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recodex-wiki/Communication.md

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# Communication
This section gives detailed overview about communication in ReCodEx solution. Basic concept is captured on following image:
![Communication Img](https://github.com/ReCodEx/GlobalWiki/raw/master/images/Backend_Connections.png)
Red connections are through ZeroMQ sockets, Blue are through WebSockets and Green are through HTTP. All ZeroMQ messages are sent as multipart with one string (command, option) per part, with no empty frames (unles explicitly specified otherwise).
## Internal worker communication
Communication between the two worker threads is split into two separate parts,
each one holding dedicated connection line. These internal lines are realized by
ZeroMQ inproc PAIR sockets. In this section we assume that the thread of the
worker which communicates with broker is called _listening thread_ and the other
one, which is evaluating incoming jobs is called _job thread_. _Listening
thread_ is a server in both cases (the one who calls the `bind()` method), but
because of how ZeroMQ works, it's not very important (`connect()` call in
clients can precede server `bind()` call with no issue).
### Main communication
Main communication is on `inproc://jobs` sockets. _Listening thread_ is waiting
for any messages (from broker, jobs and progress sockets) and passes incoming
requests to the _job thread_, which handles them properly.
Commands from _listening thread_ to _job thread_:
- **eval** - evaluate a job. Requires 3 message frames:
- `job_id` - identifier of this job (in ASCII representation -- we avoid endianness issues and also
support alphabetic ids)
- `job_url` - URI location of archive with job configuration and submitted source code
- `result_url` - remote URI where results will be pushed to
Commands from _job thread_ to _listening thread_:
- **done** - notifying of finished job. Requires 2 message frames:
- `job_id` - identifier of finished job
- `result` - response result, one of "OK" and "ERR"
Note that we will need to store the job ID and the assignment configuration
somewhere close to the submitted files so it's possible to check how a
submission was evaluated. The job ID will likely be a part of the submission's
path. The configuration could be linked there under some well-known name.
### Progress callback
Progress messages are sent through `inproc://progress` sockets. This is only one way communication from _job thread_ to the _listening thread_.
Commands:
- **progress** - notice about evaluation progress. Requires 2 or 4 arguments:
- `job_id` - identifier of current job
- `state` - what is happening now. One of "DOWNLOADED" (submission successfuly fetched), "UPLOADED" (results are uploaded to fileserver), "STARTED" (evaluation started), "ENDED" (evaluation is finnished) and "TASK" (task state changed - see below)
- `task_id` - only present for "TASK" state - identifier of task in current job
- `task_state` - only present for "TASK" state - result of task evaluation. One of "COMPLETED" and "FAILED".
## Broker - Worker communication
Broker is server when comminicating with worker. IP address and port are configurable, protocol is TCP. Worker socket is DEALER, broker one is ROUTER type. Because of that, very first part of every (multipart) message from broker to worker must be target worker's socket identity (which is saved on it's **init** command).
Commands from broker to worker:
- **eval** - evaluate a job. See **eval** command in [[Communication#main-communication]]
- **intro** - introduce yourself to the broker (with **init** command)
- **pong** - reply to **ping** command, no arguments
Commands from worker to broker:
- **init** - introduce yourself to the broker. Useful on startup or after reestablishing lost connection. Requires at least two arguments:
- `hwgroup` - hardware group of this worker
- `header` - additional header describing worker capabilities. Format must be `header_name=value`, every header shall be in a separate message frame. There is no maximum limit on number of headers.
- **done** - job evaluation finished, see **done** command in [[Communication#main-communication]].
- **progress** - evaluation progress report, see **progress** command in [[Communication#progress-callback]]
- **ping** - tell broker I'm alive, no arguments
## Worker - File Server communication
**TODO:**
## Broker - Monitor communication
Broker communicates with monitor also through ZeroMQ over TCP protocol. Type of
socket is same on both sides, ROUTER. Monitor is set as server in this
communication, its IP address and port are configurable in monitor's config
file. ZeroMQ socket ID (set on monitor's side) is "recodex-monitor" and must be
sent as first frame of every multipart message - see ZeroMQ ROUTER socket
documentation for more info.
Note that the monitor is designed so that it can receive data both from the
broker and workers. The current architecture prefers the broker to do all the
communication so that the workers don't have to know too many network services.
Monitor is treated as a somewhat optional part of whole solution, so no special
effort on communication realibility was made.
Commands from monitor to broker:
Because there is no need for the monitor to communicate with the broker, there
are no commands so far. Any message from monitor to broker is logged and
discarded.
Commands from broker to monitor:
- **progress** - notification about progress with job evaluation. See [[Communication#progress-callback]] for more info.
## Broker - Frontend communication
Broker communicates with frontend through ZeroMQ connection over TCP. Socket
type on broker side is ROUTER, on frontend part it's REQ. Broker acts as a
server, its IP address and port is configurable in frontend.
Commands from frontend to broker:
- **eval** - evaluate a job. Requires 4 frames:
- `job_id` - identifier of this job (in ASCII representation -- we avoid endianness issues and also
support alphabetic ids)
- `header` - additional header describing worker capabilities. Format must be `header_name=value`, every header shall be in a separate message frame. There is no maximum limit on number of headers.
- empty frame (with empty string)
- `job_url` - URI location of archive with job configuration and submitted source code
- `result_url` - remote URI where results will be pushed to
Commands from broker to frontend (all are responses to **eval** command):
- **accept** - broker is capable of routing request to a worker
- **reject** - broker can't handle this job (for example when the requirements
specified by the headers cannot be met). There are (rare) cases when the
broker finds that it cannot handle the job after it's been confirmed. In such
cases it uses the frontend REST API to mark the job as failed.
## File Server - Frontend communication
**TODO:**
## Monitor - Browser communication
Monitor interacts with browser through WebSocket connection. Monitor acts as server and browsers are connecting to it. IP address and port are also configurable. When client connects to the monitor, it sends a message with string representation of channel id (which messages are interested in, usually id of evaluating job). There can be at most one listener per channel, latter connection replaces previous one. After establishing the connection, the message "Connection established" is sent from monitor to browser.
When monitor receives "progress" message from broker there are two options:
- there is no WebSocket connection for listed channel (job id) - message is dropped
- there is active WebSocket connection for listed channel - message is parsed into JSON format (see below) and send as string to browser. Messages for active connections are queued, so no messages are discarded even on heavy workload.
Message JSON format is dictionary with keys:
- **command** - type of progress. One of "STARTED" (evaluation started), "DOWNLOADED" (submission source downloaded), "TASK" (progress on one of the tasks), "UPLOADED" (results are uploaded), "ENDED" (evaluation ended)
- **task_id** - id of currently evaluated task. Present only if **command** is "TASK".
- **task_state** - state of task with id **task_id**. Present only if **command** is "TASK".
## Frontend - Browser communication
**TODO:**