from .mapfile import MapFile import pygame colors = { '?' : (192, 192, 192), # Non-tried '*' : (0 , 0 , 255), # Non-trimmed '/' : (255, 255, 0) , # Non-scraped '-' : (255, 0 , 0) , # Bad '+' : (0 , 128, 0) , # Recovered None: (0 , 0 , 0) , # Not on disk } BORDERCOLOR = (64,64,64) W = 1920 * 2 // 3 H = 1060 CELLSIZE = 8 CELLBORDER = 0 CELLMARGIN = 3 CELLOFFSET = CELLSIZE + 2*CELLBORDER + CELLMARGIN COLUMNS = W // CELLOFFSET ROWS = H // CELLOFFSET CELLS = COLUMNS * ROWS def get_symb(hist): ## Majority: #symb, _count = max(hist.items(), key=lambda x: x[1]) #return symb # The worst: order = ['-', '/', '*', '?', '+'] for ch in order: if ch in hist: return ch class Visualisation: def __init__(self, fn, **kwargs): pygame.init() self.disp = pygame.display.set_mode((W, H)) self.mapfile = MapFile(fn, **kwargs) self.mapfile.load() def draw(self): self.disp.fill((0,0,0)) # Dark theme :-) sz = self.mapfile.size sqsz = sz / CELLS for cid in range(CELLS): start = cid * sqsz end = (cid + 1) * sqsz hist = self.mapfile.get_hist(start, end) symb = get_symb(hist) color = colors[symb] line = cid // COLUMNS col = cid % COLUMNS pos = (line, col) rect = pygame.Rect(col * CELLOFFSET + CELLBORDER, line * CELLOFFSET + CELLBORDER, CELLSIZE+2*CELLBORDER, CELLSIZE+2*CELLBORDER) pygame.draw.rect(self.disp, color, rect) if CELLBORDER != 0: pygame.draw.rect(self.disp, BORDERCOLOR, rect, width=CELLBORDER) pygame.display.flip() def reload(self): self.mapfile.load() self.draw()