web application as a client has several advantages:
|
|
|
|
|
|
- no installation or setup is required on the user's device
|
|
|
- works on all platforms including mobile platforms
|
|
|
- when a new version is rolled out all the clients will use this version without
|
|
|
any need for installing an update manually
|
|
|
|
|
|
One of the downsides is the large number of different web browsers (including
|
|
|
the older versions of a specific browser) and their different interpretation
|
|
|
of the code (HTML, CSS, JS). Some features of the latest specifications of HTML5
|
|
|
are implemented in some browsers which are used by a subset of the Internet
|
|
|
users. This has to be taken into account when choosing appropriate tools
|
|
|
for implementation of a website.
|
|
|
|
|
|
There are two basic ways how to create a website these days:
|
|
|
|
|
|
- **server-side approach** - user's actions are processed on the server and the
|
|
|
HTML code with the results of the action is generated on the server and sent
|
|
|
back to the user's Internet browser. The client does not handle any logic
|
|
|
(apart from rendering of the user interface and some basic user interaction)
|
|
|
and is therefore very simple. The server can use the API server for processing
|
|
|
of the actions so the business logic of the server can be very simple as well.
|
|
|
A disadvantage of this approach is that a lot of redundant data is transferred
|
|
|
across the requests although some parts of the content can be cached (e.g.,
|
|
|
CSS files). This results in longer loading times of the website.
|
|
|
- **server-side rendering with asynchronous updates (AJAX)** - a slightly
|
|
|
different approach is to render the page on the server as in the previous case
|
|
|
but then execute user's actions asynchronously using the `XMLHttpRequest`
|
|
|
JavaScript functionality. Which creates a HTTP request and transfers only the
|
|
|
part of the website which will be updated.
|
|
|
- **client-side approach** - the opposite approach is to transfer the
|
|
|
communication with the API server and the rendering of the HTML completely
|
|
|
from the server directly to the client. The client runs the code (usually
|
|
|
JavaScript) in his/her web browser and the content of the website is generated
|
|
|
based on the data received from the API server. The script file is usually
|
|
|
quite large but it can be cached and does not have to be downloaded from the
|
|
|
server again (until the cached file expires). Only the data from the API
|
|
|
server needs to be transferred over the Internet and thus reduce the volume of
|
|
|
payload on each request which leads to a much more responsive user experience,
|
|
|
especially on slower networks. Since the client-side code has full control
|
|
|
over the UI and a more sophisticated user interactions with the UI can be
|
|
|
achieved.
|
|
|
|
|
|
All of these approaches are used in production by the web developers and all
|
|
|
of them are well documented and there are mature tools for creating websites
|
|
|
using any of these approaches.
|
|
|
|
|
|
We decided to use the third approach -- to create a fully client-side
|
|
|
application which would be familiar and intuitive for a user who is used to
|
|
|
modern web applications.
|
|
|
|
|
|
@todo: please think about more stuff about api and web-app... thanks ;-)
|
|
|
|
|
|
|
|
|
|
|
|
# User documentation
|
|
|
|
|
|
Users interact with the ReCodEx through the web application. It is required to
|
|
|
use a modern web browser with good HTML5 and CSS3 support. Among others, cookies
|
|
|
and local storage are used. Also a decent JavaScript runtime must be provided by
|
|
|
the browser.
|
|
|
|
|
|
Supported and tested browsers are: Firefox 50+, Chrome 55+, Opera 42+ and Edge
|
|
|
13+. Mobile devices often have problems with internationalization and possibly
|
|
|
lack support for some common features of desktop browsers. In this stage of
|
|
|
development is not possible for us to fine tune the interface for major mobile
|
|
|
browsers on all mobile platforms. However, it is confirmed to work with latest
|
|
|
Google Chrome and Gello browser on Android 7.1+. Issues have been reported with
|
|
|
Firefox that will be fixed in the future. Also, it is confirmed to work with
|
|
|
Safari browser on iOS 10.
|
|
|
|
|
|
Usage of the web application is divided into sections concerning particular user
|
|
|
roles. Under these sections all possible use cases can be found. These sections
|
|
|
are inclusive, so more privileged users need to read instructions for all less
|
|
|
privileged users. Described roles are:
|
|
|
|
|
|
- Student
|
|
|
- Group supervisor
|
|
|
- Group administrator
|
|
|
- Instance administrator
|
|
|
- Superadministrator
|
|
|
|
|
|
## Terminology
|
|
|
|
|
|
**Instance** -- Represents a university, company or some other organization
|
|
|
unit. Multiple instances can exist in a single ReCodEx installation.
|
|
|
|
|
|
**Group** -- A group of students to which exercises are assigned by a
|
|
|
supervisor. It should typically correspond with a real world lab group.
|
|
|
|
|
|
**User** -- A person that interacts with the system using the web interface (or
|
|
|
an alternative client).
|
|
|
|
|
|
**Student** -- A user with least privileges who is subscribed to some groups and
|
|
|
submits solutions to exercise assignments.
|
|
|
|
|
|
**Supervisor** -- A person responsible for assigning exercises to a group and
|
|
|
reviewing submissions.
|
|
|
|
|
|
**Admin** -- A person responsible for the maintenance of the system and fixing
|
|
|
problems supervisors cannot solve.
|
|
|
|
|
|
**Exercise** -- An algorithmic problem that can be assigned to a group. They
|
|
|
can be shared by the teachers using an exercise database in ReCodEx.
|
|
|
|
|
|
**Assignment** -- An exercise assigned to a group, possibly with modifications.
|
|
|
|
|
|
**Runtime environment** -- Runtime environment is unique combination of platform
|
|
|
(OS) and programming language runtime/compiler in specific version. Runtime
|
|
|
environments are managed by the administrators to reflect abilities of whole
|
|
|
system.
|
|
|
|
|
|
**Hardware group** -- Hardware group is a set of workers with similar hardware.
|
|
|
Its purpose is to group workers that are likely to run a program using the same
|
|
|
amount of resources. Hardware groups are managed byt the system administrators
|
|
|
who have to keep them up-to-date.
|
|
|
|
|
|
## General basics
|
|
|
|
|
|
Description of general basics which are the same for all users of ReCodEx web
|
|
|
application follows.
|
|
|
|
|
|
### First steps in ReCodEx
|
|
|
|
|
|
You can create an account by clicking the "Create account" menu item in the left
|
|
|
sidebar. You can choose between two types of registration methods -- by creating
|
|
|
a local account with a specific password, or pairing your new account with an
|
|
|
existing CAS UK account.
|
|
|
|
|
|
If you decide to create a new local account using the "Create ReCodEx account”
|
|
|
form, you will have to provide your details and choose a password for your
|
|
|
account. Although ReCodEx allows using quite weak passwords, it is wise to use a
|
|
|
bit stronger ones The actual strength is shown in progress bar near the password
|
|
|
field during registration. You will later sign in using your email address as
|
|
|
your username and the password you select.
|
|
|
|
|
|
If you decide to use the CAS UK service, then ReCodEx will verify your CAS
|
|
|
credentials and create a new account based on information stored there (name and
|
|
|
email address). You can change your personal information later on the
|
|
|
"Settings" page.
|
|
|
|
|
|
Regardless of the desired account type, an instance it will belong to must be
|
|
|
selected. The instance will be most likely your university or other organization
|
|
|
you are a member of.
|
|
|
|
|
|
To log in, go to the homepage of ReCodEx and in the left sidebar choose the menu
|
|
|
item "Sign in". Then you must enter your credentials into one of the two forms
|
|
|
-- if you selected a password during registration, then you should sign with
|
|
|
your email and password in the first form called "Sign into ReCodEx". If you
|
|
|
registered using the Charles University Authentication Service (CAS), you should
|
|
|
put your student’s number and your CAS password into the second form called
|
|
|
"Sign into ReCodEx using CAS UK".
|
|
|
|
|
|
There are several options you can edit in your user account:
|
|
|
|
|
|
- changing your personal information (i.e., name)
|
|
|
- changing your credentials (email and password)
|
|
|
- updating your preferences (source code viewer/editor settings, default
|
|
|
language)
|
|
|
|
|
|
You can access the settings page through the "Settings" button right under
|
|
|
your name in the left sidebar.
|
|
|
|
|
|
If you are not active in ReCodEx for a whole day, you will be logged out
|
|
|
automatically. However, we recommend you sign out of the application after you
|
|
|
finish your interaction with it. The logout button is placed in the top section
|
|
|
of the left sidebar right under your name. You may need to expand the sidebar
|
|
|
with a button next to the "ReCodEx” title (informally known as _hamburger
|
|
|
button_), depending on your screen size.
|
|
|
|
|
|
### Forgotten password
|
|
|
|
|
|
If you cannot remember your password and you do not use CAS UK authentication,
|
|
|
then you can reset your password. You will find a link saying "Cannot remember
|
|
|
what your password was? Reset your password." under the sign in form. After you
|
|
|
click this link, you will be asked to submit your registration email address. A
|
|
|
message with a link containing a special token will be sent to you by e-mail --
|
|
|
we make sure that the person who requested password resetting is really you.
|
|
|
When you visit the link, you will be able to enter a new password for your
|
|
|
account. The token is valid only for a couple of minutes, so do not forget to
|
|
|
reset the password as soon as possible, or you will have to request a new link
|
|
|
with a valid token.
|
|
|
|
|
|
If you sign in through CAS UK, then please follow the instructions
|
|
|
provided by the administrators of the service described on their
|
|
|
website.
|
|
|
|
|
|
### Dashboard
|
|
|
|
|
|
When you log into the system you should be redirected to your "Dashboard". On
|
|
|
this page you can see some brief information about the groups you are member of.
|
|
|
The information presented there varies with your role in the system -- further
|
|
|
description of dashboard will be provided later on with according roles.
|
|
|
|
|
|
## Student
|
|
|
|
|
|
Student is a default role for every newly registered user. This role has quite
|
|
|
limited capabilites in ReCodEx. Generally, a student can only submit solutions
|
|
|
of exercises in some particular groups. These groups should correspond to
|
|
|
courses he/she attends.
|
|
|
|
|
|
On the "Dashboard" page there is "Groups you are student of" section where you
|
|
|
can find list of your student groups. In first column of every row there is a
|
|
|
brief panel describing concerning group. There is name of the group and
|
|
|
percentage of gained points from course. If you have enough points to
|
|
|
successfully complete the course then this panel has green background with tick
|
|
|
sign. In the second column there is a list of assigned exercises with its
|
|
|
deadlines. If you want to quickly get to the groups page you might want to use
|
|
|
provided "Show group's detail" button.
|
|
|
|
|
|
### Join group and start solving assignments
|
|
|
|
|
|
To be able to submit solutions you have to be a member of the right group. Each
|
|
|
instance has its own group hierarchy, so you can choose only those within your
|
|
|
instance. That is why a list of groups is available from under an instance link
|
|
|
located in the sidebar. This link brings you to instance detail page.
|
|
|
|
|
|
In there you can see a description of the instance and most importantly in
|
|
|
"Groups hierarchy" box there is a hierarchical list of all public groups in the
|
|
|
instance. Please note that groups with plus sign are collapsible and can be
|
|
|
further extended. When you find a group you would like to join, continue by
|
|
|
clicking on "See group's page" link following with "Join group" link.
|
|
|
|
|
|
**Note:** Some groups can be marked as private and these groups are not visible
|
|
|
in hierarchy and membership cannot be established by students themselves.
|
|
|
Management of students in this type of groups is in the hands of supervisors.
|
|
|
|
|
|
On the group detail page there are multiple interesting things for you. First
|
|
|
one is brief overview with information describing the group, there is list with
|
|
|
supervisors and also hierarchy of subgroups. Most importantly, there is the
|
|
|
"Student's dashboard" section. This section contains list of assignments and
|
|
|
a list of fellow students. If supervisors of groups allowed students to see each
|
|
|
other's statistics there will also be the number of points the students gained.
|
|
|
|
|
|
In the "Assignments" box on the group detail page there is a list of assigned
|
|
|
exercises which students are supposed to solve. The assignments are displayed
|
|
|
with their names and deadlines. There are possibly two deadlines, the first one
|
|
|
means that till this datetime student will receive full amount of points in case
|
|
|
of successful solution. Second deadline does not have to be set, but in case it
|
|
|
is, the maximum number of points for successful solution between these two
|
|
|
deadlines can be different.
|
|
|
|
|
|
An assignment link will lead you to assignment detail page where are presented
|
|
|
all known details about assignment. There are of course both deadlines, limit of
|
|
|
submissions which you can make and also full-range description of assignment,
|
|
|
which can be localized. The localization can be on demand switched between all
|
|
|
language variants in tab like box.
|
|
|
|
|
|
Further on the page you can find "Submitted solutions" box where is a list of
|
|
|
submissions with links to result details. But most importantly there is a
|
|
|
"Submit new solution" button on the assignment page which provides an interface
|
|
|
to submit solution of the assignment.
|
|
|
|
|
|
After clicking on submit button, dialog window will show up. In here you can
|
|
|
upload files representing your solution, you can even add some notes to mark the
|
|
|
solution. Your supervisor can also access this note. After you successfully
|
|
|
upload all files necessary for your solution, click the "Submit your solution"
|
|
|
button and let ReCodEx evaluate the solution.
|
|
|
|
|
|
During the execution ReCodEx backend might send evaluation progress state to
|
|
|
your browser which will be displayed in another dialog window. When the whole
|
|
|
execution is finished then a "See the results" button will appear and you can
|
|
|
look at the results of your solution.
|
|
|
|
|
|
On the results detail page there are a lot of information. Apart from assignment
|
|
|
description, which is not connected to your results, there is also the solution
|
|
|
submitter name (supervisor can submit a solution on your behalf), further there
|
|
|
are files which were uploaded on submission and most importantly "Evaluation
|
|
|
details" and "Test results" boxes.
|
|
|
|
|
|
Evaluation details contains overall results of your solution. There are
|
|
|
information such as whether the solution was provided before deadlines, if the
|
|
|
evaluation process successfully finished or if compilation succeeded. After that
|
|
|
you can find a lot of values, most important one is the last, "Total score",
|
|
|
consisting of your score, slash and the maximum number of points for this
|
|
|
assignment. Interestingly the your score value can be higher than the maximum,
|
|
|
which is caused by "Bonus points" item above. If your solution is nice and
|
|
|
supervisor notices it, he/she can assign you additional points for effort. On
|
|
|
the other hand, points can be also subtracted for bad coding habits or even
|
|
|
cheating.
|
|
|
|
|
|
In test results box there is a table of all exercise tests results. Columns
|
|
|
represents these information:
|
|
|
|
|
|
- test case overall result, symbol of yes/no option
|
|
|
- test case name
|
|
|
- percentage of correctness of this particular test
|
|
|
- evaluation status, if test was successfully executed or failed
|
|
|
- memory limit, if supervisor allowed it then percentual memory usage is
|
|
|
displayed
|
|
|
- time limit, if supervisor allowed it then percentual time usage is displayed
|
|
|
|
|
|
A new feature of web application is "Comments and notes" box where you can
|
|
|
communicate with your supervisors or just write random private notes to your
|
|
|
submission. Adding a note is quite simple, you just write it to text field in
|
|
|
the bottom of box and click on the "Send" button. The button with lock image
|
|
|
underneath can switch visibility of newly created comments.
|
|
|
|
|
|
In case you think the ReCodEx evaluation of your solution is wrong, please use
|
|
|
the comments system described above, or even better notify your supervisor by
|
|
|
another channel (email). Unfortunately there is currently no notification
|
|
|
mechanism for new comment messages.
|
|
|
|
|
|
|
|
|
## Group supervisor
|
|
|
|
|
|
Group supervisor is typically the lecturer of a course. A user in this role can
|
|
|
modify group description and properties, assign exercises or manage list of
|
|
|
students. Further permissions like managing subgroups or supervisors is
|
|
|
available only for group administrators.
|
|
|
|
|
|
On "Dashboard" page you can find "Groups you supervise" section. Here there are
|
|
|
boxes representing your groups with the list of students attending course and
|
|
|
their points. Student names are clickable with redirection to user's profile
|
|
|
where further information about his/hers assignments and solution can be found.
|
|
|
To quickly jump onto groups page, use "Show group's detail" button at the bottom
|
|
|
of the matching group box.
|
|
|
|
|
|
### Manage group
|
|
|
|
|
|
Locate group you supervise and you want to manage. All your supervised groups
|
|
|
are available in sidebar under "Groups -- supervisor" collapsible menu. If you
|
|
|
click on one of those you will be redirected to group detail page. In addition
|
|
|
to basic group information you can also see "Supervisor's controls" section. In
|
|
|
this section there are lists of current students and assignments.
|
|
|
|
|
|
As a supervisor of group you are able to see "Edit group settings" button
|
|
|
at the top of the page. Following this link will take you to group editation
|
|
|
page with form containing these fields:
|
|
|
|
|
|
- group name which is visible to other users
|
|
|
- external identification which may be used for pairing with entries in an
|
|
|
information system
|
|
|
- description of group which will be available to users in instance (in
|
|
|
Markdown)
|
|
|
- set if group is publicly visible (and joinable by students) or private
|
|
|
- options to set if students should be able see statistics of each other
|
|
|
- minimal points threshold which students have to gain to successfully complete
|
|
|
the course
|
|
|
|
|
|
After filling all necessary fields the form can be sent by clicking on "Edit
|
|
|
group" button and all changes will be applied.
|
|
|
|
|
|
For students management there are "Students" and "Add student" boxes. The first
|
|
|
one is simple list of all students which are attending the course with the
|
|
|
possibility of delete them from the group. That can be done by hitting "Leave
|
|
|
group" button near particular user. The second box is for adding students to the
|
|
|
group. There is a text field for typing name of the student and after clicking
|
|
|
on the magnifier image or pressing enter key there will appear list of matched
|
|
|
users. At this moment just click on the "Join group" button and student will be
|
|
|
signed in to your group.
|
|
|
|
|
|
### Assigning exercises
|
|
|
|
|
|
Before assigning an exercise, you obviously have to know what exercises are
|
|
|
available. A list of all exercises in the system can be found under "Exercises"
|
|
|
link in sidebar. This page contains a table with exercises names, difficulties
|
|
|
and names of the exercise authors. Further information about exercise is
|
|
|
available by clicking on its name.
|
|
|
|
|
|
On the exercise details page are numerous information about it. There is a box
|
|
|
with all possible localized descriptions and also a box with some additional
|
|
|
information of exercise author, its difficulty, version, etc. There is also a
|
|
|
description for supervisors by exercise author under "Exercise overview" option,
|
|
|
where some important information can be found. And most notably there is an
|
|
|
information about available programming languages for this exercise, under
|
|
|
"Supported runtime environments" section.
|
|
|
|
|
|
If you decide that the exercise is suitable for one of your groups, look for the
|
|
|
"Groups" box at the bottom of the page. There is a list of all groups you
|
|
|
supervise with an "Assign" button which will assign the exercise to the
|
|
|
selected group.
|
|
|
|
|
|
After clicking on the "Assign" button you should be redirected to assignment
|
|
|
editation page. In there you can find two forms, one for editation of assignment
|
|
|
meta information and the second one for setting exercise time and memory limits.
|
|
|
|
|
|
In meta information form you can fill these options:
|
|
|
|
|
|
- name of the assignment which will be visible in a group
|
|
|
- visibility (if an assignment is under construction then you can mark it as not
|
|
|
visible and students will not see it)
|
|
|
- subform for localized descriptions (new localization can be added by clicking
|
|
|
on "Add language variant" button, current one can be deleted with "Remove this
|
|
|
language" button)
|
|
|
- language of description from dropdown field (English, Czech, German)
|
|
|
- description in selected language
|
|
|
- score configuration which will be used on students solution evaluation, you
|
|
|
can find some very simple one already in here, description of score
|
|
|
configuration can be found further in "Writing score configuration" chapter
|
|
|
- first submission deadline
|
|
|
- maximum points that can be gained before the first deadline; if you want to
|
|
|
manage all points manually, set it to 0 and then use bonus points, which are
|
|
|
described in the next subchapter
|
|
|
- second submission deadline, after that students still can submit exercises but
|
|
|
they are given no points no points (must be after the first deadline)
|
|
|
- maximum points that can be gained between first deadline and second deadline
|
|
|
- submission count limit for students' solutions -- limits the amount of
|
|
|
attempts a student has at solving the problem
|
|
|
- visibility of memory and time ratios; if true students can see the percentage
|
|
|
of used memory and time (with respect to the limit) for each test
|
|
|
- minimum percentage of points which each submission must gain to be considered
|
|
|
correct (if it gets less, it will gain no points)
|
|
|
- whether the assignment is marked as bonus one and points from solving it are
|
|
|
not included into group threshold limit (that means solving it can get you
|
|
|
additional points over the limit)
|
|
|
|
|
|
The form has to be submitted with "Edit settings" button otherwise changes will
|
|
|
not be saved.
|
|
|
|
|
|
The same editation page serves also for the purpose of assignment editation, not
|
|
|
only creation. That is why on bottom of the page "Delete the assignment" box
|
|
|
can be found. Clearly the button "Delete" in there can be used to unassign
|
|
|
exercise from group.
|
|
|
|
|
|
The last unexplored area is the time and memory limits form. The whole form is
|
|
|
situated in a box with tabs which are leading to particular runtime
|
|
|
environments. If you wish not to use one of those, locate "Remove" button at the
|
|
|
bottom of the box tab which will delete this environment from the assignment.
|
|
|
Please note that this action is irreversible.
|
|
|
|
|
|
In general, every tab in environments box contains some basic information about
|
|
|
runtime environment and another nested tabbed box. In there you can find all
|
|
|
hardware groups which are available for the exercise and set limits for all test
|
|
|
cases. The time limits have to be filled in seconds (float), memory limits are
|
|
|
in bytes (int). If you are interested in some reference values to particular
|
|
|
test case then you can take a peek on collapsible "Reference solutions'
|
|
|
evaluations" items. If you are satisfied with changes you made to the limits,
|
|
|
save the form with "Change limits" button right under environments box.
|
|
|
|
|
|
### Students' solutions management
|
|
|
|
|
|
One of the most important tasks of a group supervisor is checking student
|
|
|
solutions. As automatic evaluation of them cannot catch all problems in the
|
|
|
source code, it is advisable to do a brief manual review of student's coding
|
|
|
style and reflect that in assignment bonus points.
|
|
|
|
|
|
On "Assignment detail" page there is an "View student results" button near top
|
|
|
of the page (next to "Edit assignment settings" button). This will redirect you
|
|
|
to a page where is a list of boxes, one box per student. Each student box
|
|
|
contains a list of submissions for this assignment. The row structure of
|
|
|
submission list is the same as the structure in student's "Submitted solution"
|
|
|
box. More information about every solution can be showed by clicking on "Show
|
|
|
details" link on the end of solution row.
|
|
|
|
|
|
This page is the same as for students with one exception -- there is an
|
|
|
additional collapsed box "Set bonus points". In unfolded state, there is an
|
|
|
input field for one number (positive or negative integer) and confirmation
|
|
|
button "Set bonus points". After filling intended amount of points and
|
|
|
submitting the form, the data in "Evaluation details" box get immediately
|
|
|
updated. To remove assigned bonus points, submit just the zero number. The bonus
|
|
|
points are not additive, newer value overrides older values.
|
|
|
|
|
|
It is useful to give a feedback about the solution back to the user. For this
|
|
|
you can use the "Commens and notes" box. Make sure that the messages are not
|
|
|
private, so that the student can see them. More detailed description of this box
|
|
|
can be nicely used the "Comments and notes" box. Make sure that the messages are
|
|
|
not private, so the student can see them. More detailed description of this box
|
|
|
is available in student part of user documentation.
|
|
|
|
|
|
One of the discussed concept was marking one solution as accepted. However, due
|
|
|
to lack of frontend developers it is not yet prepared in user interface. We
|
|
|
hope, it will be ready as soon as possible. The button for accepting a solution
|
|
|
will be most probably also on this page.
|
|
|
|
|
|
### Creating exercises
|
|
|
|
|
|
Link to exercise creation can be found in exercises list which is accessible
|
|
|
through "Exercises" link in sidebar. On the bottom of the exercises list page
|
|
|
you can find "Add exercise" button which will redirect you to exercise editation
|
|
|
page. In this moment exercise is already created so if you just leave this page
|
|
|
exercise will stay in the database. This is also reason why exercise creation
|
|
|
form is the same as the exercise editation form.
|
|
|
|
|
|
Exercise editation page is divided into three separate forms. First one is
|
|
|
supposed to contain meta information about exercise, second one is used for
|
|
|
uploading and management of supplementary files and third one manages runtime
|
|
|
configuration in which exercise can be executed.
|
|
|
|
|
|
First form is located in "Edit exercise settings" and generally contains meta
|
|
|
information needed by frontend which are somehow somewhere visible. In here you
|
|
|
can define:
|
|
|
|
|
|
- exercise name which will be visible to other supervisors
|
|
|
- difficulty of exercise (easy, medium, hard)
|
|
|
- description which will be available only for visitors, may be used for further
|
|
|
description of exercise (for example information about test cases and how they
|
|
|
could be scored)
|
|
|
- private/public switch, if exercise is private then only you as author can see
|
|
|
it, assign it or modify it
|
|
|
- subform containing localized descriptions of exercise, new one can be added
|
|
|
with "Add language variant" button and current one deleted with "Remove this
|
|
|
language"
|
|
|
- language in which this particular description is in (Czech, English,
|
|
|
German)
|
|
|
- actual localized description of exercise
|
|
|
|
|
|
After all information is properly set form has to be submitted with "Edit
|
|
|
settings" button.
|
|
|
|
|
|
Management of supplementary files can be found in "Supplementary files" box.
|
|
|
Supplementary files are files which you can use further in job configurations
|
|
|
which have to be provided in all runtime configurations. These files are
|
|
|
uploaded directly to fileserver from where worker can download them and use
|
|
|
during execution according to job configuration.
|
|
|
|
|
|
Files can be uploaded either by drag and drop mechanism or by standard "Add a
|
|
|
file" button. In opened dialog window choose file which should be uploaded. All
|
|
|
chosen files are immediately uploaded to server but to save supplementary files
|
|
|
list you have to hit "Save supplementary files" button. All previously uploaded
|
|
|
files are visible right under drag and drop area, please note that files are
|
|
|
stored on fileserver and cannot be deleted after upload.
|
|
|
|
|
|
The last form on exercise editation page is runtime configurations editation
|
|
|
form. Exercise can have multiple runtime configurations according to the number
|
|
|
of programming languages in which it can be run. Every runtime configuration
|
|
|
corresponds to one programming language because all of them has to have a bit
|
|
|
different job configuration.
|
|
|
|
|
|
New runtime configuration can be added with "Add new runtime configuration"
|
|
|
button this will spawn new tab in runtime configurations box. In here you can
|
|
|
fill following:
|
|
|
|
|
|
- human readable identifier of runtime configuration
|
|
|
- runtime environment which corresponds to programming language
|
|
|
- job configuration in YAML, detailed description of job configuration can be
|
|
|
found further in this chapter in "Writing job configuration" section
|
|
|
|
|
|
If you are done with changes to runtime configurations save form with "Change
|
|
|
runtime configurations" button. If you want to delete some particular runtime
|
|
|
just hit "Remove" button in the right tab, please note that after this operation
|
|
|
runtime configurations form has to be again saved to apply changes.
|
|
|
|
|
|
All runtime configurations which were added to exercise will be visible to
|
|
|
supervisors and all can be used in assignment, so please be sure that all of the
|
|
|
languages and job configurations are working.
|
|
|
|
|
|
If you choose to delete exercise, at the bottom of the exercise editation page
|
|
|
you can find "Delete the exercise" box where "Delete" button is located. By
|
|
|
clicking on it exercise will be delete from the exercises list and will no
|
|
|
longer be available.
|
|
|
|
|
|
### Exercise's reference solutions
|
|
|
|
|
|
Each exercise should have a set of reference solutions, which are used to tune
|
|
|
time and memory limits of assignments. Values of used time and memory for each
|
|
|
solution are displayed in yellow boxes under forms for setting assignment limits
|
|
|
as described earlier.
|
|
|
|
|
|
However, there is currently no user interface to upload and evaluate reference
|
|
|
solutions. It is possible to use direct REST API calls, but it is not much user
|
|
|
friendly. If you are interested, please look at [API
|
|
|
documentation](https://recodex.github.io/api/), notably sections
|
|
|
_Uploaded-Files_ and _Reference-Exercise-Solutions_. You need to upload the
|
|
|
reference solution files, create a new reference solution and then evaluate the
|
|
|
solution. After that, measured data will be available in the box at assignment
|
|
|
editing page (setting limits section).
|
|
|
|
|
|
We are now working on a better user interface, which will be available soon.
|
|
|
Then its description will be added here.
|
|
|
|
|
|
|
|
|
## Group administrator
|
|
|
|
|
|
Group administrator is the group supervisor with some additional permissions in
|
|
|
particular group. Namely group administrator is capable of creating a subgroups
|
|
|
in managed group and also adding and deleting supervisors. Administrator of the
|
|
|
particular group can be only one person.
|
|
|
|
|
|
### Creating subgroups and managing supervisors
|
|
|
|
|
|
There is no special link which will get you to groups in which you are
|
|
|
administrator. So you have to get there through "Groups - supervisor" link in
|
|
|
sidebar and choose the right group detail page. If you are there you can see
|
|
|
"Administrator controls" section, here you can either add supervisor to group or
|
|
|
create new subgroup.
|
|
|
|
|
|
Form for creating a subgroup is present right on the group detail page in "Add
|
|
|
subgroup" box. Group can be created with following options:
|
|
|
|
|
|
- name which will be visible in group hierarchy
|
|
|
- external identification, can be for instance ID of group from school system
|
|
|
- some brief description about group
|
|
|
- allow or deny users to see each others statistics from assignments
|
|
|
|
|
|
After filling all the information a group can be created by clicking on "Create
|
|
|
new group" button. If creation is successful then the group is visible in
|
|
|
"Groups hierarchy" box on the top of page. All information filled during
|
|
|
creation can be later modified.
|
|
|
|
|
|
Adding a supervisor to a group is rather easy, on group detail page is an "Add
|
|
|
supervisor" box which contains text field. In there you can type name or
|
|
|
username of any user from system. After filling user name, click on the
|
|
|
magnifier image or press the enter key and all suitable users are searched. If
|
|
|
your chosen supervisor is in the updated list then just click on the "Make
|
|
|
supervisor" button and new supervisor should be successfully set.
|
|
|
|
|
|
Also, existing supervisor can be removed from the group. On the group detail
|
|
|
page there is "Supervisors" box in which all supervisors of the group are
|
|
|
visible. If you are the group administrator, you can see there "Remove
|
|
|
supervisor" buttons right next to supervisors names. After clicking on it some
|
|
|
particular supervisor should not to be supervisor of the group anymore.
|
|
|
|
|
|
|
|
|
## Instance administrator
|
|
|
|
|
|
Instance administrator can be only one person per instance. In addition to
|
|
|
previous roles this administrator should be able to modify the instance details,
|
|
|
manage licences and take care of top level groups which belong to the instance.
|
|
|
|
|
|
### Instance management
|
|
|
|
|
|
List of all instances in the system can be found under "Instances" link in the
|
|
|
sidebar. On that page there is a table of instances with their respective
|
|
|
admins. If you are one of them, you can visit its page by clicking on the
|
|
|
instance name. On the instance details page you can find a description of the
|
|
|
instance, current groups hierarchy and a form for creating a new group.
|
|
|
|
|
|
If you want to change some of the instance settings, follow "Edit instance" link
|
|
|
on the instance details page. This will take you to the instance editation page
|
|
|
with corresponding form. In there you can fill following information:
|
|
|
|
|
|
- name of the instance which will be visible to every other user
|
|
|
- brief description of instance and for whom it is intended
|
|
|
- checkbox if instance is open or not which means public or private (hidden from
|
|
|
potential users)
|
|
|
|
|
|
If you are done with your editation, save filled information by clicking on
|
|
|
"Update instance" button.
|
|
|
|
|
|
If you go back to the instance details page you can find there a "Create new
|
|
|
group" box which is able to add a group to the instance. This form is the same
|
|
|
as the one for creating subgroup in already existing group so we can skip
|
|
|
description of the form fields. After successful creation of the group it will
|
|
|
appear in "Groups hierarchy" box at the top of the page.
|
|
|
|
|
|
### Licences
|
|
|
|
|
|
On the instance details page, there is a box "Licences". On the first line, it
|
|
|
shows it this instance has currently valid licence or not. Then, there are
|
|
|
multiple lines with all licences assigned to this instance. Each line consists of
|
|
|
a note, validity status (if it is valid or revoked by superadministrator) and
|
|
|
the last date of licence validity.
|
|
|
|
|
|
A box "Add new licence" is used for creating new licences. Required fields are
|
|
|
the note and the last day of validity. It is not possible to extend licence
|
|
|
lifetime, a new one should be generated instead. It is possible to have more
|
|
|
than one valid licence at a time. Currently there is no user interface for
|
|
|
revoking licences, this is done manually by superadministrator. If an instance
|
|
|
is to be disabled, all valid licences have to be revoked.
|
|
|
|
|
|
|
|
|
## Superadministrator
|
|
|
|
|
|
Superadministrator is a user with the most privileges and as such superadmin
|
|
|
should be quite a unique role. Ideally, there should be only one user of this
|
|
|
kind, used with special caution and adequate security. With this stated it is
|
|
|
obvious that superadmin can perform any action the API is capable of.
|
|
|
|
|
|
### Users management
|
|
|
|
|
|
There are only a few user roles in ReCodEx. Basically there are only three:
|
|
|
_student_, _supervisor_, and _superadmin_. Base role is student which is
|
|
|
assigned to every registered user. Roles are stored in database alongside other
|
|
|
information about user. One user always has only one role at the time. At first
|
|
|
startup of ReCodEx, the administrator has to change the role for his/her account
|
|
|
manually in the database. After that manual intervention into database should
|
|
|
never be needed.
|
|
|
|
|
|
There is a little catch in groups and instances management. Groups can have
|
|
|
admins and supervisors. This setting is valid only per one particular group and
|
|
|
has to be separated from basic role system. This implies that supervisor in one
|
|
|
group can be student in another and simultaneously have global supervisor role.
|
|
|
Changing role from student to supervisor and back is done automatically when the
|
|
|
new privileges are granted to the user, so managing roles by hand in database is
|
|
|
not needed. Previously stated information can be applied to instances as well,
|
|
|
but instances can only have admins.
|
|
|
|
|
|
Roles description:
|
|
|
|
|
|
- Student -- Default role which is used for newly created accounts. Student can
|
|
|
join or leave public groups and submit solutions of assigned exercises.
|
|
|
- Supervisor -- Inherits all permissions from student role. Can manage groups to
|
|
|
which he/she belongs to. Supervisor can also view and change groups details,
|
|
|
manage assigned exercises, view students in group and their solutions for
|
|
|
assigned exercises. On top of that supervisor can create/delete groups too,
|
|
|
but only as subgroup of groups he/she belongs to.
|
|
|
- Superadmin -- Inherits all permissions from supervisor role. Most powerful
|
|
|
user in ReCodEx who should be able to do access any functionality provided by
|
|
|
the application.
|
|
|
|
|
|
|
|
|
## Writing score configuration
|
|
|
|
|
|
An important thing about assignment is how to assign points to particular
|
|
|
solutions. As mentioned previously, the whole job is composed of logical tests.
|
|
|
All of these tests have to contain one essential "evaluation" task. Evaluation
|
|
|
task should output one float number which can be further used for scoring of
|
|
|
particular tests.
|
|
|
|
|
|
Total resulting score of the students solution is then calculated according to a
|
|
|
supplied score config (described below) and using specified calculator. Total
|
|
|
score is also a float between 0 and 1. This number is then multiplied by the
|
|
|
maximum of points awarded for the assignment by the teacher assigning the
|
|
|
exercise -- not the exercise author.
|
|
|
|
|
|
For now, there is only one way how to write score configuration using only
|
|
|
simple score calculator. But the implementation in API is agile enough to handle
|
|
|
upcoming score calculators which might use some more complex scoring algorithms.
|
|
|
This also means that future calculators do not have to use the YAML format for
|
|
|
configuration. In fact, the configuration can be a string in any format.
|
|
|
|
|
|
### Simple score calculation
|
|
|
|
|
|
First implemented calculator is simple score calculator with test weights. This
|
|
|
calculator just looks at the score of each test and put them together according
|
|
|
to the test weights specified in assignment configuration. Resulting score is
|
|
|
calculated as a sum of products of score and weight of each test divided by the
|
|
|
sum of all weights. The algorithm in Python would look something like this:
|
|
|
|
|
|
```
|
|
|
sum = 0
|
|
|
weightSum = 0
|
|
|
for t in tests:
|
|
|
sum += t.score * t.weight
|
|
|
weightSum += t.weight
|
|
|
score = sum / weightSum
|
|
|
```
|
|
|
|
|
|
Sample score config in YAML format:
|
|
|
|
|
|
```{.yml}
|
|
|
testWeights:
|
|
|
a: 300 # test with id 'a' has a weight of 300
|
|
|
b: 200
|
|
|
c: 100
|
|
|
d: 100
|
|
|
```
|
|
|
|
|
|
|
|
|
## Writing job configuration
|
|
|
|
|
|
To run and evaluate an exercise the backend needs to know the steps how to do
|
|
|
that. This is different for each environment (operation system, programming
|
|
|
language, etc.), so each of the environments needs to have separate
|
|
|
configuration.
|
|
|
|
|
|
Backend works with a powerful, but quite low level description of simple
|
|
|
connected tasks written in YAML syntax. More about the syntax and general task
|
|
|
overview can be found on [separate
|
|
|
page](https://github.com/ReCodEx/wiki/wiki/Assignments). One of the planned
|
|
|
features was user friendly configuration editor, but due to tight deadline and
|
|
|
team composition it did not make it to the first release. However, writing
|
|
|
configuration in the basic format will be always available and allows users to
|
|
|
use the full expressive power of the system.
|
|
|
|
|
|
This section walks through creation of job configuration for _hello world_
|
|
|
exercise. The goal is to compile file _source.c_ and check if it prints `Hello
|
|
|
World!` to the standard output. This is the only test case, let's call it
|
|
|
**A**.
|
|
|
|
|
|
The problem can be split into several tasks:
|
|
|
|
|
|
- compile _source.c_ into _helloworld_ with `/usr/bin/gcc`
|
|
|
- run _helloworld_ and save standard output into _out.txt_
|
|
|
- fetch predefined output (suppose it is already uploaded to fileserver) with
|
|
|
hash `a0b65939670bc2c010f4d5d6a0b3e4e4590fb92b` to _reference.txt_
|
|
|
- compare _out.txt_ and _reference.txt_ by `/usr/bin/diff`
|
|
|
|
|
|
The absolute path of tools can be obtained from system administrator. However,
|
|
|
`/usr/bin/gcc` is location, where the GCC binary is available almost everywhere,
|
|
|
so location of some tools can be (professionally) guessed.
|
|
|
|
|
|
First, write header of the job to the configuration file.
|
|
|
|
|
|
```{.yml}
|
|
|
submission:
|
|
|
job-id: hello-word-job
|
|
|
hw-groups:
|
|
|
- group1
|
|
|
```
|
|
|
|
|
|
Basically it means, that the job _hello-world-job_ needs to be run on workers
|
|
|
that belong to the `group_1` hardware group . Reference files are downloaded
|
|
|
from the default location configured in API (such as
|
|
|
`http://localhost:9999/exercises`) if not stated explicitly otherwise. Job
|
|
|
execution log will not be saved to result archive.
|
|
|
|
|
|
Next the tasks have to be constructed under _tasks_ section. In this demo job,
|
|
|
every task depends only on previous one. The first task has input file
|
|
|
_source.c_ (if submitted by user) already available in working directory, so
|
|
|
just call the GCC. Compilation is run in sandbox as any other external program
|
|
|
and should have relaxed time and memory limits. In this scenario, worker
|
|
|
defaults are used. If compilation fails, the whole job is immediately terminated
|
|
|
(because the _fatal-failure_ bit is set). Because _bound-directories_ option in
|
|
|
sandbox limits section is mostly shared between all tasks, it can be set in
|
|
|
worker configuration instead of job configuration (suppose this for following
|
|
|
tasks). For configuration of workers please contact your administrator.
|
|
|
|
|
|
```{.yml}
|
|
|
- task-id: "compilation"
|
|
|
type: "initiation"
|
|
|
fatal-failure: true
|
|
|
cmd:
|
|
|
bin: "/usr/bin/gcc"
|
|
|
args:
|
|
|
- "source.c"
|
|
|
- "-o"
|
|
|
- "helloworld"
|
|
|
sandbox:
|
|
|
name: "isolate"
|
|
|
limits:
|
|
|
- hw-group-id: group1
|
|
|
chdir: ${EVAL_DIR}
|
|
|
bound-directories:
|
|
|
- src: ${SOURCE_DIR}
|
|
|
dst: ${EVAL_DIR}
|
|
|
mode: RW
|
|
|
```
|
|
|
|
|
|
The compiled program is executed with time and memory limit set and the standard
|
|
|
output is redirected to a file. This task depends on _compilation_ task, because
|
|
|
the program cannot be executed without being compiled first. It is important to
|
|
|
mark this task with _execution_ type, so exceeded limits will be reported in
|
|
|
frontend.
|
|
|
|
|
|
Time and memory limits set directly for a task have higher priority than worker
|
|
|
defaults. One important constraint is, that these limits cannot exceed limits
|
|
|
set by workers. Worker defaults are present as a safety measure so that a
|
|
|
malformed job configuration cannot block the worker forever. Worker default
|
|
|
limits should be reasonably high, like a gigabyte of memory and several hours of
|
|
|
execution time. For exact numbers please contact your administrator.
|
|
|
|
|
|
It is important to know that if the output of a program (both standard and
|
|
|
error) is redirected to a file, the sandbox disk quotas apply to that file, as
|
|
|
well as the files created directly by the program. In case the outputs are
|
|
|
ignored, they are redirected to `/dev/null`, which means there is no limit on
|
|
|
the output length (as long as the printing fits in the time limit).
|
|
|
|
|
|
```{.yml}
|
|
|
- task-id: "execution_1"
|
|
|
test-id: "A"
|
|
|
type: "execution"
|
|
|
dependencies:
|
|
|
- compilation
|
|
|
cmd:
|
|
|
bin: "helloworld"
|
|
|
sandbox:
|
|
|
name: "isolate"
|
|
|
stdout: ${EVAL_DIR}/out.txt
|
|
|
limits:
|
|
|
- hw-group-id: group1
|
|
|
chdir: ${EVAL_DIR}
|
|
|
bound-directories:
|
|
|
- src: ${SOURCE_DIR}
|
|
|
dst: ${EVAL_DIR}
|
|
|
mode: RW
|
|
|
time: 0.5
|
|
|
memory: 8192
|
|
|
```
|
|
|
|
|
|
Fetch sample solution from file server. Base URL of file server is in the header
|
|
|
of the job configuration, so only the name of required file (its `sha1sum` in
|
|
|
our case) is necessary.
|
|
|
|
|
|
```{.yml}
|
|
|
- task-id: "fetch_solution_1"
|
|
|
test-id: "A"
|
|
|
dependencies:
|
|
|
- execution
|
|
|
cmd:
|
|
|
bin: "fetch"
|
|
|
args:
|
|
|
- "a0b65939670bc2c010f4d5d6a0b3e4e4590fb92b"
|
|
|
- "${SOURCE_DIR}/reference.txt"
|
|
|
```
|
|
|
|
|
|
Comparison of results is quite straightforward. It is important to set the task
|
|
|
type to _evaluation_, so that the return code is set to 0 if the program is
|
|
|
correct and 1 otherwise. We do not set our own limits, so the default limits are
|
|
|
used.
|
|
|
|
|
|
```{.yml}
|
|
|
- task-id: "judge_1"
|
|
|
test-id: "A"
|
|
|
type: "evaluation"
|
|
|
dependencies:
|
|
|
- fetch_solution_1
|
|
|
cmd:
|
|
|
bin: "/usr/bin/diff"
|
|
|
args:
|
|
|
- "out.txt"
|
|
|
- "reference.txt"
|
|
|
sandbox:
|
|
|
name: "isolate"
|
|
|
limits:
|
|
|
- hw-group-id: group1
|
|
|
chdir: ${EVAL_DIR}
|
|
|
bound-directories:
|
|
|
- src: ${SOURCE_DIR}
|
|
|
dst: ${EVAL_DIR}
|
|
|
mode: RW
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
# The Backend
|
|
|
|
|
|
The backend is the part which is hidden to the user and which has only
|
|
|
one purpose: evaluate user’s solutions of their assignments.
|
|
|
|
|
|
@todo: describe the configuration inputs of the Backend
|
|
|
|
|
|
@todo: describe the outputs of the Backend
|
|
|
|
|
|
@todo: describe how the backend receives the inputs and how it
|
|
|
communicates the results
|
|
|
|
|
|
## Components
|
|
|
|
|
|
Whole backend is not just one service/component, it is quite complex system on its own.
|
|
|
|
|
|
@todo: describe the inner parts of the Backend (and refer to the Wiki
|
|
|
for the technical description of the components)
|
|
|
|
|
|
### Broker
|
|
|
|
|
|
@todo: gets stuff done, single point of failure and center point of ReCodEx universe
|
|
|
|
|
|
### Fileserver
|
|
|
|
|
|
@todo: stores particular data from frontend and backend, hashing, HTTP API
|
|
|
|
|
|
### Worker
|
|
|
|
|
|
@todo: describe a bit of internal structure in general
|
|
|
|
|
|
@todo: describe how jobs are generally executed
|
|
|
|
|
|
### Monitor
|
|
|
|
|
|
@todo: not necessary component which can be omitted, proxy-like service
|
|
|
|
|
|
## Backend internal communication
|
|
|
|
|
|
@todo: internal backend communication, what communicates with what and why
|
|
|
|
|
|
The Frontend
|
|
|
============
|
|
|
|
|
|
The frontend is the part which is visible to the user of ReCodEx and
|
|
|
which holds the state of the system – the user accounts, their roles in
|
|
|
the system, the database of exercises, the assignments of these
|
|
|
exercises to groups of users (i.e., students), and the solutions and
|
|
|
evaluations of them.
|
|
|
|
|
|
Frontend is split into three parts:
|
|
|
|
|
|
- the server-side REST API (“API”) which holds the business logic and
|
|
|
keeps the state of the system consistent
|
|
|
|
|
|
- the relational database (“DB”) which persists the state of the
|
|
|
system
|
|
|
|
|
|
- the client side application (“client”) which simplifies access to
|
|
|
the API for the common users
|
|
|
|
|
|
The centerpiece of this architecture is the API. This component receives
|
|
|
requests from the users and from the Backend, validates them and
|
|
|
modifies the state of the system and persists this modified state in the
|
|
|
DB.
|
|
|
|
|
|
We have created a web application which can communicate with the API
|
|
|
server and present the information received from the server to the user
|
|
|
in a convenient way. The client can be though any application, which can
|
|
|
send HTTP requests and receive the HTTP responses. Users can use general
|
|
|
applications like [cURL](https://github.com/curl/curl/),
|
|
|
[Postman](https://www.getpostman.com/), or create their own specific
|
|
|
client for ReCodEx API.
|
|
|
|
|
|
Frontend capabilities
|
|
|
---------------------
|
|
|
|
|
|
@todo: describe what the frontend is capable of and how it really works,
|
|
|
what are the limitations and how it can be extended
|
|
|
|
|
|
Terminology
|
|
|
-----------
|
|
|
|
|
|
This project was created for the needs of a university and this fact is
|
|
|
reflected into the terminology used throughout the Frontend. A list of
|
|
|
important terms’ definitions follows to make the meaning unambiguous.
|
|
|
|
|
|
### User and user roles
|
|
|
|
|
|
*User* is a person who uses the application. User is granted access to
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|
|
the application once he or she creates an account directly through the
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|
API or the web application. There are several types of user accounts
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|
depending on the set of permissions – a so called “role” – they have
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|
been granted. Each user receives only the most basic set of permissions
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|
after he or she creates an account and this role can be changed only by
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the administrators of the service:
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- *Student* is the most basic role. Student can become member of a
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group and submit his solutions to his assignments.
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- *Supervisor* can be entitled to manage a group of students.
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Supervisor can assign exercises to the students who are members of
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|
his groups and review their solutions submitted to
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these assignments.
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- *Super-admin* is a user with unlimited rights. This user can perform
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|
any action in the system.
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There are two implicit changes of roles:
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- Once a *student* is added to a group as its supervisor, his role is
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upgraded to a *supervisor* role.
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- Once a *supervisor* is removed from the lasts group where he is a
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supervisor then his role is downgraded to a *student* role.
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These mechanisms do not prevent a single user being a supervisor of one
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|
group and student of a different group as supervisors’ permissions are
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superset of students’ permissions.
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|
### Login
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*Login* is a set of user’s credentials he must submit to verify he can
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be allowed to access the system as a specific user. We distinguish two
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types of logins: local and external.
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- *Local login* is user’s email address and a password he chooses
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|
during registration.
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|
- *External login* is a mapping of a user profile to an account of
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|
some authentication service (e.g., [CAS](https://ldap1.cuni.cz/)).
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|
### Instance
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|
*An instance* of ReCodEx is in fact just a set of groups and user
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|
accounts. An instance should correspond to a real entity as a
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|
university, a high-school, an IT company or an HR agency. This approach
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|
enables the system to be shared by multiple independent organizations
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|
|
without interfering with each other.
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|
Usage of the system by the users of an instance can be limited by
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|
possessing a valid licence. It is up to the administrators of the system
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|
to determine the conditions under which they will assign licences to the
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|
instances.
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|
### Group
|
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|
*Group* corresponds to a school class or some other unit which gathers
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|
users who will be assigned the same set exercises. Each group can have
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|
|
multiple supervisors who can manage the students and the list of
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|
assignments.
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|
Groups can form a tree hierarchy of arbitrary depth. This is inspired by the
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|
|
hierarchy of school classes belonging to the same subject over several school
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|
|
years. For example, there can be a top level group for a programming class that
|
|
|
contains subgroups for every school year. These groups can then by divided into
|
|
|
actual student groups with respect to lab attendance. Supervisors can create
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|
|
subgroups of their groups and further manage these subgroups.
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|
### Exercise
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|
|
*An exercise* consists of textual assignment of a task and a definition
|
|
|
of how a solution to this exercise should be processed and evaluated in
|
|
|
a specific runtime environment (i.e., how to compile a submitted source
|
|
|
code and how to test the correctness of the program). It is a template
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|
|
which can be instantiated as an *assignment* by a supervisor of a group.
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|
|
|
### Assignment
|
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|
|
An assignment is an instance of an *exercise* assigned to a specific
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|
|
*group*. An assignment can modify the text of the task assignment and it
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|
|
has some additional information which is specific to the group (e.g., a
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|
|
deadline, the number of points gained for a correct solution, additional
|
|
|
hints for the students in the assignment). The text of the assignment
|
|
|
can be edited and supervisors can translate the assignment into another
|
|
|
language.
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|
|
|
### Solution
|
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|
|
*A solution* is a set of files which a user submits to a given
|
|
|
*assignment*.
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|
### Submission
|
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|
|
*A submission* corresponds to a *solution* being evaluated by the
|
|
|
Backend. A single *solution* can be submitted repeatedly (e.g., when the
|
|
|
Backend encounters an error or when the supervisor changes the assignment).
|
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|
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|
|
### Evaluation
|
|
|
|
|
|
*An evaluation* is the processed report received from the Backend after
|
|
|
a *submission* is processed. Evaluation contains points given to the
|
|
|
user based on the quality of his solution measured by the Backend and
|
|
|
the settings of the assignment. Supervisors can review the evaluation
|
|
|
and add bonus points (both positive and negative) if the student
|
|
|
deserves some.
|
|
|
|
|
|
### Runtime environment
|
|
|
|
|
|
*A runtime environment* defines the used programming language or tools
|
|
|
which are needed to process and evaluate a solution. Examples of a
|
|
|
runtime environment can be:
|
|
|
|
|
|
- *Linux + GCC*
|
|
|
- *Linux + Mono*
|
|
|
- *Windows + .NET 4*
|
|
|
- *Bison + Yacc*
|
|
|
|
|
|
### Limits
|
|
|
|
|
|
A correct *solution* of an *assignment* has to pass all specified tests (mostly
|
|
|
checks that it yields the correct output for various inputs) and typically must
|
|
|
also be effective in some sense. The Backend measures the time and memory
|
|
|
consumption of the solution while running. This consumption of resources can be
|
|
|
*limited* and the solution will receive fewer points if it exceeds the given
|
|
|
limits in some test cases defined by the *exercise*.
|
|
|
|
|
|
User management
|
|
|
---------------
|
|
|
|
|
|
@todo: roles and their rights, adding/removing different users, how the
|
|
|
role of a specific user changes
|
|
|
|
|
|
Instances and hierarchy of groups
|
|
|
---------------------------------
|
|
|
|
|
|
@todo: What is an instance, how to create one, what are the licences and
|
|
|
how do they work. Why can the groups form hierarchies and what are the
|
|
|
benefits – what it means to be an admin of a group, hierarchy of roles
|
|
|
in the group hierarchy.
|
|
|
|
|
|
Exercises database
|
|
|
------------------
|
|
|
|
|
|
@todo: How the exercises are stored, accessed, who can edit what
|
|
|
|
|
|
### Creating a new exercise
|
|
|
|
|
|
@todo Localized assignments, default settings
|
|
|
|
|
|
### Runtime environments and hardware groups
|
|
|
|
|
|
@todo read this later and see if it still makes sense
|
|
|
|
|
|
ReCodEx is designed to utilize a rather diverse set of workers -- there can be
|
|
|
differences in many aspects, such as the actual hardware running the worker
|
|
|
(which impacts the results of measuring) or installed compilers, interpreters
|
|
|
and other tools needed for evaluation. To address these two examples in
|
|
|
particular, we assign runtime environments and hardware groups to exercises.
|
|
|
|
|
|
The purpose of runtime environments is to specify which tools (and often also
|
|
|
operating system) are required to evaluate a solution of the exercise -- for
|
|
|
example, a C# programming exercise can be evaluated on a Linux worker running
|
|
|
Mono or a Windows worker with the .NET runtime. Such exercise would be assigned
|
|
|
two runtime environments, `Linux+Mono` and `Windows+.NET` (the environment names
|
|
|
are arbitrary strings configured by the administrator).
|
|
|
|
|
|
A hardware group is a set of workers that run on similar hardware (e.g. a
|
|
|
particular quad-core processor model and a SSD hard drive). Workers are assigned
|
|
|
to these groups by the administrator. If this is done correctly, performance
|
|
|
measurements of a submission should yield the same results. Thanks to this fact,
|
|
|
we can use the same resource limits on every worker in a hardware group.
|
|
|
However, limits can differ between runtime environments -- formally speaking,
|
|
|
limits are a function of three arguments: an assignment, a hardware group and a
|
|
|
runtime environment.
|
|
|
|
|
|
### Reference solutions
|
|
|
|
|
|
@todo: how to add one, how to evaluate it
|
|
|
|
|
|
The task of determining appropriate resource limits for exercises is difficult
|
|
|
to do correctly. To aid exercise authors and group supervisors, ReCodEx supports
|
|
|
assigning reference solutions to exercises. Those are example programs that
|
|
|
should cover the main approaches to the implementation. For example, searching
|
|
|
for an integer in an ordered array can be done with a linear search, or better,
|
|
|
using a binary search.
|
|
|
|
|
|
Reference solutions can be evaluated on demand, using a selected hardware group.
|
|
|
The evaluation results are stored and can be used later to determine limits. In
|
|
|
our example problem, we could configure the limits so that the linear
|
|
|
search-based program doesn't finish in time on larger inputs, but a binary
|
|
|
search does.
|
|
|
|
|
|
Note that separate reference solutions should be supplied for all supported
|
|
|
runtime environments.
|
|
|
|
|
|
### Exercise assignments
|
|
|
|
|
|
@todo: Creating instances of an exercise for a specific group of users,
|
|
|
capabilities of settings. Editing limits according to the reference
|
|
|
solution.
|
|
|
|
|
|
Evaluation process
|
|
|
------------------
|
|
|
|
|
|
@todo: How the evaluation process works on the Frontend side.
|
|
|
|
|
|
### Uploading files and file storage
|
|
|
|
|
|
@todo: One by one upload endpoint. Explain different types of the
|
|
|
Uploaded files.
|
|
|
|
|
|
### Automatic detection of the runtime environment
|
|
|
|
|
|
@todo: Users must submit correctly named files – assuming the RTE from
|
|
|
the extensions.
|
|
|
|
|
|
REST API implementation
|
|
|
-----------------------
|
|
|
|
|
|
@todo: What is the REST API, what are the basic principles – GET, POST,
|
|
|
Headers, JSON.
|
|
|
|
|
|
### Authentication and authorization scopes
|
|
|
|
|
|
@todo: How authentication works – signed JWT, headers, expiration,
|
|
|
refreshing. Token scopes usage.
|
|
|
|
|
|
### HTTP requests handling
|
|
|
|
|
|
@todo: Router and routes with specific HTTP methods, preflight, required
|
|
|
headers
|
|
|
|
|
|
### HTTP responses format
|
|
|
|
|
|
@todo: Describe the JSON structure convention of success and error
|
|
|
responses
|
|
|
|
|
|
### Used technologies
|
|
|
|
|
|
@todo: PHP7 – how it is used for typehints, Nette framework – how it is
|
|
|
used for routing, Presenters actions endpoints, exceptions and
|
|
|
ErrorPresenter, Doctrine 2 – database abstraction, entities and
|
|
|
repositories + conventions, Communication over ZMQ – describe the
|
|
|
problem with the extension and how we reported it and how to treat it in
|
|
|
the future when the bug is solved. Relational database – we use MariaDB,
|
|
|
Doctine enables us to switch the engine to a different engine if needed
|
|
|
|
|
|
### Data model
|
|
|
|
|
|
@todo: Describe the code-first approach using the Doctrine entities, how
|
|
|
the entities map onto the database schema (refer to the attached schemas
|
|
|
of entities and relational database models), describe the logical
|
|
|
grouping of entities and how they are related:
|
|
|
|
|
|
- user + settings + logins + ACL
|
|
|
- instance + licences + groups + group membership
|
|
|
- exercise + assignments + localized assignments + runtime
|
|
|
environments + hardware groups
|
|
|
- submission + solution + reference solution + solution evaluation
|
|
|
- comment threads + comments
|
|
|
|
|
|
### API endpoints
|
|
|
|
|
|
@todo: Tell the user about the generated API reference and how the
|
|
|
Swagger UI can be used to access the API directly.
|
|
|
|
|
|
Web Application
|
|
|
---------------
|
|
|
|
|
|
@todo: What is the purpose of the web application and how it interacts
|
|
|
with the REST API.
|
|
|
|
|
|
### Used technologies
|
|
|
|
|
|
@todo: Briefly introduce the used technologies like React, Redux and the
|
|
|
build process. For further details refer to the GitHub wiki
|
|
|
|
|
|
### How to use the application
|
|
|
|
|
|
@todo: Describe the user documentation and the FAQ page.
|
|
|
|
|
|
Backend-Frontend communication protocol
|
|
|
=======================================
|
|
|
|
|
|
@todo: describe the exact methods and respective commands for the
|
|
|
communication
|
|
|
|
|
|
Initiation of a job evaluation
|
|
|
------------------------------
|
|
|
|
|
|
@todo: How does the Frontend initiate the evaluation and how the Backend
|
|
|
can accept it or decline it
|
|
|
|
|
|
Job processing progress monitoring
|
|
|
----------------------------------
|
|
|
|
|
|
When evaluating a job the worker sends progress messages on predefined points of
|
|
|
evaluation chain. The sending place can be on very beginning of the job, when
|
|
|
submit archive is downloaded or at the end of each simple task with its state
|
|
|
(completed, failed, skipped). These messages are sent to broker through existing
|
|
|
ZeroMQ connection. Detailed format of messages can be found on [communication
|
|
|
page](https://github.com/ReCodEx/wiki/wiki/Overall-architecture#commands-from-worker-to-broker).
|
|
|
|
|
|
Broker only resends received progress messages to the monitor component via
|
|
|
ZeroMQ socket. The output message format is the same as the input format.
|
|
|
|
|
|
Monitor parses received messages to JSON format, which is easy to work with in
|
|
|
JavaScript inside web application. All messages are cached (one queue per job)
|
|
|
and can be obtained multiple times through WebSocket communication channel. The
|
|
|
cache is cleared 5 minutes after receiving last message.
|
|
|
|
|
|
Publishing of the results
|
|
|
-------------------------
|
|
|
|
|
|
After job finish the worker packs results directory into single archive and
|
|
|
uploads it to the fileserver through HTTP protocol. The target URL is obtained
|
|
|
from API in headers on job initiation. Then "job done" notification request is
|
|
|
performed to API via broker. Special submissions (reference or asynchronous
|
|
|
submissions) are loaded immediately, other types are loaded on-demand on first
|
|
|
results request.
|
|
|
|
|
|
Loading results means fetching archive from fileserver, parsing the main YAML
|
|
|
file generated by worker and saving data to the database. Also, points are
|
|
|
assigned by score calculator.
|
|
|
|
|
|
|
|
|
<!---
|
|
|
// vim: set formatoptions=tqn flp+=\\\|^\\*\\s* textwidth=80 colorcolumn=+1:
|
|
|
-->
|
|
|
|