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from .mapfile import MapFile
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import pygame
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colors = {
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'?' : (192, 192, 192), # Non-tried
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'*' : (0 , 0 , 255), # Non-trimmed
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'/' : (255, 255, 0) , # Non-scraped
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'-' : (255, 0 , 0) , # Bad
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'+' : (0 , 128, 0) , # Recovered
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None: (0 , 0 , 0) , # Not on disk
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}
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BORDERCOLOR = (64,64,64)
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W = 1920 * 2 // 3
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H = 1060
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CELLSIZE = 8
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CELLBORDER = 0
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CELLMARGIN = 3
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CELLOFFSET = CELLSIZE + 2*CELLBORDER + CELLMARGIN
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COLUMNS = W // CELLOFFSET
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ROWS = H // CELLOFFSET
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CELLS = COLUMNS * ROWS
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def get_symb(hist):
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## Majority:
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#symb, _count = max(hist.items(), key=lambda x: x[1])
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#return symb
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# The worst:
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order = ['-', '/', '*', '?', '+']
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for ch in order:
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if ch in hist:
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return ch
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class Visualisation:
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def __init__(self, fn, **kwargs):
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pygame.init()
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self.disp = pygame.display.set_mode((W, H))
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self.mapfile = MapFile(fn, **kwargs)
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self.mapfile.load()
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def draw(self):
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self.disp.fill((0,0,0)) # Dark theme :-)
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sz = self.mapfile.size
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sqsz = sz / CELLS
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for cid in range(CELLS):
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start = cid * sqsz
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end = (cid + 1) * sqsz
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hist = self.mapfile.get_hist(start, end)
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symb = get_symb(hist)
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color = colors[symb]
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line = cid // COLUMNS
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col = cid % COLUMNS
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pos = (line, col)
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rect = pygame.Rect(col * CELLOFFSET + CELLBORDER, line * CELLOFFSET + CELLBORDER, CELLSIZE+2*CELLBORDER, CELLSIZE+2*CELLBORDER)
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pygame.draw.rect(self.disp, color, rect)
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if CELLBORDER != 0: pygame.draw.rect(self.disp, BORDERCOLOR, rect, width=CELLBORDER)
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pygame.display.flip()
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def reload(self):
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self.mapfile.load()
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self.draw()
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