Add project files.

develop
LEdoian 4 years ago
parent d9954e225b
commit 6e03dd4aef

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31112.23
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QuickPlay", "QuickPlay\QuickPlay.csproj", "{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}.Release|Any CPU.Build.0 = Release|Any CPU
{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}.Release|Any CPU.Deploy.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {36EE9F92-9FC0-4EEE-A3AA-9EE43A4E2B86}
EndGlobalSection
EndGlobal

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using System;
using Android.App;
using Android.OS;
using Android.Runtime;
using Android.Views;
using AndroidX.AppCompat.Widget;
using AndroidX.AppCompat.App;
using Google.Android.Material.FloatingActionButton;
using Google.Android.Material.Snackbar;
namespace QuickPlay
{
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme.NoActionBar", MainLauncher = true)]
public class MainActivity : AppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
SetContentView(Resource.Layout.activity_main);
Toolbar toolbar = FindViewById<Toolbar>(Resource.Id.toolbar);
SetSupportActionBar(toolbar);
FloatingActionButton fab = FindViewById<FloatingActionButton>(Resource.Id.fab);
fab.Click += FabOnClick;
}
public override bool OnCreateOptionsMenu(IMenu menu)
{
MenuInflater.Inflate(Resource.Menu.menu_main, menu);
return true;
}
public override bool OnOptionsItemSelected(IMenuItem item)
{
int id = item.ItemId;
if (id == Resource.Id.action_settings)
{
return true;
}
return base.OnOptionsItemSelected(item);
}
private void FabOnClick(object sender, EventArgs eventArgs)
{
View view = (View) sender;
Snackbar.Make(view, "Replace with your own action", Snackbar.LengthLong)
.SetAction("Action", (View.IOnClickListener)null).Show();
}
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1"
android:versionName="1.0"
package="com.companyname.quickplay">
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="30" />
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme">
</application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("QuickPlay")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("QuickPlay")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FDBCCBF8-7CA5-4719-8CBB-8E33C464B27C}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{84dd83c5-0fe3-4294-9419-09e7c8ba324f}</TemplateGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>QuickPlay</RootNamespace>
<AssemblyName>QuickPlay</AssemblyName>
<FileAlignment>512</FileAlignment>
<Deterministic>True</Deterministic>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v11.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>true</AndroidUseAapt2>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\activity_main.xml">
<SubType>Designer</SubType>
</AndroidResource>
<AndroidResource Include="Resources\layout\content_main.xml">
<SubType>Designer</SubType>
</AndroidResource>
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\values\dimens.xml" />
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
<AndroidResource Include="Resources\values\strings.xml" />
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\menu\menu_main.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\drawable\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.AndroidX.AppCompat" Version="1.2.0.5" />
<PackageReference Include="Xamarin.Google.Android.Material" Version="1.0.0.1" />
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.xml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("QuickPlay.Resource", IsApplication=true)]
namespace QuickPlay
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f050000
public const int myButton = 2131034112;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int Main = 2130903040;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
public partial class Mipmap
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Mipmap()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Mipmap()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040001
public const int app_name = 2130968577;
// aapt resource value: 0x7f040000
public const int hello = 2130968576;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.material.appbar.AppBarLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:theme="@style/AppTheme.AppBarOverlay">
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:background="?attr/colorPrimary"
app:popupTheme="@style/AppTheme.PopupOverlay" />
</com.google.android.material.appbar.AppBarLayout>
<include layout="@layout/content_main" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_margin="@dimen/fab_margin"
app:srcCompat="@android:drawable/ic_dialog_email" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>

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<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:showIn="@layout/activity_main">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:text="Hello World!" />
</RelativeLayout>

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<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools">
<item
android:id="@+id/action_settings"
android:orderInCategory="100"
android:title="@string/action_settings"
app:showAsAction="never" />
</menu>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#2c3e50</color>
<color name="colorPrimaryDark">#1B3147</color>
<color name="colorAccent">#3498db</color>
</resources>

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<resources>
<dimen name="fab_margin">16dp</dimen>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#2C3E50</color>
</resources>

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<resources>
<string name="app_name">QuickPlay</string>
<string name="action_settings">Settings</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.MaterialComponents.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="AppTheme.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
</style>
<style name="AppTheme.AppBarOverlay" parent="ThemeOverlay.MaterialComponents.Dark.ActionBar" />
<style name="AppTheme.PopupOverlay" parent="ThemeOverlay.MaterialComponents.Light" />
</resources>
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